<MatzeB> -cleanup in resource management functions
[supertux.git] / src / worldmap.cpp
index 85eb56e..415e8a4 100644 (file)
@@ -28,6 +28,7 @@
 #include "gameloop.h"
 #include "setup.h"
 #include "worldmap.h"
+#include "resources.h"
 
 namespace WorldMapNS {
 
@@ -82,11 +83,9 @@ string_to_direction(const std::string& directory)
     return NONE;
 }
 
-TileManager* TileManager::instance_  = 0;
-
 TileManager::TileManager()
 {
-  std::string stwt_filename = datadir +  "images/worldmap/antarctica.stwt";
+  std::string stwt_filename = datadir +  "/images/worldmap/antarctica.stwt";
   lisp_object_t* root_obj = lisp_read_from_file(stwt_filename);
  
   if (!root_obj)
@@ -142,6 +141,14 @@ TileManager::TileManager()
     {
       assert(0);
     }
+
+  lisp_free(root_obj);
+}
+
+TileManager::~TileManager()
+{
+  for(std::vector<Tile*>::iterator i = tiles.begin(); i != tiles.end(); ++i)
+    delete *i;
 }
 
 Tile*
@@ -151,24 +158,31 @@ TileManager::get(int i)
   return tiles[i];
 }
 
+//---------------------------------------------------------------------------
+
 Tux::Tux(WorldMap* worldmap_)
   : worldmap(worldmap_)
 {
   sprite = new Surface(datadir +  "/images/worldmap/tux.png", USE_ALPHA);
   offset = 0;
   moving = false;
-  tile_pos.x = 5;
+  tile_pos.x = 4;
   tile_pos.y = 5;
   direction = NONE;
   input_direction = NONE;
 }
 
+Tux::~Tux()
+{
+  delete sprite;
+}
+
 void
 Tux::draw(const Point& offset)
 {
   Point pos = get_pos();
   sprite->draw(pos.x + offset.x, 
-               pos.y + offset.y);
+               pos.y + offset.y - 10);
 }
 
 
@@ -267,8 +281,21 @@ Tux::update(float delta)
     }
 }
 
+//---------------------------------------------------------------------------
+Tile::Tile()
+{
+}
+
+Tile::~Tile()
+{
+  delete sprite;
+}
+
+//---------------------------------------------------------------------------
+
 WorldMap::WorldMap()
 {
+  tile_manager = new TileManager();
   tux = new Tux(this);
 
   width  = 20;
@@ -281,9 +308,8 @@ WorldMap::WorldMap()
   input_direction = NONE;
   enter_level = false;
 
-  name = "<no name>";
+  name = "<no file>";
   music = "SALCON.MOD";
-  song = 0;
 
   load_map();
 }
@@ -291,12 +317,17 @@ WorldMap::WorldMap()
 WorldMap::~WorldMap()
 {
   delete tux;
+  delete tile_manager;
+
+  delete level_sprite;
+  delete leveldot_green;
+  delete leveldot_red;
 }
 
 void
 WorldMap::load_map()
 {
-  std::string filename = datadir +  "levels/default/worldmap.stwm";
+  std::string filename = datadir +  "/levels/default/worldmap.stwm";
   
   lisp_object_t* root_obj = lisp_read_from_file(filename);
   if (!root_obj)
@@ -345,6 +376,9 @@ WorldMap::load_map()
                       reader.read_string("name",  &level.name);
                       reader.read_int("x", &level.x);
                       reader.read_int("y", &level.y);
+
+                      get_level_title(&level);   // get level's title
+
                       levels.push_back(level);
                     }
                   
@@ -359,6 +393,52 @@ WorldMap::load_map()
           cur = lisp_cdr(cur);
         }
     }
+
+    lisp_free(root_obj);
+}
+
+void WorldMap::get_level_title(Levels::pointer level)
+{
+  /** get level's title */
+  level->title = "<no title>";
+
+  FILE * fi;
+  lisp_object_t* root_obj = 0;
+  fi = fopen((datadir +  "/levels/" + level->name).c_str(), "r");
+  if (fi == NULL)
+  {
+    perror((datadir +  "/levels/" + level->name).c_str());
+    return;
+  }
+
+  lisp_stream_t stream;
+  lisp_stream_init_file (&stream, fi);
+  root_obj = lisp_read (&stream);
+
+  if (root_obj->type == LISP_TYPE_EOF || root_obj->type == LISP_TYPE_PARSE_ERROR)
+  {
+    printf("World: Parse Error in file %s", level->name.c_str());
+  }
+
+  if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-level") == 0)
+  {
+    LispReader reader(lisp_cdr(root_obj));
+    reader.read_string("name",  &level->title);
+  }
+
+  lisp_free(root_obj);
+
+  fclose(fi);
+}
+
+void
+WorldMap::on_escape_press()
+{
+  // Show or hide the menu
+  if(!Menu::current())
+    Menu::set_current(worldmap_menu); 
+  else
+    Menu::set_current(0); 
 }
 
 void
@@ -370,11 +450,11 @@ WorldMap::get_input()
   SDL_Event event;
   while (SDL_PollEvent(&event))
     {
-      if(!show_menu && event.key.keysym.sym == SDLK_ESCAPE)
-        Menu::set_current(worldmap_menu);
-
-      current_menu->event(event);
-      if(!show_menu)
+      if (Menu::current())
+        {
+          Menu::current()->event(event);
+        }
+      else
         {
           switch(event.type)
             {
@@ -385,6 +465,9 @@ WorldMap::get_input()
             case SDL_KEYDOWN:
               switch(event.key.keysym.sym)
                 {
+                case SDLK_ESCAPE:
+                  on_escape_press();
+                  break;
                 case SDLK_LCTRL:
                 case SDLK_RETURN:
                   enter_level = true;
@@ -395,26 +478,27 @@ WorldMap::get_input()
               break;
           
             case SDL_JOYAXISMOTION:
-              switch(event.jaxis.axis)
+              if (event.jaxis.axis == joystick_keymap.x_axis)
                 {
-                case JOY_X:
-                  if (event.jaxis.value < -JOYSTICK_DEAD_ZONE)
+                  if (event.jaxis.value < -joystick_keymap.dead_zone)
                     input_direction = WEST;
-                  else if (event.jaxis.value > JOYSTICK_DEAD_ZONE)
+                  else if (event.jaxis.value > joystick_keymap.dead_zone)
                     input_direction = EAST;
-                  break;
-                case JOY_Y:
-                  if (event.jaxis.value > JOYSTICK_DEAD_ZONE)
+                }
+              else if (event.jaxis.axis == joystick_keymap.y_axis)
+                {
+                  if (event.jaxis.value > joystick_keymap.dead_zone)
                     input_direction = SOUTH;
-                  else if (event.jaxis.value < -JOYSTICK_DEAD_ZONE)
+                  else if (event.jaxis.value < -joystick_keymap.dead_zone)
                     input_direction = NORTH;
-                  break;
                 }
               break;
 
             case SDL_JOYBUTTONDOWN:
-              if (event.jbutton.button == JOY_B)
+              if (event.jbutton.button == joystick_keymap.b_button)
                 enter_level = true;
+              else if (event.jbutton.button == joystick_keymap.start_button)
+                on_escape_press();
               break;
 
             default:
@@ -423,7 +507,7 @@ WorldMap::get_input()
         }
     }
 
-  if (!show_menu)
+  if (!Menu::current())
     {
       Uint8 *keystate = SDL_GetKeyState(NULL);
   
@@ -499,30 +583,87 @@ WorldMap::update()
 {
   if (enter_level && !tux->is_moving())
     {
-      for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
+      Level* level = at_level();
+      if (level)
         {
-          if (i->x == tux->get_tile_pos().x && 
-              i->y == tux->get_tile_pos().y)
+          if (level->x == tux->get_tile_pos().x && 
+              level->y == tux->get_tile_pos().y)
             {
-              std::cout << "Enter the current level: " << i->name << std::endl;;
-              halt_music();
-              GameSession session(datadir +  "levels/" + i->name,
+              std::cout << "Enter the current level: " << level->name << std::endl;;
+              GameSession session(datadir +  "/levels/" + level->name,
                                   1, ST_GL_LOAD_LEVEL_FILE);
-              session.run();
 
-              if (1) // FIXME: insert exit status checker here
-                i->solved = true;
+              switch (session.run())
+                {
+                case GameSession::LEVEL_FINISHED:
+                  {
+                    bool old_level_state = level->solved;
+                    level->solved = true;
+
+                    if (session.get_world()->get_tux()->got_coffee)
+                      player_status.bonus = PlayerStatus::FLOWER_BONUS;
+                    else if (session.get_world()->get_tux()->size == BIG)
+                      player_status.bonus = PlayerStatus::GROWUP_BONUS;
+                    else
+                      player_status.bonus = PlayerStatus::NO_BONUS;
+
+                    if (old_level_state != level->solved)
+                      { // Try to detect the next direction to which we should walk
+                        // FIXME: Mostly a hack
+                        Direction dir = NONE;
+                    
+                        Tile* tile = at(tux->get_tile_pos());
+
+                        if (tile->north && tux->back_direction != NORTH)
+                          dir = NORTH;
+                        else if (tile->south && tux->back_direction != SOUTH)
+                          dir = SOUTH;
+                        else if (tile->east && tux->back_direction != EAST)
+                          dir = EAST;
+                        else if (tile->west && tux->back_direction != WEST)
+                          dir = WEST;
+
+                        if (dir != NONE)
+                          {
+                            tux->set_direction(dir);
+                            tux->update(0.33f);
+                          }
+
+                        std::cout << "Walk to dir: " << dir << std::endl;
+                      }
+                  }
+
+                  break;
+                case GameSession::LEVEL_ABORT:
+                  // Reseting the player_status might be a worthy
+                  // consideration, but I don't think we need it
+                  // 'cause only the bad players will use it to
+                  // 'cheat' a few items and that isn't necesarry a
+                  // bad thing (ie. better they continue that way,
+                  // then stop playing the game all together since it
+                  // is to hard)
+                  break;
+                case GameSession::GAME_OVER:
+                  quit = true;
+                  player_status.bonus = PlayerStatus::NO_BONUS;
+                  break;
+                case GameSession::NONE:
+                  // Should never be reached 
+                  break;
+                }
 
-              play_music(song, 1);
-              show_menu = 0;
-              menu_reset();
+              music_manager->play_music(song);
+              Menu::set_current(0);
               if (!savegame_file.empty())
                 savegame(savegame_file);
               return;
             }
         }
-      std::cout << "Nothing to enter at: "
-                << tux->get_tile_pos().x << ", " << tux->get_tile_pos().y << std::endl;
+      else
+        {
+          std::cout << "Nothing to enter at: "
+                    << tux->get_tile_pos().x << ", " << tux->get_tile_pos().y << std::endl;
+        }
     }
   else
     {
@@ -530,20 +671,31 @@ WorldMap::update()
       tux->update(0.33f);
     }
   
-  if(show_menu)
+  Menu* menu = Menu::current();
+  if(menu)
     {
-      if(current_menu == worldmap_menu)
+      menu->action();
+
+      if(menu == worldmap_menu)
         {
           switch (worldmap_menu->check())
             {
-            case 2: // Return to game
-              menu_reset();
+            case MNID_RETURNWORLDMAP: // Return to game
               break;
-            case 5: // Quit Worldmap
+            case MNID_SAVEGAME:
+              if (!savegame_file.empty())
+                savegame(savegame_file);
+              break;
+                
+            case MNID_QUITWORLDMAP: // Quit Worldmap
               quit = true;
               break;
             }
         }
+      else if(menu == options_menu)
+        {
+          process_options_menu();
+        }
     }
 }
 
@@ -555,7 +707,7 @@ WorldMap::at(Point p)
          && p.y >= 0
          && p.y < height);
 
-  return TileManager::instance()->get(tilemap[width * p.y + p.x]);
+  return tile_manager->get(tilemap[width * p.y + p.x]);
 }
 
 WorldMap::Level*
@@ -629,7 +781,7 @@ WorldMap::draw_status()
           if (i->x == tux->get_tile_pos().x && 
               i->y == tux->get_tile_pos().y)
             {
-              white_text->draw_align(i->name.c_str(), screen->w/2, screen->h,  A_HMIDDLE, A_BOTTOM);
+              white_text->draw_align(i->title.c_str(), screen->w/2, screen->h,  A_HMIDDLE, A_BOTTOM);
               break;
             }
         }
@@ -639,12 +791,12 @@ WorldMap::draw_status()
 void
 WorldMap::display()
 {
-  show_menu = false;
+  Menu::set_current(0);
 
   quit = false;
 
-  song = load_song(datadir +  "/music/" + music);
-  play_music(song, 1);
+  song = music_manager->load_music(datadir +  "/music/" + music);
+  music_manager->play_music(song);
 
   while(!quit) {
     Point tux_pos = tux->get_pos();
@@ -664,17 +816,15 @@ WorldMap::display()
     get_input();
     update();
 
-  if(show_menu)
+  if(Menu::current())
     {
-      menu_process_current();
+      Menu::current()->draw();
       mouse_cursor->draw();
     }
     flipscreen();
 
     SDL_Delay(20);
   }
-
-  free_music(song);
 }
 
 void
@@ -696,8 +846,9 @@ WorldMap::savegame(const std::string& filename)
       << "  (lives   " << player_status.lives << ")\n"
       << "  (score   " << player_status.score << ")\n"
       << "  (distros " << player_status.distros << ")\n"
-      << "  (tux     (x " << tux->get_tile_pos().x << ") (y " << tux->get_tile_pos().y << ")"
-      << " (back \"" << direction_to_string(tux->back_direction) << "\"))\n"
+      << "  (tux (x " << tux->get_tile_pos().x << ") (y " << tux->get_tile_pos().y << ")\n"
+      << "       (back \"" << direction_to_string(tux->back_direction) << "\")\n"
+      << "       (bonus \"" << bonus_to_string(player_status.bonus) <<  "\"))\n"
       << "  (levels\n";
   
   for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
@@ -719,67 +870,77 @@ WorldMap::loadgame(const std::string& filename)
   std::cout << "loadgame: " << filename << std::endl;
   savegame_file = filename;
 
-  if (access(filename.c_str(), F_OK) == 0)
-    {
-      lisp_object_t* cur = lisp_read_from_file(filename);
+  if (access(filename.c_str(), F_OK) != 0)
+    return;
+  
+  lisp_object_t* savegame = lisp_read_from_file(filename);
+  lisp_object_t* cur = savegame;
 
-      if (strcmp(lisp_symbol(lisp_car(cur)), "supertux-savegame") != 0)
-        return;
+  if (strcmp(lisp_symbol(lisp_car(cur)), "supertux-savegame") != 0)
+    return;
 
-      cur = lisp_cdr(cur);
-      LispReader reader(cur);
-  
-      reader.read_int("lives",  &player_status.lives);
-      reader.read_int("score",  &player_status.score);
-      reader.read_int("distros", &player_status.distros);
+  cur = lisp_cdr(cur);
+  LispReader reader(cur);
 
-      lisp_object_t* tux_cur = 0;
-      if (reader.read_lisp("tux", &tux_cur))
-        {
-          Point p;
-          LispReader tux_reader(tux_cur);
-          tux_reader.read_int("x", &p.x);
-          tux_reader.read_int("y", &p.y);
+  reader.read_int("lives",  &player_status.lives);
+  reader.read_int("score",  &player_status.score);
+  reader.read_int("distros", &player_status.distros);
+
+  if (player_status.lives < 0)
+    player_status.lives = START_LIVES;
+
+  lisp_object_t* tux_cur = 0;
+  if (reader.read_lisp("tux", &tux_cur))
+    {
+      Point p;
+      std::string back_str = "none";
+      std::string bonus_str = "none";
+
+      LispReader tux_reader(tux_cur);
+      tux_reader.read_int("x", &p.x);
+      tux_reader.read_int("y", &p.y);
+      tux_reader.read_string("back", &back_str);
+      tux_reader.read_string("bonus", &bonus_str);
       
-          tux->set_tile_pos(p);
-        }
+      player_status.bonus = string_to_bonus(bonus_str);
+      tux->back_direction = string_to_direction(back_str);      
+      tux->set_tile_pos(p);
+    }
 
-      lisp_object_t* level_cur = 0;
-      if (reader.read_lisp("levels", &level_cur))
+  lisp_object_t* level_cur = 0;
+  if (reader.read_lisp("levels", &level_cur))
+    {
+      while(level_cur)
         {
-          while(level_cur)
-            {
-              lisp_object_t* sym  = lisp_car(lisp_car(level_cur));
-              lisp_object_t* data = lisp_cdr(lisp_car(level_cur));
+          lisp_object_t* sym  = lisp_car(lisp_car(level_cur));
+          lisp_object_t* data = lisp_cdr(lisp_car(level_cur));
 
-              if (strcmp(lisp_symbol(sym), "level") == 0)
-                {
-                  std::string name;
-                  bool solved = false;
-                  std::string back_str ="";
-                  Direction back = NONE;
-
-                  LispReader level_reader(data);
-                  level_reader.read_string("name",   &name);
-                  level_reader.read_bool("solved", &solved);
-                  if (level_reader.read_string("back", &back_str))
-                    back = string_to_direction(back_str);
+          if (strcmp(lisp_symbol(sym), "level") == 0)
+            {
+              std::string name;
+              bool solved = false;
 
-                  std::cout << "Name: " << name << " " << solved << std::endl;
+              LispReader level_reader(data);
+              level_reader.read_string("name",   &name);
+              level_reader.read_bool("solved", &solved);
 
-                  for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
-                    {
-                      if (name == i->name)
-                        i->solved = solved;
-                    }
+              for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
+                {
+                  if (name == i->name)
+                    i->solved = solved;
                 }
-
-              level_cur = lisp_cdr(level_cur);
             }
+
+          level_cur = lisp_cdr(level_cur);
         }
     }
+  lisp_free(savegame);
 }
 
 } // namespace WorldMapNS
 
-/* EOF */
+/* Local Variables: */
+/* mode:c++ */
+/* End: */
+