#include "setup.h"
#include "sector.h"
#include "worldmap.h"
+#include "sound_manager.h"
#include "resources.h"
namespace WorldMapNS {
if (!level->extro_filename.empty())
{
MusicRef theme =
- music_manager->load_music(datadir + "/music/theme.mod");
- music_manager->play_music(theme);
+ sound_manager->load_music(datadir + "/music/theme.mod");
+ sound_manager->play_music(theme);
// Display final credits and go back to the main menu
display_text_file(level->extro_filename,
"/images/background/extro.jpg", SCROLL_SPEED_MESSAGE);
break;
}
- music_manager->play_music(song);
+ sound_manager->play_music(song);
Menu::set_current(0);
if (!savegame_file.empty())
savegame(savegame_file);
quit = false;
- song = music_manager->load_music(datadir + "/music/" + music);
- music_manager->play_music(song);
+ song = sound_manager->load_music(datadir + "/music/" + music);
+ sound_manager->play_music(song);
unsigned int last_update_time;
unsigned int update_time;