- Cleanups
[supertux.git] / src / worldmap.cpp
index 785edab..7f87ad4 100644 (file)
 #include <iostream>
 #include <fstream>
 #include <vector>
-#include <assert.h>
+#include <cassert>
 #include <unistd.h>
-#include "globals.h"
-#include "texture.h"
-#include "screen.h"
-#include "lispreader.h"
+
+#include "app/globals.h"
+#include "video/surface.h"
+#include "video/screen.h"
+#include "video/drawing_context.h"
+#include "utils/lispreader.h"
 #include "gameloop.h"
-#include "setup.h"
+#include "app/setup.h"
+#include "sector.h"
 #include "worldmap.h"
+#include "audio/sound_manager.h"
 #include "resources.h"
+#include "app/gettext.h"
+#include "misc.h"
+
+Menu* worldmap_menu  = 0;
 
 namespace WorldMapNS {
 
@@ -90,7 +98,7 @@ TileManager::TileManager()
   lisp_object_t* root_obj = lisp_read_from_file(stwt_filename);
  
   if (!root_obj)
-    st_abort("Couldn't load file", stwt_filename);
+    Termination::abort("Couldn't load file", stwt_filename);
 
   if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-worldmap-tiles") == 0)
     {
@@ -114,18 +122,18 @@ TileManager::TileManager()
               tile->auto_walk = false;
   
               LispReader reader(lisp_cdr(element));
-              reader.read_int("id",  &id);
-              reader.read_bool("north", &tile->north);
-              reader.read_bool("south", &tile->south);
-              reader.read_bool("west",  &tile->west);
-              reader.read_bool("east",  &tile->east);
-              reader.read_bool("stop",  &tile->stop);
-              reader.read_bool("auto-walk",  &tile->auto_walk);
-              reader.read_string("image",  &filename);
+              reader.read_int("id", id);
+              reader.read_bool("north", tile->north);
+              reader.read_bool("south", tile->south);
+              reader.read_bool("west",  tile->west);
+              reader.read_bool("east",  tile->east);
+              reader.read_bool("stop",  tile->stop);
+              reader.read_bool("auto-walk",  tile->auto_walk);
+              reader.read_string("image", filename);
 
               tile->sprite = new Surface(
                            datadir +  "/images/worldmap/" + filename, 
-                           USE_ALPHA);
+                           true);
 
               if (id >= int(tiles.size()))
                 tiles.resize(id+1);
@@ -166,14 +174,14 @@ TileManager::get(int i)
 Tux::Tux(WorldMap* worldmap_)
   : worldmap(worldmap_)
 {
-  largetux_sprite = new Surface(datadir +  "/images/worldmap/tux.png", USE_ALPHA);
-  firetux_sprite = new Surface(datadir +  "/images/worldmap/firetux.png", USE_ALPHA);
-  smalltux_sprite = new Surface(datadir +  "/images/worldmap/smalltux.png", USE_ALPHA);
+  largetux_sprite = new Surface(datadir +  "/images/worldmap/tux.png", true);
+  firetux_sprite = new Surface(datadir +  "/images/worldmap/firetux.png", true);
+  smalltux_sprite = new Surface(datadir +  "/images/worldmap/smalltux.png", true);
 
   offset = 0;
   moving = false;
-  tile_pos.x = 4;
-  tile_pos.y = 5;
+  tile_pos.x = worldmap->get_start_x();
+  tile_pos.y = worldmap->get_start_y();
   direction = D_NONE;
   input_direction = D_NONE;
 }
@@ -186,28 +194,28 @@ Tux::~Tux()
 }
 
 void
-Tux::draw(const Point& offset)
+Tux::draw(DrawingContext& context, const Vector& offset)
 {
-  Point pos = get_pos();
+  Vector pos = get_pos();
   switch (player_status.bonus)
     {
     case PlayerStatus::GROWUP_BONUS:
-      largetux_sprite->draw(pos.x + offset.x, 
-                            pos.y + offset.y - 10);
+      context.draw_surface(largetux_sprite,
+          Vector(pos.x + offset.x, pos.y + offset.y - 10), LAYER_OBJECTS);
       break;
     case PlayerStatus::FLOWER_BONUS:
-      firetux_sprite->draw(pos.x + offset.x, 
-                           pos.y + offset.y - 10);
+      context.draw_surface(firetux_sprite,
+          Vector(pos.x + offset.x, pos.y + offset.y - 10), LAYER_OBJECTS);
       break;
     case PlayerStatus::NO_BONUS:
-      smalltux_sprite->draw(pos.x + offset.x, 
-                            pos.y + offset.y - 10);
+      context.draw_surface(smalltux_sprite,
+          Vector(pos.x + offset.x, pos.y + offset.y - 10), LAYER_OBJECTS);
       break;
     }
 }
 
 
-Point
+Vector
 Tux::get_pos()
 {
   float x = tile_pos.x * 32;
@@ -231,7 +239,7 @@ Tux::get_pos()
       break;
     }
   
-  return Point((int)x, (int)y); 
+  return Vector((int)x, (int)y); 
 }
 
 void
@@ -243,7 +251,7 @@ Tux::stop()
 }
 
 void
-Tux::update(float delta)
+Tux::action(float delta)
 {
   if (!moving)
     {
@@ -252,7 +260,7 @@ Tux::update(float delta)
           WorldMap::Level* level = worldmap->at_level();
 
           // We got a new direction, so lets start walking when possible
-          Point next_tile;
+          Vector next_tile;
           if ((!level || level->solved)
               && worldmap->path_ok(input_direction, tile_pos, &next_tile))
             {
@@ -314,7 +322,7 @@ Tux::update(float delta)
                 }
 
               // Walk automatically to the next tile
-              Point next_tile;
+              Vector next_tile;
               if (worldmap->path_ok(direction, tile_pos, &next_tile))
                 {
                   tile_pos = next_tile;
@@ -344,22 +352,23 @@ Tile::~Tile()
 WorldMap::WorldMap()
 {
   tile_manager = new TileManager();
-  tux = new Tux(this);
-
+  //tux = new Tux(this);
+  
   width  = 20;
   height = 15;
-
-  level_sprite = new Surface(datadir +  "/images/worldmap/levelmarker.png", USE_ALPHA);
-  leveldot_green = new Surface(datadir +  "/images/worldmap/leveldot_green.png", USE_ALPHA);
-  leveldot_red = new Surface(datadir +  "/images/worldmap/leveldot_red.png", USE_ALPHA);
+  
+  start_x = 4;
+  start_y = 5;
+  
+  level_sprite = new Surface(datadir +  "/images/worldmap/levelmarker.png", true);
+  leveldot_green = new Surface(datadir +  "/images/worldmap/leveldot_green.png", true);
+  leveldot_red = new Surface(datadir +  "/images/worldmap/leveldot_red.png", true);
 
   input_direction = D_NONE;
   enter_level = false;
 
-  name = "<no file>";
+  name = "<no title>";
   music = "SALCON.MOD";
-
-  load_map();
 }
 
 WorldMap::~WorldMap()
@@ -375,12 +384,10 @@ WorldMap::~WorldMap()
 void
 WorldMap::load_map()
 {
-  std::string filename = datadir +  "/levels/default/worldmap.stwm";
-  
-  lisp_object_t* root_obj = lisp_read_from_file(filename);
+  lisp_object_t* root_obj = lisp_read_from_file(datadir + "/levels/worldmap/" + map_filename);
   if (!root_obj)
-    st_abort("Couldn't load file", filename);
-  
+    Termination::abort("Couldn't load file", datadir + "/levels/worldmap/" + map_filename);
+
   if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-worldmap") == 0)
     {
       lisp_object_t* cur = lisp_cdr(root_obj);
@@ -392,15 +399,17 @@ WorldMap::load_map()
           if (strcmp(lisp_symbol(lisp_car(element)), "tilemap") == 0)
             {
               LispReader reader(lisp_cdr(element));
-              reader.read_int("width",  &width);
-              reader.read_int("height", &height);
-              reader.read_int_vector("data", &tilemap);
+              reader.read_int("width",  width);
+              reader.read_int("height", height);
+              reader.read_int_vector("data", tilemap);
             }
           else if (strcmp(lisp_symbol(lisp_car(element)), "properties") == 0)
             {
               LispReader reader(lisp_cdr(element));
-              reader.read_string("name",  &name);
-              reader.read_string("music", &music);
+              reader.read_string("name", name, true);
+              reader.read_string("music", music);
+             reader.read_int("start_pos_x", start_x);
+             reader.read_int("start_pos_y", start_y);
             }
           else if (strcmp(lisp_symbol(lisp_car(element)), "levels") == 0)
             {
@@ -409,8 +418,8 @@ WorldMap::load_map()
               while(!lisp_nil_p(cur))
                 {
                   lisp_object_t* element = lisp_car(cur);
-                  
-                  if (strcmp(lisp_symbol(lisp_car(element)), "level") == 0)
+
+                  if (strcmp(lisp_symbol(lisp_car(element)), "special-tile") == 0)
                     {
                       Level level;
                       LispReader reader(lisp_cdr(element));
@@ -421,12 +430,45 @@ WorldMap::load_map()
                       level.south = true;
                       level.west  = true;
 
-                      reader.read_string("extro-filename",  &level.extro_filename);
-                      reader.read_string("name",  &level.name);
-                      reader.read_int("x", &level.x);
-                      reader.read_int("y", &level.y);
+                      reader.read_string("extro-filename", level.extro_filename);
+                      reader.read_string("map-message", level.display_map_message);
+                      reader.read_string("next-world", level.next_worldmap);
+                      reader.read_string("level", level.name, true);
+                      reader.read_int("x", level.x);
+                      reader.read_int("y", level.y);
+                      level.auto_path = true;
+                      reader.read_bool("auto-path", level.auto_path);
+                      level.swap_x = level.swap_y = -1;
+                      reader.read_int("swap-x", level.swap_x);
+                      reader.read_int("swap-y", level.swap_y);
+                      level.vertical_flip = false;
+                      reader.read_bool("flip-level", level.vertical_flip);
+                      level.quit_worldmap = false;
+                      reader.read_bool("exit-game", level.quit_worldmap);
 
-                      get_level_title(&level);   // get level's title
+                      levels.push_back(level);
+                    }
+
+                  /* Kept for backward compability */
+                  else if (strcmp(lisp_symbol(lisp_car(element)), "level") == 0)
+                    {
+                      Level level;
+                      LispReader reader(lisp_cdr(element));
+                      level.solved = false;
+                      
+                      level.north = true;
+                      level.east  = true;
+                      level.south = true;
+                      level.west  = true;
+
+                      reader.read_string("extro-filename", level.extro_filename);
+                      if(!level.extro_filename.empty())
+                        level.quit_worldmap = true;
+                      reader.read_string("name", level.name, true);
+                      reader.read_int("x", level.x);
+                      reader.read_int("y", level.y);
+                      level.vertical_flip = false;
+                      level.swap_x = level.swap_y = -1;
 
                       levels.push_back(level);
                     }
@@ -444,40 +486,23 @@ WorldMap::load_map()
     }
 
     lisp_free(root_obj);
+    tux = new Tux(this);
 }
 
-void WorldMap::get_level_title(Levels::pointer level)
+void WorldMap::get_level_title(Level& level)
 {
   /** get level's title */
-  level->title = "<no title>";
-
-  FILE * fi;
-  lisp_object_t* root_obj = 0;
-  fi = fopen((datadir +  "/levels/" + level->name).c_str(), "r");
-  if (fi == NULL)
-  {
-    perror((datadir +  "/levels/" + level->name).c_str());
-    return;
-  }
-
-  lisp_stream_t stream;
-  lisp_stream_init_file (&stream, fi);
-  root_obj = lisp_read (&stream);
+  level.title = "<no title>";
 
-  if (root_obj->type == LISP_TYPE_EOF || root_obj->type == LISP_TYPE_PARSE_ERROR)
-  {
-    printf("World: Parse Error in file %s", level->name.c_str());
-  }
-
-  if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-level") == 0)
-  {
-    LispReader reader(lisp_cdr(root_obj));
-    reader.read_string("name",  &level->title);
-  }
-
-  lisp_free(root_obj);
+  LispReader* reader = LispReader::load(datadir + "/levels/" + level.name, "supertux-level");
+  if(!reader)
+    {
+    std::cerr << "Error: Could not open level file. Ignoring...\n";
+    return;
+    }
 
-  fclose(fi);
+  reader->read_string("name", level.title, true);
+  delete reader;
 }
 
 void
@@ -508,7 +533,7 @@ WorldMap::get_input()
           switch(event.type)
             {
             case SDL_QUIT:
-              st_abort("Received window close", "");
+              Termination::abort("Received window close", "");
               break;
           
             case SDL_KEYDOWN:
@@ -571,8 +596,8 @@ WorldMap::get_input()
     }
 }
 
-Point
-WorldMap::get_next_tile(Point pos, Direction direction)
+Vector
+WorldMap::get_next_tile(Vector pos, Direction direction)
 {
   switch(direction)
     {
@@ -595,7 +620,7 @@ WorldMap::get_next_tile(Point pos, Direction direction)
 }
 
 bool
-WorldMap::path_ok(Direction direction, Point old_pos, Point* new_pos)
+WorldMap::path_ok(Direction direction, Vector old_pos, Vector* new_pos)
 {
   *new_pos = get_next_tile(old_pos, direction);
 
@@ -632,34 +657,47 @@ WorldMap::update(float delta)
 {
   if (enter_level && !tux->is_moving())
     {
+      bool level_finished = true;
       Level* level = at_level();
-      if (level)
+      if (!level)
+        {
+        std::cout << "Nothing to enter at: "
+          << tux->get_tile_pos().x << ", " << tux->get_tile_pos().y << std::endl;
+        return;
+        }
+
+
+      if(!level->name.empty())
         {
           if (level->x == tux->get_tile_pos().x && 
               level->y == tux->get_tile_pos().y)
             {
               PlayerStatus old_player_status = player_status;
 
-              std::cout << "Enter the current level: " << level->name << std::endl;;
+              std::cout << "Enter the current level: " << level->name << std::endl;
+              // do a shriking fade to the level
+              shrink_fade(Vector((level->x*32 + 16 + offset.x),(level->y*32 + 16
+                      + offset.y)), 500);
               GameSession session(datadir +  "/levels/" + level->name,
-                                  1, ST_GL_LOAD_LEVEL_FILE);
+                                  ST_GL_LOAD_LEVEL_FILE, level->vertical_flip);
 
               switch (session.run())
                 {
                 case GameSession::ES_LEVEL_FINISHED:
                   {
+                    level_finished = true;
                     bool old_level_state = level->solved;
                     level->solved = true;
 
-                    if (session.get_world()->get_tux()->got_power !=
-                          session.get_world()->get_tux()->NONE_POWER)
+                    if (session.get_current_sector()->player->got_power !=
+                          session.get_current_sector()->player->NONE_POWER)
                       player_status.bonus = PlayerStatus::FLOWER_BONUS;
-                    else if (session.get_world()->get_tux()->size == BIG)
+                    else if (session.get_current_sector()->player->size == BIG)
                       player_status.bonus = PlayerStatus::GROWUP_BONUS;
                     else
                       player_status.bonus = PlayerStatus::NO_BONUS;
 
-                    if (old_level_state != level->solved)
+                    if (old_level_state != level->solved && level->auto_path)
                       { // Try to detect the next direction to which we should walk
                         // FIXME: Mostly a hack
                         Direction dir = D_NONE;
@@ -683,45 +721,44 @@ WorldMap::update(float delta)
 
                         std::cout << "Walk to dir: " << dir << std::endl;
                       }
-
-                    if (!level->extro_filename.empty())
-                      { 
-                        MusicRef theme =
-                          music_manager->load_music(datadir + "/music/theme.mod");
-                        music_manager->play_music(theme);
-                        // Display final credits and go back to the main menu
-                        display_text_file(level->extro_filename,
-                                          "/images/background/extro.jpg", SCROLL_SPEED_MESSAGE);
-                        display_text_file("CREDITS",
-                                          "/images/background/oiltux.jpg", SCROLL_SPEED_CREDITS);
-                        quit = true;
-                      }
                   }
 
                   break;
                 case GameSession::ES_LEVEL_ABORT:
+                  level_finished = false;
                   /* In case the player's abort the level, keep it using the old
-                      status */
-                  player_status = old_player_status;
+                      status. But the minimum lives and no bonus. */
+                  player_status.score = old_player_status.score;
+                  player_status.distros = old_player_status.distros;
+                  player_status.lives = std::min(old_player_status.lives, player_status.lives);
+                  player_status.bonus = player_status.NO_BONUS;
+
                   break;
                 case GameSession::ES_GAME_OVER:
+                  {
+                  level_finished = false;
                   /* draw an end screen */
                   /* in the future, this should make a dialog a la SuperMario, asking
                   if the player wants to restart the world map with no score and from
                   level 1 */
                   char str[80];
 
-                  drawgradient(Color (0, 255, 0), Color (255, 0, 255));
+                  DrawingContext context;
+                  context.draw_gradient(Color (200,240,220), Color(200,200,220),
+                      LAYER_BACKGROUND0);
 
-                  blue_text->drawf("GAMEOVER", 0, 200, A_HMIDDLE, A_TOP, 1);
+                  context.draw_text_center(blue_text, _("GAMEOVER"), 
+                      Vector(0, 200), LAYER_FOREGROUND1);
 
-                  sprintf(str, "SCORE: %d", player_status.score);
-                  gold_text->drawf(str, 0, 224, A_HMIDDLE, A_TOP, 1);
+                  sprintf(str, _("SCORE: %d"), player_status.score);
+                  context.draw_text_center(gold_text, str,
+                      Vector(0, 230), LAYER_FOREGROUND1);
 
-                  sprintf(str, "COINS: %d", player_status.distros);
-                  gold_text->drawf(str, 0, screen->w - gold_text->w*2, A_HMIDDLE, A_TOP, 1);
+                  sprintf(str, _("COINS: %d"), player_status.distros);
+                  context.draw_text_center(gold_text, str,
+                      Vector(0, screen->w - 32), LAYER_FOREGROUND1);
 
-                  flipscreen();
+                  context.do_drawing();
   
                   SDL_Event event;
                   wait_for_event(event,2000,5000,true);
@@ -729,27 +766,45 @@ WorldMap::update(float delta)
                   quit = true;
                   player_status.reset();
                   break;
+                  }
                 case GameSession::ES_NONE:
+                  assert(false);
                   // Should never be reached 
                   break;
                 }
 
-              music_manager->play_music(song);
+              SoundManager::get()->play_music(song);
               Menu::set_current(0);
               if (!savegame_file.empty())
                 savegame(savegame_file);
-              return;
             }
         }
-      else
+      /* The porpose of the next checking is that if the player lost
+         the level (in case there is one), don't show anything */
+      if(level_finished)
         {
-          std::cout << "Nothing to enter at: "
-                    << tux->get_tile_pos().x << ", " << tux->get_tile_pos().y << std::endl;
+        if (!level->extro_filename.empty())
+          {
+          // Display a text file
+          display_text_file(level->extro_filename, SCROLL_SPEED_MESSAGE, white_big_text , white_text, white_small_text, blue_text );
+          }
+        if (level->swap_x != -1 && level->swap_y != -1)
+          {
+          // TODO: add an effect, like a camera scrolling, or at least, a fading
+          tux->set_tile_pos(Vector(level->swap_x, level->swap_y));
+          }
+        if (!level->next_worldmap.empty())
+          {
+          // Load given worldmap
+          loadmap(level->next_worldmap);
+          }
+        if (level->quit_worldmap)
+          quit = true;
         }
     }
   else
     {
-      tux->update(delta);
+      tux->action(delta);
       tux->set_direction(input_direction);
     }
   
@@ -777,14 +832,16 @@ WorldMap::update(float delta)
 }
 
 Tile*
-WorldMap::at(Point p)
+WorldMap::at(Vector p)
 {
   assert(p.x >= 0 
          && p.x < width
          && p.y >= 0
          && p.y < height);
 
-  return tile_manager->get(tilemap[width * p.y + p.x]);
+  int x = int(p.x);
+  int y = int(p.y);
+  return tile_manager->get(tilemap[width * y + x]);
 }
 
 WorldMap::Level*
@@ -802,54 +859,67 @@ WorldMap::at_level()
 
 
 void
-WorldMap::draw(const Point& offset)
+WorldMap::draw(DrawingContext& context, const Vector& offset)
 {
   for(int y = 0; y < height; ++y)
     for(int x = 0; x < width; ++x)
       {
-        Tile* tile = at(Point(x, y));
-        tile->sprite->draw(x*32 + offset.x,
-                           y*32 + offset.y);
+        Tile* tile = at(Vector(x, y));
+        context.draw_surface(tile->sprite,
+            Vector(x*32 + offset.x, y*32 + offset.y), LAYER_TILES);
       }
   
   for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
     {
+      if(i->name.empty())
+        continue;
+
       if (i->solved)
-        leveldot_green->draw(i->x*32 + offset.x, 
-                             i->y*32 + offset.y);
+        context.draw_surface(leveldot_green,
+            Vector(i->x*32 + offset.x, i->y*32 + offset.y), LAYER_TILES+1);
       else
-        leveldot_red->draw(i->x*32 + offset.x, 
-                           i->y*32 + offset.y);        
+        context.draw_surface(leveldot_red,
+            Vector(i->x*32 + offset.x, i->y*32 + offset.y), LAYER_TILES+1);
     }
 
-  tux->draw(offset);
-  draw_status();
+  tux->draw(context, offset);
+  draw_status(context);
 }
 
 void
-WorldMap::draw_status()
+WorldMap::draw_status(DrawingContext& context)
 {
   char str[80];
-  sprintf(str, "%d", player_status.score);
-  white_text->draw("SCORE", 0, 0);
-  gold_text->draw(str, 96, 0);
+  sprintf(str, " %d", player_status.score);
+
+  context.draw_text(white_text, _("SCORE"), Vector(0, 0), LAYER_FOREGROUND1);
+  context.draw_text(gold_text, str, Vector(96, 0), LAYER_FOREGROUND1);
 
   sprintf(str, "%d", player_status.distros);
-  white_text->draw_align("COINS", screen->w/2 - white_text->w*5, 0,  A_LEFT, A_TOP);
-  gold_text->draw_align(str, screen->w/2 + (white_text->w*5)/2, 0, A_RIGHT, A_TOP);
+  context.draw_text(white_text, _("COINS"), Vector(screen->w/2 - 16*5, 0),
+      LAYER_FOREGROUND1);
+  context.draw_text(gold_text, str, Vector(screen->w/2 + (16*5)/2, 0),
+        LAYER_FOREGROUND1);
 
-  white_text->draw("LIVES", screen->w - white_text->w*9, 0);
   if (player_status.lives >= 5)
     {
       sprintf(str, "%dx", player_status.lives);
-      gold_text->draw_align(str, screen->w - gold_text->w, 0, A_RIGHT, A_TOP);
-      tux_life->draw(screen->w - gold_text->w, 0);
+      context.draw_text(gold_text, str, 
+          Vector(screen->w - gold_text->get_text_width(str) - tux_life->w, 0),
+          LAYER_FOREGROUND1);
+      context.draw_surface(tux_life, Vector(screen->w -
+            gold_text->get_text_width("9"), 0), LAYER_FOREGROUND1);
     }
   else
     {
       for(int i= 0; i < player_status.lives; ++i)
-        tux_life->draw(screen->w - tux_life->w*4 +(tux_life->w*i),0);
+        context.draw_surface(tux_life,
+            Vector(screen->w - tux_life->w*4 + (tux_life->w*i), 0),
+            LAYER_FOREGROUND1);
     }
+  context.draw_text(white_text, _("LIVES"),
+      Vector(screen->w - white_text->get_text_width(_("LIVES")) - white_text->get_text_width("   99"), 0),
+      LAYER_FOREGROUND1);
 
   if (!tux->is_moving())
     {
@@ -858,7 +928,21 @@ WorldMap::draw_status()
           if (i->x == tux->get_tile_pos().x && 
               i->y == tux->get_tile_pos().y)
             {
-              white_text->draw_align(i->title.c_str(), screen->w/2, screen->h,  A_HMIDDLE, A_BOTTOM);
+              if(!i->name.empty())
+                {
+                if(i->title == "")
+                  get_level_title(*i);
+
+                context.draw_text_center(white_text, i->title, 
+                    Vector(0, screen->h - white_text->get_height() - 30),
+                    LAYER_FOREGROUND1);
+                }
+
+              /* Display a message in the map, if any as been selected */
+              if(!i->display_map_message.empty())
+                context.draw_text_center(gold_text, i->display_map_message, 
+                    Vector(0, screen->h - white_text->get_height() - 60),
+                    LAYER_FOREGROUND1);
               break;
             }
         }
@@ -872,14 +956,15 @@ WorldMap::display()
 
   quit = false;
 
-  song = music_manager->load_music(datadir +  "/music/" + music);
-  music_manager->play_music(song);
-
+  song = SoundManager::get()->load_music(datadir +  "/music/" + music);
+  SoundManager::get()->play_music(song);
+  
   unsigned int last_update_time;
   unsigned int update_time;
 
-  last_update_time = update_time = st_get_ticks();
+  last_update_time = update_time = Ticks::get();
 
+  DrawingContext context;
   while(!quit)
     {
       float delta = ((float)(update_time-last_update_time))/100.0;
@@ -890,9 +975,9 @@ WorldMap::display()
         delta = .3f;
       
       last_update_time = update_time;
-      update_time      = st_get_ticks();
+      update_time      = Ticks::get();
 
-      Point tux_pos = tux->get_pos();
+      Vector tux_pos = tux->get_pos();
       if (1)
         {
           offset.x = -tux_pos.x + screen->w/2;
@@ -905,16 +990,17 @@ WorldMap::display()
           if (offset.y < screen->h - height*32) offset.y = screen->h - height*32;
         } 
 
-      draw(offset);
+      draw(context, offset);
       get_input();
       update(delta);
 
       if(Menu::current())
         {
-          Menu::current()->draw();
-          mouse_cursor->draw();
+          Menu::current()->draw(context);
+          mouse_cursor->draw(context);
         }
-      flipscreen();
+
+      context.do_drawing();
 
       SDL_Delay(20);
     }
@@ -923,6 +1009,9 @@ WorldMap::display()
 void
 WorldMap::savegame(const std::string& filename)
 {
+  if(filename != "")
+    return;
+
   std::cout << "savegame: " << filename << std::endl;
   std::ofstream out(filename.c_str());
 
@@ -935,7 +1024,8 @@ WorldMap::savegame(const std::string& filename)
 
   out << "(supertux-savegame\n"
       << "  (version 1)\n"
-      << "  (title  \"Icyisland - " << nb_solved_levels << "/" << levels.size() << "\")\n"
+      << "  (title  \"" << name << " - " << nb_solved_levels << "/" << levels.size() << "\")\n"
+      << "  (map    \"" << map_filename << "\")\n"
       << "  (lives   " << player_status.lives << ")\n"
       << "  (score   " << player_status.score << ")\n"
       << "  (distros " << player_status.distros << ")\n"
@@ -962,44 +1052,56 @@ WorldMap::loadgame(const std::string& filename)
 {
   std::cout << "loadgame: " << filename << std::endl;
   savegame_file = filename;
+  map_filename = "icyisland.stwm";
 
   if (access(filename.c_str(), F_OK) != 0)
+    {
+    load_map();
     return;
+    }
   
   lisp_object_t* savegame = lisp_read_from_file(filename);
   if (!savegame)
     {
       std::cout << "WorldMap:loadgame: File not found: " << filename << std::endl;
+      load_map();
       return;
     }
 
   lisp_object_t* cur = savegame;
 
   if (strcmp(lisp_symbol(lisp_car(cur)), "supertux-savegame") != 0)
+    {
+    load_map();
     return;
+    }
 
   cur = lisp_cdr(cur);
   LispReader reader(cur);
 
-  reader.read_int("lives",  &player_status.lives);
-  reader.read_int("score",  &player_status.score);
-  reader.read_int("distros", &player_status.distros);
+  /* Get the Map filename and then load it before setting level settings */
+  reader.read_string("map", map_filename);
+  load_map(); 
+
+  reader.read_int("lives", player_status.lives);
+  reader.read_int("score", player_status.score);
+  reader.read_int("distros", player_status.distros);
 
   if (player_status.lives < 0)
     player_status.lives = START_LIVES;
 
   lisp_object_t* tux_cur = 0;
-  if (reader.read_lisp("tux", &tux_cur))
+  if (reader.read_lisp("tux", tux_cur))
     {
-      Point p;
+      Vector p;
       std::string back_str = "none";
       std::string bonus_str = "none";
 
       LispReader tux_reader(tux_cur);
-      tux_reader.read_int("x", &p.x);
-      tux_reader.read_int("y", &p.y);
-      tux_reader.read_string("back", &back_str);
-      tux_reader.read_string("bonus", &bonus_str);
+      tux_reader.read_float("x", p.x);
+      tux_reader.read_float("y", p.y);
+      tux_reader.read_string("back", back_str);
+      tux_reader.read_string("bonus", bonus_str);
       
       player_status.bonus = string_to_bonus(bonus_str);
       tux->back_direction = string_to_direction(back_str);      
@@ -1007,7 +1109,7 @@ WorldMap::loadgame(const std::string& filename)
     }
 
   lisp_object_t* level_cur = 0;
-  if (reader.read_lisp("levels", &level_cur))
+  if (reader.read_lisp("levels", level_cur))
     {
       while(level_cur)
         {
@@ -1020,8 +1122,8 @@ WorldMap::loadgame(const std::string& filename)
               bool solved = false;
 
               LispReader level_reader(data);
-              level_reader.read_string("name",   &name);
-              level_reader.read_bool("solved", &solved);
+              level_reader.read_string("name", name, true);
+              level_reader.read_bool("solved", solved);
 
               for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
                 {
@@ -1037,6 +1139,14 @@ WorldMap::loadgame(const std::string& filename)
   lisp_free(savegame);
 }
 
+void
+WorldMap::loadmap(const std::string& filename)
+{
+  savegame_file = "";
+  map_filename = filename;
+  load_map();
+}
+
 } // namespace WorldMapNS
 
 /* Local Variables: */