SDL_Event event;
while (SDL_PollEvent(&event))
{
- if(show_menu)
- {
- current_menu->event(event);
- }
- else
+ if(!show_menu && event.key.keysym.sym == SDLK_ESCAPE)
+ Menu::set_current(worldmap_menu);
+
+ current_menu->event(event);
+ if(!show_menu)
{
switch(event.type)
{
case SDL_KEYDOWN:
switch(event.key.keysym.sym)
{
- case SDLK_ESCAPE:
- Menu::set_current(worldmap_menu);
- show_menu = !show_menu;
- break;
case SDLK_LCTRL:
case SDLK_RETURN:
enter_level = true;
void
WorldMap::display()
{
- show_menu = 0;
- menu_reset();
+ show_menu = false;
quit = false;
get_input();
update();
- menu_process_current();
+ if(show_menu)
+ {
+ menu_process_current();
+ mouse_cursor->draw();
+ }
flipscreen();
SDL_Delay(20);