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[supertux.git] / src / worldmap.cpp
index 53d8fc2..3752292 100644 (file)
@@ -33,6 +33,7 @@
 #include "video/screen.h"
 #include "video/drawing_context.h"
 #include "special/frame_rate.h"
+#include "special/sprite_manager.h"
 #include "audio/sound_manager.h"
 #include "lisp/parser.h"
 #include "lisp/lisp.h"
 #include "worldmap.h"
 #include "resources.h"
 #include "misc.h"
-#include "scene.h"
+#include "player_status.h"
+#include "textscroller.h"
 
 #define map_message_TIME 2.8
 
 Menu* worldmap_menu  = 0;
 
+static const float TUXSPEED = 200;
+
 namespace WorldMapNS {
 
 Direction reverse_dir(Direction direction)
@@ -107,10 +111,8 @@ string_to_direction(const std::string& directory)
 Tux::Tux(WorldMap* worldmap_)
   : worldmap(worldmap_)
 {
-  largetux_sprite = new Surface(datadir +  "/images/worldmap/tux.png", true);
-  firetux_sprite = new Surface(datadir +  "/images/worldmap/firetux.png", true);
-  smalltux_sprite = new Surface(datadir +  "/images/worldmap/smalltux.png", true);
-
+  tux_sprite = sprite_manager->create("worldmaptux");
+  
   offset = 0;
   moving = false;
   tile_pos.x = worldmap->get_start_x();
@@ -121,30 +123,31 @@ Tux::Tux(WorldMap* worldmap_)
 
 Tux::~Tux()
 {
-  delete smalltux_sprite;
-  delete firetux_sprite;
-  delete largetux_sprite;
+  delete tux_sprite;
 }
 
 void
-Tux::draw(DrawingContext& context, const Vector& offset)
+Tux::draw(DrawingContext& context)
 {
-  Vector pos = get_pos();
-  switch (player_status.bonus)
-    {
-    case PlayerStatus::GROWUP_BONUS:
-      context.draw_surface(largetux_sprite,
-          Vector(pos.x + offset.x, pos.y + offset.y - 10), LAYER_OBJECTS);
+  switch (player_status.bonus) {
+    case GROWUP_BONUS:
+      tux_sprite->set_action("large");
       break;
-    case PlayerStatus::FLOWER_BONUS:
-      context.draw_surface(firetux_sprite,
-          Vector(pos.x + offset.x, pos.y + offset.y - 10), LAYER_OBJECTS);
+    case FIRE_BONUS:
+      tux_sprite->set_action("fire");
       break;
-    case PlayerStatus::NO_BONUS:
-      context.draw_surface(smalltux_sprite,
-          Vector(pos.x + offset.x, pos.y + offset.y - 10), LAYER_OBJECTS);
+    case NO_BONUS:
+      tux_sprite->set_action("small");
       break;
-    }
+    default:
+#ifdef DBEUG
+      std::cerr << "Bonus type not handled in worldmap.\n";
+#endif
+      tux_sprite->set_action("large");
+      break;
+  }
+
+  tux_sprite->draw(context, get_pos(), LAYER_OBJECTS);
 }
 
 
@@ -220,8 +223,8 @@ Tux::action(float delta)
     }
   else
     {
-      // Let tux walk a few pixels (20 pixel/sec)
-      offset += 20.0f * delta;
+      // Let tux walk
+      offset += TUXSPEED * delta;
 
       if (offset > 32)
         { // We reached the next tile, so we check what to do now
@@ -349,6 +352,7 @@ WorldMap::WorldMap()
 
   name = "<no title>";
   music = "salcon.mod";
+  intro_displayed = false;
 
   total_stats.reset();
 }
@@ -368,11 +372,7 @@ WorldMap::~WorldMap()
 void
 WorldMap::load_map()
 {
-  std::string::size_type p = map_filename.find_last_of('/');
-  if(p == std::string::npos)                              
-    levels_path = "";
-  else
-    levels_path = map_filename.substr(0, p+1);
+  levels_path = FileSystem::dirname(map_filename);
 
   try {
     lisp::Parser parser;
@@ -397,6 +397,7 @@ WorldMap::load_map()
         const lisp::Lisp* props = iter.lisp();
         props->get("name", name);
         props->get("music", music);
+        props->get("intro-filename", intro_filename);
         props->get("start_pos_x", start_x);
         props->get("start_pos_y", start_y);
       } else if(iter.item() == "special-tiles") {
@@ -738,14 +739,6 @@ WorldMap::update(float delta)
                 level->statistics.merge(global_stats);
                 calculate_total_stats();
 
-                if (session.get_current_sector()->player->got_power !=
-                      session.get_current_sector()->player->NONE_POWER)
-                  player_status.bonus = PlayerStatus::FLOWER_BONUS;
-                else if (session.get_current_sector()->player->size == BIG)
-                  player_status.bonus = PlayerStatus::GROWUP_BONUS;
-                else
-                  player_status.bonus = PlayerStatus::NO_BONUS;
-
                 if (old_level_state != level->solved && level->auto_path)
                   { // Try to detect the next direction to which we should walk
                     // FIXME: Mostly a hack
@@ -783,7 +776,7 @@ WorldMap::update(float delta)
                   status. But the minimum lives and no bonus. */
               player_status.distros = old_player_status.distros;
               player_status.lives = std::min(old_player_status.lives, player_status.lives);
-              player_status.bonus = player_status.NO_BONUS;
+              player_status.bonus = NO_BONUS;
 
               break;
             case GameSession::ES_GAME_OVER:
@@ -800,11 +793,11 @@ WorldMap::update(float delta)
                   LAYER_BACKGROUND0);
 
               context.draw_text(blue_text, _("GAMEOVER"), 
-                  Vector(screen->w/2, 200), CENTER_ALLIGN, LAYER_FOREGROUND1);
+                  Vector(SCREEN_WIDTH/2, 200), CENTER_ALLIGN, LAYER_FOREGROUND1);
 
               sprintf(str, _("COINS: %d"), player_status.distros);
               context.draw_text(gold_text, str,
-                  Vector(screen->w/2, screen->w - 32), CENTER_ALLIGN,
+                  Vector(SCREEN_WIDTH/2, SCREEN_WIDTH - 32), CENTER_ALLIGN,
                   LAYER_FOREGROUND1);
 
               total_stats.draw_message_info(context, _("Total Statistics"));
@@ -831,14 +824,12 @@ WorldMap::update(float delta)
         }
       /* The porpose of the next checking is that if the player lost
          the level (in case there is one), don't show anything */
-      if(level_finished)
-        {
-        if (!level->extro_filename.empty())
-          {
+      if(level_finished) {
+        if (!level->extro_filename.empty()) {
           // Display a text file
-          display_text_file(level->extro_filename, SCROLL_SPEED_MESSAGE,
-              white_big_text , white_text, white_small_text, blue_text );
-          }
+          std::string filename = levels_path + level->extro_filename;
+          display_text_file(filename);
+        }
 
         if (!level->next_worldmap.empty())
           {
@@ -915,26 +906,24 @@ WorldMap::at_special_tile()
   return 0;
 }
 
-
 void
-WorldMap::draw(DrawingContext& context, const Vector& offset)
+WorldMap::draw(DrawingContext& context)
 {
   for(int y = 0; y < height; ++y)
     for(int x = 0; x < width; ++x)
       {
         const Tile* tile = at(Vector(x, y));
-        tile->draw(context, Vector(x*32 + offset.x, y*32 + offset.y),
-            LAYER_TILES);
+        tile->draw(context, Vector(x*32, y*32), LAYER_TILES);
       }
 
   for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
     {
       if (i->solved)
         context.draw_surface(leveldot_green,
-            Vector(i->pos.x*32 + offset.x, i->pos.y*32 + offset.y), LAYER_TILES+1);
+            Vector(i->pos.x*32, i->pos.y*32), LAYER_TILES+1);
       else
         context.draw_surface(leveldot_red,
-            Vector(i->pos.x*32 + offset.x, i->pos.y*32 + offset.y), LAYER_TILES+1);
+            Vector(i->pos.x*32, i->pos.y*32), LAYER_TILES+1);
     }
 
   for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
@@ -944,20 +933,23 @@ WorldMap::draw(DrawingContext& context, const Vector& offset)
 
       if (i->teleport_dest != Vector(-1, -1))
         context.draw_surface(teleporterdot,
-                Vector(i->pos.x*32 + offset.x, i->pos.y*32 + offset.y), LAYER_TILES+1);
+                Vector(i->pos.x*32, i->pos.y*32), LAYER_TILES+1);
 
       else if (!i->map_message.empty() && !i->passive_message)
         context.draw_surface(messagedot,
-                Vector(i->pos.x*32 + offset.x, i->pos.y*32 + offset.y), LAYER_TILES+1);
+                Vector(i->pos.x*32, i->pos.y*32), LAYER_TILES+1);
     }
 
-  tux->draw(context, offset);
+  tux->draw(context);
   draw_status(context);
 }
 
 void
 WorldMap::draw_status(DrawingContext& context)
 {
+  context.push_transform();
+  context.set_translation(Vector(0, 0));
+  
   char str[80];
   sprintf(str, " %d", total_stats.get_points(SCORE_STAT));
 
@@ -965,29 +957,29 @@ WorldMap::draw_status(DrawingContext& context)
   context.draw_text(gold_text, str, Vector(96, 0), LEFT_ALLIGN, LAYER_FOREGROUND1);
 
   sprintf(str, "%d", player_status.distros);
-  context.draw_text(white_text, _("COINS"), Vector(screen->w/2 - 16*5, 0),
+  context.draw_text(white_text, _("COINS"), Vector(SCREEN_WIDTH/2 - 16*5, 0),
       LEFT_ALLIGN, LAYER_FOREGROUND1);
-  context.draw_text(gold_text, str, Vector(screen->w/2 + (16*5)/2, 0),
+  context.draw_text(gold_text, str, Vector(SCREEN_WIDTH/2 + (16*5)/2, 0),
         LEFT_ALLIGN, LAYER_FOREGROUND1);
 
   if (player_status.lives >= 5)
     {
       sprintf(str, "%dx", player_status.lives);
       context.draw_text(gold_text, str, 
-          Vector(screen->w - gold_text->get_text_width(str) - tux_life->w, 0),
+          Vector(SCREEN_WIDTH - gold_text->get_text_width(str) - tux_life->w, 0),
           LEFT_ALLIGN, LAYER_FOREGROUND1);
-      context.draw_surface(tux_life, Vector(screen->w -
+      context.draw_surface(tux_life, Vector(SCREEN_WIDTH -
             gold_text->get_text_width("9"), 0), LEFT_ALLIGN, LAYER_FOREGROUND1);
     }
   else
     {
       for(int i= 0; i < player_status.lives; ++i)
         context.draw_surface(tux_life,
-            Vector(screen->w - tux_life->w*4 + (tux_life->w*i), 0),
+            Vector(SCREEN_WIDTH - tux_life->w*4 + (tux_life->w*i), 0),
             LAYER_FOREGROUND1);
     }
   context.draw_text(white_text, _("LIVES"),
-      Vector(screen->w - white_text->get_text_width(_("LIVES")) - white_text->get_text_width("   99"), 0),
+      Vector(SCREEN_WIDTH - white_text->get_text_width(_("LIVES")) - white_text->get_text_width("   99"), 0),
       LEFT_ALLIGN, LAYER_FOREGROUND1);
 
   if (!tux->is_moving())
@@ -1000,8 +992,8 @@ WorldMap::draw_status(DrawingContext& context)
                 get_level_title(*i);
 
               context.draw_text(white_text, i->title, 
-                  Vector(screen->w/2,
-                         screen->h - white_text->get_height() - 30),
+                  Vector(SCREEN_WIDTH/2,
+                         SCREEN_HEIGHT - white_text->get_height() - 30),
                   CENTER_ALLIGN, LAYER_FOREGROUND1);
 
               i->statistics.draw_worldmap_info(context);
@@ -1015,8 +1007,8 @@ WorldMap::draw_status(DrawingContext& context)
                /* Display an in-map message in the map, if any as been selected */
               if(!i->map_message.empty() && !i->passive_message)
                 context.draw_text(gold_text, i->map_message, 
-                    Vector(screen->w/2,
-                           screen->h - white_text->get_height() - 60),
+                    Vector(SCREEN_WIDTH/2,
+                           SCREEN_HEIGHT - white_text->get_height() - 60),
                     CENTER_ALLIGN, LAYER_FOREGROUND1);
               break;
             }
@@ -1025,8 +1017,10 @@ WorldMap::draw_status(DrawingContext& context)
   /* Display a passive message in the map, if needed */
   if(passive_message_timer.check())
     context.draw_text(gold_text, passive_message, 
-            Vector(screen->w/2, screen->h - white_text->get_height() - 60),
+            Vector(SCREEN_WIDTH/2, SCREEN_HEIGHT - white_text->get_height() - 60),
             CENTER_ALLIGN, LAYER_FOREGROUND1);
+
+  context.pop_transform();
 }
 
 void
@@ -1039,50 +1033,49 @@ WorldMap::display()
   song = SoundManager::get()->load_music(datadir +  "/music/" + music);
   SoundManager::get()->play_music(song);
 
-  FrameRate frame_rate(10);
-  frame_rate.set_frame_limit(false);
-
-  frame_rate.start();
+  if(!intro_displayed && intro_filename != "") {
+    std::string filename = levels_path + intro_filename;
+    display_text_file(filename);
+    intro_displayed = true;
+  }
 
+  Uint32 lastticks = SDL_GetTicks();
   DrawingContext context;
-  while(!quit)
-    {
-      float delta = frame_rate.get();
-
-      delta *= 1.3f;
-
-      if (delta > 10.0f)
-        delta = .3f;
-       
-      frame_rate.update();
-
-      Vector tux_pos = tux->get_pos();
-      if (1)
-        {
-          offset.x = -tux_pos.x + screen->w/2;
-          offset.y = -tux_pos.y + screen->h/2;
-
-          if (offset.x > 0) offset.x = 0;
-          if (offset.y > 0) offset.y = 0;
+  while(!quit) {
+    Uint32 ticks = SDL_GetTicks();
+    float elapsed_time = float(ticks - lastticks) / 1000;
+    global_time += elapsed_time;
+    lastticks = ticks;
+    
+    // 40 fps minimum
+    if(elapsed_time > .025)
+      elapsed_time = .025;
+    
+    Vector tux_pos = tux->get_pos();
+    
+    offset.x = -tux_pos.x + SCREEN_WIDTH/2;
+    offset.y = -tux_pos.y + SCREEN_HEIGHT/2;
 
-          if (offset.x < screen->w - width*32) offset.x = screen->w - width*32;
-          if (offset.y < screen->h - height*32) offset.y = screen->h - height*32;
-        } 
+    if (offset.x > 0) offset.x = 0;
+    if (offset.y > 0) offset.y = 0;
 
-      draw(context, offset);
-      get_input();
-      update(delta);
+    if (offset.x < SCREEN_WIDTH - width*32) offset.x = SCREEN_WIDTH - width*32;
+    if (offset.y < SCREEN_HEIGHT - height*32) offset.y = SCREEN_HEIGHT - height*32;
+  
+    context.push_transform();
+    context.set_translation(-offset);
+    draw(context);
+    context.pop_transform();
+    get_input();
+    update(elapsed_time);
       
-      if(Menu::current())
-        {
-          Menu::current()->draw(context);
-          mouse_cursor->draw(context);
-        }
-
-      context.do_drawing();
-
-      SDL_Delay(20);
+    if(Menu::current()) {
+      Menu::current()->draw(context);
+      mouse_cursor->draw(context);
     }
+
+    context.do_drawing();
+  }
 }
 
 void
@@ -1091,8 +1084,6 @@ WorldMap::savegame(const std::string& filename)
   if(filename == "")
     return;
 
-  std::cout << "savegame: " << filename << std::endl;
-
   std::ofstream file(filename.c_str(), std::ios::out);
   lisp::Writer writer(file);
 
@@ -1114,16 +1105,15 @@ WorldMap::savegame(const std::string& filename)
   writer.write_string("title",
       std::string(name + " - " + nb_solved_levels_str+"/"+total_levels_str));
   writer.write_string("map", map_filename);
-  writer.write_int("lives", player_status.lives);
-  writer.write_int("distros", player_status.lives);
-  writer.write_int("max-score-multiplier", player_status.max_score_multiplier);
+  writer.write_bool("intro-displayed", intro_displayed);
 
   writer.start_list("tux");
 
   writer.write_float("x", tux->get_tile_pos().x);
   writer.write_float("y", tux->get_tile_pos().y);
   writer.write_string("back", direction_to_string(tux->back_direction));
-  writer.write_string("bonus", bonus_to_string(player_status.bonus));
+  player_status.write(writer);
+  writer.write_string("back", direction_to_string(tux->back_direction));
 
   writer.end_list("tux");
 
@@ -1167,25 +1157,24 @@ WorldMap::loadgame(const std::string& filename)
     savegame->get("map", map_filename);
     load_map(); 
 
+    savegame->get("intro-displayed", intro_displayed);
     savegame->get("lives", player_status.lives);
     savegame->get("distros", player_status.distros);
     savegame->get("max-score-multiplier", player_status.max_score_multiplier);
     if (player_status.lives < 0)
-      player_status.lives = START_LIVES;
+      player_status.reset();
 
     const lisp::Lisp* tux_lisp = savegame->get_lisp("tux");
     if(tux)
     {
       Vector p;
       std::string back_str = "none";
-      std::string bonus_str = "none";
 
       tux_lisp->get("x", p.x);
       tux_lisp->get("y", p.y);
       tux_lisp->get("back", back_str);
-      tux_lisp->get("bonus", bonus_str);
+      player_status.read(*tux_lisp);
       
-      player_status.bonus = string_to_bonus(bonus_str);
       tux->back_direction = string_to_direction(back_str);      
       tux->set_tile_pos(p);
     }
@@ -1236,8 +1225,3 @@ WorldMap::loadmap(const std::string& filename)
 }
 
 } // namespace WorldMapNS
-
-/* Local Variables: */
-/* mode:c++ */
-/* End: */
-