// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#include <config.h>
+
#include <iostream>
#include <fstream>
#include <vector>
#include "video/screen.h"
#include "video/drawing_context.h"
#include "utils/lispreader.h"
+#include "utils/lispwriter.h"
+#include "special/frame_rate.h"
#include "gameloop.h"
#include "app/setup.h"
#include "sector.h"
#include "resources.h"
#include "app/gettext.h"
#include "misc.h"
+#include "scene.h"
+
+#define map_message_TIME 2.8
Menu* worldmap_menu = 0;
if (strcmp(lisp_symbol(lisp_car(element)), "tile") == 0)
{
int id = 0;
- std::string filename = "<invalid>";
Tile* tile = new Tile;
- tile->north = true;
- tile->east = true;
- tile->south = true;
- tile->west = true;
+ tile->north = tile->east = tile->south = tile->west = true;
tile->stop = true;
tile->auto_walk = false;
-
+
LispReader reader(lisp_cdr(element));
reader.read_int("id", id);
+
+ std::string temp;
+ reader.read_string("possible-directions", temp);
+ if(!temp.empty())
+ {
+ tile->north = tile->east = tile->south = tile->west = false;
+ if(temp.find("north") != std::string::npos)
+ tile->north = true;
+ if(temp.find("south") != std::string::npos)
+ tile->south = true;
+ if(temp.find("east") != std::string::npos)
+ tile->east = true;
+ if(temp.find("west") != std::string::npos)
+ tile->west = true;
+ }
+
+ /* For backward compatibility */
reader.read_bool("north", tile->north);
reader.read_bool("south", tile->south);
reader.read_bool("west", tile->west);
reader.read_bool("east", tile->east);
+
reader.read_bool("stop", tile->stop);
reader.read_bool("auto-walk", tile->auto_walk);
- reader.read_string("image", filename);
- tile->sprite = new Surface(
- datadir + "/images/worldmap/" + filename,
- true);
+ reader.read_string("one-way", temp);
+ tile->one_way = BOTH_WAYS;
+ if(!temp.empty())
+ {
+ if(temp == "north-south")
+ tile->one_way = NORTH_SOUTH_WAY;
+ else if(temp == "south-north")
+ tile->one_way = SOUTH_NORTH_WAY;
+ else if(temp == "east-west")
+ tile->one_way = EAST_WEST_WAY;
+ else if(temp == "west-east")
+ tile->one_way = WEST_EAST_WAY;
+ }
+
+ std::vector<std::string> filenames;
+ reader.read_string_vector("image", filenames);
+
+ if(filenames.size() == 0)
+ std::cerr << "Warning: no image specified for tile " << id
+ << ".\nIgnoring...\n" << std::endl;
+
+ for(int i = 0; static_cast<unsigned int>(i) < filenames.size(); i++)
+ {
+ Surface* image = new Surface(
+ datadir + "/images/worldmap/" + filenames[i], true);
+ tile->images.push_back(image);
+ }
+
+ tile->anim_fps = 1;
+ reader.read_float("anim-fps", tile->anim_fps);
+
if (id >= int(tiles.size()))
tiles.resize(id+1);
{
offset = 0;
direction = D_NONE;
+ input_direction = D_NONE;
moving = false;
}
void
+Tux::set_direction(Direction dir)
+{
+input_direction = dir;
+}
+
+void
Tux::action(float delta)
{
if (!moving)
}
else if (input_direction == back_direction)
{
- std::cout << "Back triggered" << std::endl;
moving = true;
direction = input_direction;
tile_pos = worldmap->get_next_tile(tile_pos, direction);
{ // We reached the next tile, so we check what to do now
offset -= 32;
- if (worldmap->at(tile_pos)->stop || worldmap->at_level())
+ WorldMap::SpecialTile* special_tile = worldmap->at_special_tile();
+ if(special_tile && special_tile->passive_message)
+ { // direction and the apply_action_ are opposites, since they "see"
+ // directions in a different way
+ if((direction == D_NORTH && special_tile->apply_action_south) ||
+ (direction == D_SOUTH && special_tile->apply_action_north) ||
+ (direction == D_WEST && special_tile->apply_action_east) ||
+ (direction == D_EAST && special_tile->apply_action_west))
+ {
+ worldmap->passive_message = special_tile->map_message;
+ worldmap->passive_message_timer.start(map_message_TIME);
+ }
+ }
+
+ if (worldmap->at(tile_pos)->stop ||
+ (special_tile && !special_tile->passive_message) ||
+ worldmap->at_level())
{
+ if(special_tile && !special_tile->map_message.empty() &&
+ !special_tile->passive_message)
+ worldmap->passive_message_timer.start(0);
stop();
}
else
{
- if (worldmap->at(tile_pos)->auto_walk)
+ if (worldmap->at(tile_pos)->auto_walk || direction != input_direction)
{ // Turn to a new direction
Tile* tile = worldmap->at(tile_pos);
- Direction dir = D_NONE;
-
- if (tile->north && back_direction != D_NORTH)
- dir = D_NORTH;
- else if (tile->south && back_direction != D_SOUTH)
- dir = D_SOUTH;
- else if (tile->east && back_direction != D_EAST)
- dir = D_EAST;
- else if (tile->west && back_direction != D_WEST)
- dir = D_WEST;
-
- if (dir != D_NONE)
- {
- direction = dir;
+
+ if(direction != input_direction &&
+ ((tile->north && input_direction == D_NORTH) ||
+ (tile->south && input_direction == D_SOUTH) ||
+ (tile->east && input_direction == D_EAST) ||
+ (tile->west && input_direction == D_WEST)))
+ { // player has changed direction during auto-movement
+ direction = input_direction;
+ back_direction = reverse_dir(direction);
+ }
+ else if(direction != input_direction)
+ { // player has changed to impossible tile
back_direction = reverse_dir(direction);
+ stop();
}
else
{
+ Direction dir = D_NONE;
+
+ if (tile->north && back_direction != D_NORTH)
+ dir = D_NORTH;
+ else if (tile->south && back_direction != D_SOUTH)
+ dir = D_SOUTH;
+ else if (tile->east && back_direction != D_EAST)
+ dir = D_EAST;
+ else if (tile->west && back_direction != D_WEST)
+ dir = D_WEST;
+
+ if (dir != D_NONE)
+ {
+ direction = dir;
+ input_direction = direction;
+ back_direction = reverse_dir(direction);
+ }
+ else
+ {
// Should never be reached if tiledata is good
stop();
return;
+ }
}
- }
+ }
// Walk automatically to the next tile
- Vector next_tile;
- if (worldmap->path_ok(direction, tile_pos, &next_tile))
+ if(direction != D_NONE)
{
+ Vector next_tile;
+ if (worldmap->path_ok(direction, tile_pos, &next_tile))
+ {
tile_pos = next_tile;
- }
- else
- {
+ }
+ else
+ {
puts("Tilemap data is buggy");
stop();
+ }
}
}
}
Tile::~Tile()
{
- delete sprite;
+ for(std::vector<Surface*>::iterator i = images.begin(); i != images.end(); i++)
+ delete *i;
+}
+
+
+void
+Tile::draw(DrawingContext& context, Vector pos)
+{
+ // same code as from tile_manager.cpp draw_tile()
+
+ if(!images.size())
+ return;
+
+ if(images.size() > 1)
+ {
+ size_t frame = size_t(global_time * anim_fps) % images.size();
+
+ context.draw_surface(images[frame], pos, LAYER_TILES);
+ }
+ else if (images.size() == 1)
+ {
+ context.draw_surface(images[0], pos, LAYER_TILES);
+ }
}
//---------------------------------------------------------------------------
start_x = 4;
start_y = 5;
+
+ tux = new Tux(this);
- level_sprite = new Surface(datadir + "/images/worldmap/levelmarker.png", true);
leveldot_green = new Surface(datadir + "/images/worldmap/leveldot_green.png", true);
leveldot_red = new Surface(datadir + "/images/worldmap/leveldot_red.png", true);
+ messagedot = new Surface(datadir + "/images/worldmap/messagedot.png", true);
+ teleporterdot = new Surface(datadir + "/images/worldmap/teleporterdot.png", true);
- input_direction = D_NONE;
enter_level = false;
name = "<no title>";
- music = "SALCON.MOD";
+ music = "salcon.mod";
+
+ total_stats.reset();
}
WorldMap::~WorldMap()
delete tux;
delete tile_manager;
- delete level_sprite;
delete leveldot_green;
delete leveldot_red;
+ delete messagedot;
+ delete teleporterdot;
}
+// Don't forget to set map_filename before calling this
void
WorldMap::load_map()
{
reader.read_int("start_pos_x", start_x);
reader.read_int("start_pos_y", start_y);
}
- else if (strcmp(lisp_symbol(lisp_car(element)), "levels") == 0)
+ else if (strcmp(lisp_symbol(lisp_car(element)), "special-tiles") == 0 ||
+ strcmp(lisp_symbol(lisp_car(element)), "levels") == 0)
{
lisp_object_t* cur = lisp_cdr(element);
if (strcmp(lisp_symbol(lisp_car(element)), "special-tile") == 0)
{
- Level level;
+ SpecialTile special_tile;
LispReader reader(lisp_cdr(element));
- level.solved = false;
- level.north = true;
- level.east = true;
- level.south = true;
- level.west = true;
-
- reader.read_string("extro-filename", level.extro_filename);
- reader.read_string("map-message", level.display_map_message);
- reader.read_string("next-world", level.next_worldmap);
- reader.read_string("level", level.name, true);
- reader.read_int("x", level.x);
- reader.read_int("y", level.y);
- level.swap_x = level.swap_y = -1;
- reader.read_int("swap-x", level.swap_x);
- reader.read_int("swap-y", level.swap_y);
- level.vertical_flip = false;
- reader.read_bool("flip-level", level.vertical_flip);
- level.quit_worldmap = false;
- reader.read_bool("exit-game", level.quit_worldmap);
-
- levels.push_back(level);
+ reader.read_float("x", special_tile.pos.x);
+ reader.read_float("y", special_tile.pos.y);
+
+ special_tile.map_message.erase();
+ reader.read_string("map-message", special_tile.map_message);
+ special_tile.passive_message = false;
+ reader.read_bool("passive-message", special_tile.passive_message);
+
+ special_tile.teleport_dest = Vector(-1,-1);
+ reader.read_float("teleport-to-x", special_tile.teleport_dest.x);
+ reader.read_float("teleport-to-y", special_tile.teleport_dest.y);
+
+ special_tile.invisible = false;
+ reader.read_bool("invisible-tile", special_tile.invisible);
+
+ special_tile.apply_action_north = special_tile.apply_action_south =
+ special_tile.apply_action_east = special_tile.apply_action_west =
+ true;
+
+ std::string apply_direction;
+ reader.read_string("apply-to-direction", apply_direction);
+ if(!apply_direction.empty())
+ {
+ special_tile.apply_action_north = special_tile.apply_action_south =
+ special_tile.apply_action_east = special_tile.apply_action_west =
+ false;
+ if(apply_direction.find("north") != std::string::npos)
+ special_tile.apply_action_north = true;
+ if(apply_direction.find("south") != std::string::npos)
+ special_tile.apply_action_south = true;
+ if(apply_direction.find("east") != std::string::npos)
+ special_tile.apply_action_east = true;
+ if(apply_direction.find("west") != std::string::npos)
+ special_tile.apply_action_west = true;
+ }
+
+ special_tiles.push_back(special_tile);
}
- /* Kept for backward compability */
else if (strcmp(lisp_symbol(lisp_car(element)), "level") == 0)
{
Level level;
level.west = true;
reader.read_string("extro-filename", level.extro_filename);
- if(!level.extro_filename.empty())
- level.quit_worldmap = true;
+ reader.read_string("next-worldmap", level.next_worldmap);
+
+ level.quit_worldmap = false;
+ reader.read_bool("quit-worldmap", level.quit_worldmap);
+
reader.read_string("name", level.name, true);
- reader.read_int("x", level.x);
- reader.read_int("y", level.y);
+ reader.read_float("x", level.pos.x);
+ reader.read_float("y", level.pos.y);
+
+ level.auto_path = true;
+ reader.read_bool("auto-path", level.auto_path);
+
level.vertical_flip = false;
- level.swap_x = level.swap_y = -1;
+ reader.read_bool("vertical-flip", level.vertical_flip);
levels.push_back(level);
}
}
lisp_free(root_obj);
+
+ delete tux;
tux = new Tux(this);
}
void WorldMap::get_level_title(Level& level)
{
- /** get level's title */
+ /** get special_tile's title */
level.title = "<no title>";
LispReader* reader = LispReader::load(datadir + "/levels/" + level.name, "supertux-level");
delete reader;
}
+void WorldMap::calculate_total_stats()
+{
+ total_stats.reset();
+ for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
+ {
+ if (i->solved)
+ {
+ total_stats += i->statistics;
+ }
+ }
+}
+
void
WorldMap::on_escape_press()
{
// Show or hide the menu
if(!Menu::current())
+ {
Menu::set_current(worldmap_menu);
+ tux->set_direction(D_NONE); // stop tux movement when menu is called
+ }
else
Menu::set_current(0);
}
WorldMap::get_input()
{
enter_level = false;
- input_direction = D_NONE;
-
+ SDLKey key;
+
SDL_Event event;
while (SDL_PollEvent(&event))
{
break;
case SDL_KEYDOWN:
- switch(event.key.keysym.sym)
- {
- case SDLK_ESCAPE:
- on_escape_press();
- break;
- case SDLK_LCTRL:
- case SDLK_RETURN:
- enter_level = true;
- break;
- default:
- break;
- }
+ key = event.key.keysym.sym;
+
+ if(key == SDLK_ESCAPE)
+ on_escape_press();
+ else if(key == SDLK_RETURN || key == keymap.power)
+ enter_level = true;
+ else if(key == SDLK_LEFT || key == keymap.power)
+ tux->set_direction(D_WEST);
+ else if(key == SDLK_RIGHT || key == keymap.right)
+ tux->set_direction(D_EAST);
+ else if(key == SDLK_UP || key == keymap.up ||
+ key == keymap.jump)
+ // there might be ppl that use jump as up key
+ tux->set_direction(D_NORTH);
+ else if(key == SDLK_DOWN || key == keymap.down)
+ tux->set_direction(D_SOUTH);
+ break;
+
+ case SDL_JOYHATMOTION:
+ if(event.jhat.value & SDL_HAT_UP) {
+ tux->set_direction(D_NORTH);
+ } else if(event.jhat.value & SDL_HAT_DOWN) {
+ tux->set_direction(D_SOUTH);
+ } else if(event.jhat.value & SDL_HAT_LEFT) {
+ tux->set_direction(D_WEST);
+ } else if(event.jhat.value & SDL_HAT_RIGHT) {
+ tux->set_direction(D_EAST);
+ }
break;
case SDL_JOYAXISMOTION:
if (event.jaxis.axis == joystick_keymap.x_axis)
{
if (event.jaxis.value < -joystick_keymap.dead_zone)
- input_direction = D_WEST;
+ tux->set_direction(D_WEST);
else if (event.jaxis.value > joystick_keymap.dead_zone)
- input_direction = D_EAST;
+ tux->set_direction(D_EAST);
}
else if (event.jaxis.axis == joystick_keymap.y_axis)
{
if (event.jaxis.value > joystick_keymap.dead_zone)
- input_direction = D_SOUTH;
+ tux->set_direction(D_SOUTH);
else if (event.jaxis.value < -joystick_keymap.dead_zone)
- input_direction = D_NORTH;
+ tux->set_direction(D_NORTH);
}
break;
}
}
}
-
- if (!Menu::current())
- {
- Uint8 *keystate = SDL_GetKeyState(NULL);
-
- if (keystate[SDLK_LEFT])
- input_direction = D_WEST;
- else if (keystate[SDLK_RIGHT])
- input_direction = D_EAST;
- else if (keystate[SDLK_UP])
- input_direction = D_NORTH;
- else if (keystate[SDLK_DOWN])
- input_direction = D_SOUTH;
- }
}
Vector
{ // New position is outsite the tilemap
return false;
}
+ else if(at(*new_pos)->one_way != BOTH_WAYS)
+ {
+std::cerr << "one way only\n";
+ if((at(*new_pos)->one_way == NORTH_SOUTH_WAY && direction != D_SOUTH) ||
+ (at(*new_pos)->one_way == SOUTH_NORTH_WAY && direction != D_NORTH) ||
+ (at(*new_pos)->one_way == EAST_WEST_WAY && direction != D_WEST) ||
+ (at(*new_pos)->one_way == WEST_EAST_WAY && direction != D_EAST))
+ return false;
+ return true;
+ }
else
{ // Check if we the tile allows us to go to new_pos
switch(direction)
{
if (enter_level && !tux->is_moving())
{
+ /* Check special tile action */
+ SpecialTile* special_tile = at_special_tile();
+ if(special_tile)
+ {
+ if (special_tile->teleport_dest != Vector(-1,-1))
+ {
+ // TODO: an animation, camera scrolling or a fading would be a nice touch
+ SoundManager::get()->play_sound(IDToSound(SND_WARP));
+ tux->back_direction = D_NONE;
+ tux->set_tile_pos(special_tile->teleport_dest);
+ SDL_Delay(1000);
+ }
+ }
+
+ /* Check level action */
bool level_finished = true;
Level* level = at_level();
if (!level)
{
- std::cout << "Nothing to enter at: "
+ std::cout << "No level to enter at: "
<< tux->get_tile_pos().x << ", " << tux->get_tile_pos().y << std::endl;
return;
}
- if(!level->name.empty())
- {
- if (level->x == tux->get_tile_pos().x &&
- level->y == tux->get_tile_pos().y)
+ if (level->pos == tux->get_tile_pos())
{
PlayerStatus old_player_status = player_status;
std::cout << "Enter the current level: " << level->name << std::endl;
// do a shriking fade to the level
- shrink_fade(Vector((level->x*32 + 16 + offset.x),(level->y*32 + 16
+ shrink_fade(Vector((level->pos.x*32 + 16 + offset.x),(level->pos.y*32 + 16
+ offset.y)), 500);
- GameSession session(datadir + "/levels/" + level->name,
- ST_GL_LOAD_LEVEL_FILE, level->vertical_flip);
+ GameSession session(level->name,
+ ST_GL_LOAD_LEVEL_FILE, level->vertical_flip,
+ &level->statistics);
switch (session.run())
{
bool old_level_state = level->solved;
level->solved = true;
+ // deal with statistics
+ level->statistics.merge(global_stats);
+ calculate_total_stats();
+
if (session.get_current_sector()->player->got_power !=
session.get_current_sector()->player->NONE_POWER)
player_status.bonus = PlayerStatus::FLOWER_BONUS;
else
player_status.bonus = PlayerStatus::NO_BONUS;
- if (old_level_state != level->solved)
+ if (old_level_state != level->solved && level->auto_path)
{ // Try to detect the next direction to which we should walk
// FIXME: Mostly a hack
Direction dir = D_NONE;
level_finished = false;
/* In case the player's abort the level, keep it using the old
status. But the minimum lives and no bonus. */
- player_status.score = old_player_status.score;
player_status.distros = old_player_status.distros;
player_status.lives = std::min(old_player_status.lives, player_status.lives);
player_status.bonus = player_status.NO_BONUS;
{
level_finished = false;
/* draw an end screen */
- /* in the future, this should make a dialog a la SuperMario, asking
+ /* TODO: in the future, this should make a dialog a la SuperMario, asking
if the player wants to restart the world map with no score and from
level 1 */
char str[80];
context.draw_gradient(Color (200,240,220), Color(200,200,220),
LAYER_BACKGROUND0);
- context.draw_text_center(blue_text, _("GAMEOVER"),
- Vector(0, 200), LAYER_FOREGROUND1);
-
- sprintf(str, _("SCORE: %d"), player_status.score);
- context.draw_text_center(gold_text, str,
- Vector(0, 230), LAYER_FOREGROUND1);
+ context.draw_text(blue_text, _("GAMEOVER"),
+ Vector(screen->w/2, 200), CENTER_ALLIGN, LAYER_FOREGROUND1);
sprintf(str, _("COINS: %d"), player_status.distros);
- context.draw_text_center(gold_text, str,
- Vector(0, screen->w - 32), LAYER_FOREGROUND1);
+ context.draw_text(gold_text, str,
+ Vector(screen->w/2, screen->w - 32), CENTER_ALLIGN, LAYER_FOREGROUND1);
+
+ total_stats.draw_message_info(context, _("Total Statistics"));
context.do_drawing();
SDL_Event event;
- wait_for_event(event,2000,5000,true);
+ wait_for_event(event,2000,6000,true);
quit = true;
player_status.reset();
if (!savegame_file.empty())
savegame(savegame_file);
}
- }
/* The porpose of the next checking is that if the player lost
the level (in case there is one), don't show anything */
if(level_finished)
// Display a text file
display_text_file(level->extro_filename, SCROLL_SPEED_MESSAGE, white_big_text , white_text, white_small_text, blue_text );
}
- if (level->swap_x != -1 && level->swap_y != -1)
- {
- // TODO: add an effect, like a camera scrolling, or at least, a fading
- tux->set_tile_pos(Vector(level->swap_x, level->swap_y));
- }
+
if (!level->next_worldmap.empty())
{
// Load given worldmap
else
{
tux->action(delta);
- tux->set_direction(input_direction);
+// tux->set_direction(input_direction);
}
Menu* menu = Menu::current();
{
for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
{
- if (i->x == tux->get_tile_pos().x &&
- i->y == tux->get_tile_pos().y)
+ if (i->pos == tux->get_tile_pos())
+ return &*i;
+ }
+
+ return 0;
+}
+
+WorldMap::SpecialTile*
+WorldMap::at_special_tile()
+{
+ for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
+ {
+ if (i->pos == tux->get_tile_pos())
return &*i;
}
for(int x = 0; x < width; ++x)
{
Tile* tile = at(Vector(x, y));
- context.draw_surface(tile->sprite,
- Vector(x*32 + offset.x, y*32 + offset.y), LAYER_TILES);
+ tile->draw(context, Vector(x*32 + offset.x, y*32 + offset.y));
}
-
+
for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
{
- if(i->name.empty())
- continue;
-
if (i->solved)
context.draw_surface(leveldot_green,
- Vector(i->x*32 + offset.x, i->y*32 + offset.y), LAYER_TILES+1);
+ Vector(i->pos.x*32 + offset.x, i->pos.y*32 + offset.y), LAYER_TILES+1);
else
context.draw_surface(leveldot_red,
- Vector(i->x*32 + offset.x, i->y*32 + offset.y), LAYER_TILES+1);
+ Vector(i->pos.x*32 + offset.x, i->pos.y*32 + offset.y), LAYER_TILES+1);
+ }
+
+ for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
+ {
+ if(i->invisible)
+ continue;
+
+ if (i->teleport_dest != Vector(-1, -1))
+ context.draw_surface(teleporterdot,
+ Vector(i->pos.x*32 + offset.x, i->pos.y*32 + offset.y), LAYER_TILES+1);
+
+ else if (!i->map_message.empty() && !i->passive_message)
+ context.draw_surface(messagedot,
+ Vector(i->pos.x*32 + offset.x, i->pos.y*32 + offset.y), LAYER_TILES+1);
}
tux->draw(context, offset);
WorldMap::draw_status(DrawingContext& context)
{
char str[80];
- sprintf(str, " %d", player_status.score);
+ sprintf(str, " %d", total_stats.get_points(SCORE_STAT));
- context.draw_text(white_text, _("SCORE"), Vector(0, 0), LAYER_FOREGROUND1);
- context.draw_text(gold_text, str, Vector(96, 0), LAYER_FOREGROUND1);
+ context.draw_text(white_text, _("SCORE"), Vector(0, 0), LEFT_ALLIGN, LAYER_FOREGROUND1);
+ context.draw_text(gold_text, str, Vector(96, 0), LEFT_ALLIGN, LAYER_FOREGROUND1);
sprintf(str, "%d", player_status.distros);
context.draw_text(white_text, _("COINS"), Vector(screen->w/2 - 16*5, 0),
- LAYER_FOREGROUND1);
+ LEFT_ALLIGN, LAYER_FOREGROUND1);
context.draw_text(gold_text, str, Vector(screen->w/2 + (16*5)/2, 0),
- LAYER_FOREGROUND1);
+ LEFT_ALLIGN, LAYER_FOREGROUND1);
if (player_status.lives >= 5)
{
sprintf(str, "%dx", player_status.lives);
context.draw_text(gold_text, str,
Vector(screen->w - gold_text->get_text_width(str) - tux_life->w, 0),
- LAYER_FOREGROUND1);
+ LEFT_ALLIGN, LAYER_FOREGROUND1);
context.draw_surface(tux_life, Vector(screen->w -
- gold_text->get_text_width("9"), 0), LAYER_FOREGROUND1);
+ gold_text->get_text_width("9"), 0), LEFT_ALLIGN, LAYER_FOREGROUND1);
}
else
{
}
context.draw_text(white_text, _("LIVES"),
Vector(screen->w - white_text->get_text_width(_("LIVES")) - white_text->get_text_width(" 99"), 0),
- LAYER_FOREGROUND1);
+ LEFT_ALLIGN, LAYER_FOREGROUND1);
if (!tux->is_moving())
{
for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
{
- if (i->x == tux->get_tile_pos().x &&
- i->y == tux->get_tile_pos().y)
+ if (i->pos == tux->get_tile_pos())
{
- if(!i->name.empty())
- {
- if(i->title == "")
- get_level_title(*i);
+ if(i->title == "")
+ get_level_title(*i);
- context.draw_text_center(white_text, i->title,
- Vector(0, screen->h - white_text->get_height() - 30),
- LAYER_FOREGROUND1);
- }
+ context.draw_text(white_text, i->title,
+ Vector(screen->w/2,
+ screen->h - white_text->get_height() - 30),
+ CENTER_ALLIGN, LAYER_FOREGROUND1);
- /* Display a message in the map, if any as been selected */
- if(!i->display_map_message.empty())
- context.draw_text_center(gold_text, i->display_map_message,
- Vector(0, screen->h - white_text->get_height() - 60),
- LAYER_FOREGROUND1);
+ i->statistics.draw_worldmap_info(context);
+ break;
+ }
+ }
+ for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
+ {
+ if (i->pos == tux->get_tile_pos())
+ {
+ /* Display an in-map message in the map, if any as been selected */
+ if(!i->map_message.empty() && !i->passive_message)
+ context.draw_text(gold_text, i->map_message,
+ Vector(screen->w/2,
+ screen->h - white_text->get_height() - 60),
+ CENTER_ALLIGN, LAYER_FOREGROUND1);
break;
}
}
}
+ /* Display a passive message in the map, if needed */
+ if(passive_message_timer.check())
+ context.draw_text(gold_text, passive_message,
+ Vector(screen->w/2, screen->h - white_text->get_height() - 60),
+ CENTER_ALLIGN, LAYER_FOREGROUND1);
}
void
song = SoundManager::get()->load_music(datadir + "/music/" + music);
SoundManager::get()->play_music(song);
-
- unsigned int last_update_time;
- unsigned int update_time;
- last_update_time = update_time = st_get_ticks();
+ FrameRate frame_rate(10);
+ frame_rate.set_frame_limit(false);
+
+ frame_rate.start();
DrawingContext context;
while(!quit)
{
- float delta = ((float)(update_time-last_update_time))/100.0;
+ float delta = frame_rate.get();
delta *= 1.3f;
if (delta > 10.0f)
delta = .3f;
-
- last_update_time = update_time;
- update_time = st_get_ticks();
+
+ frame_rate.update();
Vector tux_pos = tux->get_pos();
if (1)
draw(context, offset);
get_input();
update(delta);
-
+
if(Menu::current())
{
Menu::current()->draw(context);
void
WorldMap::savegame(const std::string& filename)
{
- if(filename != "")
+ if(filename == "")
return;
std::cout << "savegame: " << filename << std::endl;
- std::ofstream out(filename.c_str());
- int nb_solved_levels = 0;
+ std::ofstream file(filename.c_str(), std::ios::out);
+ LispWriter* writer = new LispWriter(file);
+
+ int nb_solved_levels = 0, total_levels = 0;
for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
{
+ ++total_levels;
if (i->solved)
++nb_solved_levels;
}
+ char nb_solved_levels_str[80], total_levels_str[80];
+ sprintf(nb_solved_levels_str, "%d", nb_solved_levels);
+ sprintf(total_levels_str, "%d", total_levels);
+
+ writer->write_comment("Worldmap save file");
+
+ writer->start_list("supertux-savegame");
+
+ writer->write_int("version", 1);
+ writer->write_string("title", std::string(name + " - " + nb_solved_levels_str + "/" + total_levels_str));
+ writer->write_string("map", map_filename);
+ writer->write_int("lives", player_status.lives);
+ writer->write_int("distros", player_status.lives);
+ writer->write_int("max-score-multiplier", player_status.max_score_multiplier);
+
+ writer->start_list("tux");
+
+ writer->write_float("x", tux->get_tile_pos().x);
+ writer->write_float("y", tux->get_tile_pos().y);
+ writer->write_string("back", direction_to_string(tux->back_direction));
+ writer->write_string("bonus", bonus_to_string(player_status.bonus));
+
+ writer->end_list("tux");
+
+ writer->start_list("levels");
- out << "(supertux-savegame\n"
- << " (version 1)\n"
- << " (title \"" << name << " - " << nb_solved_levels << "/" << levels.size() << "\")\n"
- << " (map \"" << map_filename << "\")\n"
- << " (lives " << player_status.lives << ")\n"
- << " (score " << player_status.score << ")\n"
- << " (distros " << player_status.distros << ")\n"
- << " (tux (x " << tux->get_tile_pos().x << ") (y " << tux->get_tile_pos().y << ")\n"
- << " (back \"" << direction_to_string(tux->back_direction) << "\")\n"
- << " (bonus \"" << bonus_to_string(player_status.bonus) << "\"))\n"
- << " (levels\n";
-
for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
{
if (i->solved)
{
- out << " (level (name \"" << i->name << "\")\n"
- << " (solved #t))\n";
+ writer->start_list("level");
+
+ writer->write_string("name", i->name);
+ writer->write_bool("solved", true);
+ i->statistics.write(*writer);
+
+ writer->end_list("level");
}
}
- out << " )\n"
- << " )\n\n;; EOF ;;" << std::endl;
+ writer->end_list("levels");
+
+ writer->end_list("supertux-savegame");
}
void
{
std::cout << "loadgame: " << filename << std::endl;
savegame_file = filename;
- map_filename = "icyisland.stwm";
if (access(filename.c_str(), F_OK) != 0)
{
load_map();
+
+ player_status.reset();
+
return;
}
LispReader reader(cur);
/* Get the Map filename and then load it before setting level settings */
+ std::string cur_map_filename = map_filename;
reader.read_string("map", map_filename);
- load_map();
+// if(cur_map_filename != map_filename)
+ load_map();
reader.read_int("lives", player_status.lives);
- reader.read_int("score", player_status.score);
reader.read_int("distros", player_status.distros);
+ reader.read_int("max-score-multiplier", player_status.max_score_multiplier);
if (player_status.lives < 0)
player_status.lives = START_LIVES;
bool solved = false;
LispReader level_reader(data);
- level_reader.read_string("name", name, true);
+ level_reader.read_string("name", name);
level_reader.read_bool("solved", solved);
for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
{
if (name == i->name)
+ {
i->solved = solved;
+ i->statistics.parse(level_reader);
+ break;
+ }
}
}
}
lisp_free(savegame);
+
+ calculate_total_stats();
}
void