// do a shriking fade to the level
shrink_fade(Vector((level->pos.x*32 + 16 + offset.x),(level->pos.y*32 + 16
+ offset.y)), 500);
- GameSession session(level->name,
+ GameSession session(
+ get_resource_filename(std::string("levels/" + level->name)),
ST_GL_LOAD_LEVEL_FILE, level->vertical_flip,
&level->statistics);