Finally!!
[supertux.git] / src / worldmap.cpp
index 8c7e3fa..85eb56e 100644 (file)
 
 namespace WorldMapNS {
 
+Direction reverse_dir(Direction direction)
+{
+  switch(direction)
+    {
+    case WEST:
+      return EAST;
+    case EAST:
+      return WEST;
+    case NORTH:
+      return SOUTH;
+    case SOUTH:
+      return NORTH;
+    case NONE:
+      return NONE;
+    }
+  return NONE;
+}
+
+std::string
+direction_to_string(Direction direction)
+{
+  switch(direction)
+    {
+    case WEST:
+      return "west";
+    case EAST:
+      return "east";
+    case NORTH:
+      return "north";
+    case SOUTH:
+      return "south";
+    default:
+      return "none";
+    }
+}
+
+Direction
+string_to_direction(const std::string& directory)
+{
+  if (directory == "west")
+    return WEST;
+  else if (directory == "east")
+    return EAST;
+  else if (directory == "north")
+    return NORTH;
+  else if (directory == "south")
+    return SOUTH;
+  else
+    return NONE;
+}
+
 TileManager* TileManager::instance_  = 0;
 
 TileManager::TileManager()
@@ -162,13 +213,26 @@ Tux::update(float delta)
   if (!moving)
     {
       if (input_direction != NONE)
-        { // We got a new direction, so lets start walking when possible
+        { 
+          WorldMap::Level* level = worldmap->at_level();
+
+          // We got a new direction, so lets start walking when possible
           Point next_tile;
-          if (worldmap->path_ok(input_direction, tile_pos, &next_tile))
+          if ((!level || level->solved)
+              && worldmap->path_ok(input_direction, tile_pos, &next_tile))
             {
               tile_pos = next_tile;
               moving = true;
               direction = input_direction;
+              back_direction = reverse_dir(direction);
+            }
+          else if (input_direction == back_direction)
+            {
+              std::cout << "Back triggered" << std::endl;
+              moving = true;
+              direction = input_direction;
+              tile_pos = worldmap->get_next_tile(tile_pos, direction);
+              back_direction = reverse_dir(direction);
             }
         }
     }
@@ -181,12 +245,13 @@ Tux::update(float delta)
         { // We reached the next tile, so we check what to do now
           offset -= 32;
 
-          if (worldmap->at(tile_pos)->stop)
+          if (worldmap->at(tile_pos)->stop || worldmap->at_level())
             {
               stop();
             }
           else
             {
+              // Walk automatically to the next tile
               Point next_tile;
               if (worldmap->path_ok(direction, tile_pos, &next_tile))
                 {
@@ -271,6 +336,12 @@ WorldMap::load_map()
                       Level level;
                       LispReader reader(lisp_cdr(element));
                       level.solved = false;
+                      
+                      level.north = true;
+                      level.east  = true;
+                      level.south = true;
+                      level.west  = true;
+
                       reader.read_string("name",  &level.name);
                       reader.read_int("x", &level.x);
                       reader.read_int("y", &level.y);
@@ -299,11 +370,11 @@ WorldMap::get_input()
   SDL_Event event;
   while (SDL_PollEvent(&event))
     {
-      if(show_menu)
-        {
-          current_menu->event(event);
-        }
-      else
+      if(!show_menu && event.key.keysym.sym == SDLK_ESCAPE)
+        Menu::set_current(worldmap_menu);
+
+      current_menu->event(event);
+      if(!show_menu)
         {
           switch(event.type)
             {
@@ -314,10 +385,6 @@ WorldMap::get_input()
             case SDL_KEYDOWN:
               switch(event.key.keysym.sym)
                 {
-                case SDLK_ESCAPE:
-                  Menu::set_current(worldmap_menu);
-                  show_menu = !show_menu;
-                  break;
                 case SDLK_LCTRL:
                 case SDLK_RETURN:
                   enter_level = true;
@@ -487,9 +554,24 @@ WorldMap::at(Point p)
          && p.x < width
          && p.y >= 0
          && p.y < height);
+
   return TileManager::instance()->get(tilemap[width * p.y + p.x]);
 }
 
+WorldMap::Level*
+WorldMap::at_level()
+{
+  for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
+    {
+      if (i->x == tux->get_tile_pos().x && 
+          i->y == tux->get_tile_pos().y)
+        return &*i; 
+    }
+
+  return 0;
+}
+
+
 void
 WorldMap::draw(const Point& offset)
 {
@@ -503,8 +585,12 @@ WorldMap::draw(const Point& offset)
   
   for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
     {
-      leveldot_green->draw(i->x*32 + offset.x, 
-                           i->y*32 + offset.y);
+      if (i->solved)
+        leveldot_green->draw(i->x*32 + offset.x, 
+                             i->y*32 + offset.y);
+      else
+        leveldot_red->draw(i->x*32 + offset.x, 
+                           i->y*32 + offset.y);        
     }
 
   tux->draw(offset);
@@ -553,8 +639,7 @@ WorldMap::draw_status()
 void
 WorldMap::display()
 {
-  show_menu = 0;
-  menu_reset();
+  show_menu = false;
 
   quit = false;
 
@@ -579,7 +664,11 @@ WorldMap::display()
     get_input();
     update();
 
-    menu_process_current();
+  if(show_menu)
+    {
+      menu_process_current();
+      mouse_cursor->draw();
+    }
     flipscreen();
 
     SDL_Delay(20);
@@ -607,7 +696,8 @@ WorldMap::savegame(const std::string& filename)
       << "  (lives   " << player_status.lives << ")\n"
       << "  (score   " << player_status.score << ")\n"
       << "  (distros " << player_status.distros << ")\n"
-      << "  (tux     (x " << tux->get_tile_pos().x << ") (y " << tux->get_tile_pos().y << "))\n"
+      << "  (tux     (x " << tux->get_tile_pos().x << ") (y " << tux->get_tile_pos().y << ")"
+      << " (back \"" << direction_to_string(tux->back_direction) << "\"))\n"
       << "  (levels\n";
   
   for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
@@ -659,16 +749,29 @@ WorldMap::loadgame(const std::string& filename)
         {
           while(level_cur)
             {
-              std::string name;
-              bool solved = false;
-              LispReader level_reader(level_cur);
-              level_reader.read_string("name",   &name);
-              level_reader.read_bool("solved", &solved);
+              lisp_object_t* sym  = lisp_car(lisp_car(level_cur));
+              lisp_object_t* data = lisp_cdr(lisp_car(level_cur));
 
-              for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
+              if (strcmp(lisp_symbol(sym), "level") == 0)
                 {
-                  if (name == i->name)
-                    i->solved = solved;
+                  std::string name;
+                  bool solved = false;
+                  std::string back_str ="";
+                  Direction back = NONE;
+
+                  LispReader level_reader(data);
+                  level_reader.read_string("name",   &name);
+                  level_reader.read_bool("solved", &solved);
+                  if (level_reader.read_string("back", &back_str))
+                    back = string_to_direction(back_str);
+
+                  std::cout << "Name: " << name << " " << solved << std::endl;
+
+                  for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
+                    {
+                      if (name == i->name)
+                        i->solved = solved;
+                    }
                 }
 
               level_cur = lisp_cdr(level_cur);