shrink_fade(Vector((special_tile->x*32 + 16 + offset.x),(special_tile->y*32 + 16
+ offset.y)), 500);
GameSession session(datadir + "/levels/" + special_tile->level_name,
- ST_GL_LOAD_LEVEL_FILE, special_tile->vertical_flip);
+ ST_GL_LOAD_LEVEL_FILE, special_tile->vertical_flip,
+ &special_tile->statistics);
switch (session.run())
{
context.draw_text_center(blue_text, _("GAMEOVER"),
Vector(0, 200), LAYER_FOREGROUND1);
- sprintf(str, _("SCORE: %d"), total_stats.get_points(SCORE_STAT));
- context.draw_text_center(gold_text, str,
- Vector(0, 230), LAYER_FOREGROUND1);
+// sprintf(str, _("SCORE: %d"), total_stats.get_points(SCORE_STAT));
+// context.draw_text_center(gold_text, str,
+// Vector(0, 230), LAYER_FOREGROUND1);
sprintf(str, _("COINS: %d"), player_status.distros);
context.draw_text_center(gold_text, str,
Vector(0, screen->w - 32), LAYER_FOREGROUND1);
+ total_stats.draw_message_info(context, _("Total Statistics"));
+
context.do_drawing();
SDL_Event event;
- wait_for_event(event,2000,5000,true);
+ wait_for_event(event,2000,6000,true);
quit = true;
player_status.reset();