// $Id$
//
-// Pingus - A free Lemmings clone
-// Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
+// SuperTux - A Jump'n Run
+// Copyright (C) 2004 Ingo Ruhnke <grumbel@gmx.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include <iostream>
+#include <fstream>
#include <vector>
-#include <assert.h>
-#include "texture.h"
-#include "screen.h"
-#include "lispreader.h"
+#include <cassert>
+#include <unistd.h>
+
+#include "app/globals.h"
+#include "video/surface.h"
+#include "video/screen.h"
+#include "video/drawing_context.h"
+#include "utils/lispreader.h"
+#include "utils/lispwriter.h"
+#include "special/frame_rate.h"
#include "gameloop.h"
+#include "app/setup.h"
+#include "sector.h"
#include "worldmap.h"
+#include "audio/sound_manager.h"
+#include "resources.h"
+#include "app/gettext.h"
+#include "misc.h"
+
+#define map_message_TIME 2800
+
+Menu* worldmap_menu = 0;
namespace WorldMapNS {
-TileManager* TileManager::instance_ = 0;
+Direction reverse_dir(Direction direction)
+{
+ switch(direction)
+ {
+ case D_WEST:
+ return D_EAST;
+ case D_EAST:
+ return D_WEST;
+ case D_NORTH:
+ return D_SOUTH;
+ case D_SOUTH:
+ return D_NORTH;
+ case D_NONE:
+ return D_NONE;
+ }
+ return D_NONE;
+}
+
+std::string
+direction_to_string(Direction direction)
+{
+ switch(direction)
+ {
+ case D_WEST:
+ return "west";
+ case D_EAST:
+ return "east";
+ case D_NORTH:
+ return "north";
+ case D_SOUTH:
+ return "south";
+ default:
+ return "none";
+ }
+}
+
+Direction
+string_to_direction(const std::string& directory)
+{
+ if (directory == "west")
+ return D_WEST;
+ else if (directory == "east")
+ return D_EAST;
+ else if (directory == "north")
+ return D_NORTH;
+ else if (directory == "south")
+ return D_SOUTH;
+ else
+ return D_NONE;
+}
TileManager::TileManager()
{
- lisp_stream_t stream;
- FILE* in = fopen(DATA_PREFIX "images/worldmap/antarctica.scm", "r");
- assert(in);
- lisp_stream_init_file (&stream, in);
- lisp_object_t* root_obj = lisp_read (&stream);
-
+ std::string stwt_filename = datadir + "/images/worldmap/antarctica.stwt";
+ lisp_object_t* root_obj = lisp_read_from_file(stwt_filename);
+
+ if (!root_obj)
+ Termination::abort("Couldn't load file", stwt_filename);
+
if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-worldmap-tiles") == 0)
{
lisp_object_t* cur = lisp_cdr(root_obj);
if (strcmp(lisp_symbol(lisp_car(element)), "tile") == 0)
{
int id = 0;
- std::string filename = "<invalid>";
Tile* tile = new Tile;
- tile->north = true;
- tile->east = true;
- tile->south = true;
- tile->west = true;
+ tile->north = tile->east = tile->south = tile->west = true;
tile->stop = true;
-
+ tile->auto_walk = false;
+
LispReader reader(lisp_cdr(element));
- reader.read_int("id", &id);
- reader.read_bool("north", &tile->north);
- reader.read_bool("south", &tile->south);
- reader.read_bool("west", &tile->west);
- reader.read_bool("east", &tile->east);
- reader.read_bool("stop", &tile->stop);
- reader.read_string("image", &filename);
-
- texture_load(&tile->sprite,
- const_cast<char*>((std::string(DATA_PREFIX "/images/worldmap/") + filename).c_str()),
- USE_ALPHA);
+ reader.read_int("id", id);
+
+ std::string temp;
+ reader.read_string("possible-directions", temp);
+ if(!temp.empty())
+ {
+ tile->north = tile->east = tile->south = tile->west = false;
+ if(temp.find("north") != std::string::npos)
+ tile->north = true;
+ if(temp.find("south") != std::string::npos)
+ tile->south = true;
+ if(temp.find("east") != std::string::npos)
+ tile->east = true;
+ if(temp.find("west") != std::string::npos)
+ tile->west = true;
+ }
+
+ /* For backward compatibility */
+ reader.read_bool("north", tile->north);
+ reader.read_bool("south", tile->south);
+ reader.read_bool("west", tile->west);
+ reader.read_bool("east", tile->east);
+
+ reader.read_bool("stop", tile->stop);
+ reader.read_bool("auto-walk", tile->auto_walk);
+
+ reader.read_string("one-way", temp);
+ tile->one_way = BOTH_WAYS;
+ if(!temp.empty())
+ {
+ if(temp == "north-south")
+ tile->one_way = NORTH_SOUTH_WAY;
+ else if(temp == "south-north")
+ tile->one_way = SOUTH_NORTH_WAY;
+ else if(temp == "east-west")
+ tile->one_way = EAST_WEST_WAY;
+ else if(temp == "west-east")
+ tile->one_way = WEST_EAST_WAY;
+ }
+
+ std::vector<std::string> filenames;
+ reader.read_string_vector("image", filenames);
+
+ if(filenames.size() == 0)
+ std::cerr << "Warning: no image specified for tile " << id
+ << ".\nIgnoring...\n" << std::endl;
+
+ for(int i = 0; static_cast<unsigned int>(i) < filenames.size(); i++)
+ {
+ Surface* image = new Surface(
+ datadir + "/images/worldmap/" + filenames[i], true);
+ tile->images.push_back(image);
+ }
+
+ tile->anim_speed = 25;
+ reader.read_int("anim-speed", tile->anim_speed);
+
if (id >= int(tiles.size()))
tiles.resize(id+1);
{
assert(0);
}
+
+ lisp_free(root_obj);
+}
+
+TileManager::~TileManager()
+{
+ for(std::vector<Tile*>::iterator i = tiles.begin(); i != tiles.end(); ++i)
+ delete *i;
}
Tile*
return tiles[i];
}
+//---------------------------------------------------------------------------
+
+Tux::Tux(WorldMap* worldmap_)
+ : worldmap(worldmap_)
+{
+ largetux_sprite = new Surface(datadir + "/images/worldmap/tux.png", true);
+ firetux_sprite = new Surface(datadir + "/images/worldmap/firetux.png", true);
+ smalltux_sprite = new Surface(datadir + "/images/worldmap/smalltux.png", true);
+
+ offset = 0;
+ moving = false;
+ tile_pos.x = worldmap->get_start_x();
+ tile_pos.y = worldmap->get_start_y();
+ direction = D_NONE;
+ input_direction = D_NONE;
+}
+
+Tux::~Tux()
+{
+ delete smalltux_sprite;
+ delete firetux_sprite;
+ delete largetux_sprite;
+}
+
+void
+Tux::draw(DrawingContext& context, const Vector& offset)
+{
+ Vector pos = get_pos();
+ switch (player_status.bonus)
+ {
+ case PlayerStatus::GROWUP_BONUS:
+ context.draw_surface(largetux_sprite,
+ Vector(pos.x + offset.x, pos.y + offset.y - 10), LAYER_OBJECTS);
+ break;
+ case PlayerStatus::FLOWER_BONUS:
+ context.draw_surface(firetux_sprite,
+ Vector(pos.x + offset.x, pos.y + offset.y - 10), LAYER_OBJECTS);
+ break;
+ case PlayerStatus::NO_BONUS:
+ context.draw_surface(smalltux_sprite,
+ Vector(pos.x + offset.x, pos.y + offset.y - 10), LAYER_OBJECTS);
+ break;
+ }
+}
+
+
+Vector
+Tux::get_pos()
+{
+ float x = tile_pos.x * 32;
+ float y = tile_pos.y * 32;
+
+ switch(direction)
+ {
+ case D_WEST:
+ x -= offset - 32;
+ break;
+ case D_EAST:
+ x += offset - 32;
+ break;
+ case D_NORTH:
+ y -= offset - 32;
+ break;
+ case D_SOUTH:
+ y += offset - 32;
+ break;
+ case D_NONE:
+ break;
+ }
+
+ return Vector((int)x, (int)y);
+}
+
+void
+Tux::stop()
+{
+ offset = 0;
+ direction = D_NONE;
+ input_direction = D_NONE;
+ moving = false;
+}
+
+void
+Tux::set_direction(Direction dir)
+{
+input_direction = dir;
+}
+
+void
+Tux::action(float delta)
+{
+ if (!moving)
+ {
+ if (input_direction != D_NONE)
+ {
+ WorldMap::Level* level = worldmap->at_level();
+
+ // We got a new direction, so lets start walking when possible
+ Vector next_tile;
+ if ((!level || level->solved)
+ && worldmap->path_ok(input_direction, tile_pos, &next_tile))
+ {
+ tile_pos = next_tile;
+ moving = true;
+ direction = input_direction;
+ back_direction = reverse_dir(direction);
+ }
+ else if (input_direction == back_direction)
+ {
+ moving = true;
+ direction = input_direction;
+ tile_pos = worldmap->get_next_tile(tile_pos, direction);
+ back_direction = reverse_dir(direction);
+ }
+ }
+ }
+ else
+ {
+ // Let tux walk a few pixels (20 pixel/sec)
+ offset += 20.0f * delta;
+
+ if (offset > 32)
+ { // We reached the next tile, so we check what to do now
+ offset -= 32;
+
+ WorldMap::SpecialTile* special_tile = worldmap->at_special_tile();
+ if(special_tile && special_tile->passive_message)
+ { // direction and the apply_action_ are opposites, since they "see"
+ // directions in a different way
+ if((direction == D_NORTH && special_tile->apply_action_south) ||
+ (direction == D_SOUTH && special_tile->apply_action_north) ||
+ (direction == D_WEST && special_tile->apply_action_east) ||
+ (direction == D_EAST && special_tile->apply_action_west))
+ {
+ worldmap->passive_message = special_tile->map_message;
+ worldmap->passive_message_timer.start(map_message_TIME);
+ }
+ }
+
+ if (worldmap->at(tile_pos)->stop ||
+ (special_tile && !special_tile->passive_message) ||
+ worldmap->at_level())
+ {
+ if(special_tile && !special_tile->map_message.empty() &&
+ !special_tile->passive_message)
+ worldmap->passive_message_timer.stop();
+ stop();
+ }
+ else
+ {
+ if (worldmap->at(tile_pos)->auto_walk || direction != input_direction)
+ { // Turn to a new direction
+ Tile* tile = worldmap->at(tile_pos);
+
+ if(direction != input_direction &&
+ ((tile->north && input_direction == D_NORTH) ||
+ (tile->south && input_direction == D_SOUTH) ||
+ (tile->east && input_direction == D_EAST) ||
+ (tile->west && input_direction == D_WEST)))
+ { // player has changed direction during auto-movement
+ direction = input_direction;
+ back_direction = reverse_dir(direction);
+ }
+ else if(direction != input_direction)
+ { // player has changed to impossible tile
+ back_direction = reverse_dir(direction);
+ stop();
+ }
+ else
+ {
+ Direction dir = D_NONE;
+
+ if (tile->north && back_direction != D_NORTH)
+ dir = D_NORTH;
+ else if (tile->south && back_direction != D_SOUTH)
+ dir = D_SOUTH;
+ else if (tile->east && back_direction != D_EAST)
+ dir = D_EAST;
+ else if (tile->west && back_direction != D_WEST)
+ dir = D_WEST;
+
+ if (dir != D_NONE)
+ {
+ direction = dir;
+ input_direction = direction;
+ back_direction = reverse_dir(direction);
+ }
+ else
+ {
+ // Should never be reached if tiledata is good
+ stop();
+ return;
+ }
+ }
+ }
+
+ // Walk automatically to the next tile
+ if(direction != D_NONE)
+ {
+ Vector next_tile;
+ if (worldmap->path_ok(direction, tile_pos, &next_tile))
+ {
+ tile_pos = next_tile;
+ }
+ else
+ {
+ puts("Tilemap data is buggy");
+ stop();
+ }
+ }
+ }
+ }
+ }
+}
+
+//---------------------------------------------------------------------------
+Tile::Tile()
+{
+}
+
+Tile::~Tile()
+{
+ for(std::vector<Surface*>::iterator i = images.begin(); i != images.end(); i++)
+ delete *i;
+}
+
+
+void
+Tile::draw(DrawingContext& context, Vector pos)
+{
+ // same code as from tile_manager.cpp draw_tile()
+
+ if(!images.size())
+ return;
+
+ if(images.size() > 1)
+ {
+ size_t frame
+ = ((global_frame_counter*25) / anim_speed) % images.size();
+
+ context.draw_surface(images[frame], pos, LAYER_TILES);
+ }
+ else if (images.size() == 1)
+ {
+ context.draw_surface(images[0], pos, LAYER_TILES);
+ }
+}
+
+//---------------------------------------------------------------------------
+
WorldMap::WorldMap()
{
- quit = false;
+ tile_manager = new TileManager();
+ //tux = new Tux(this);
+
width = 20;
height = 15;
+
+ start_x = 4;
+ start_y = 5;
- texture_load(&tux_sprite, DATA_PREFIX "/images/worldmap/tux.png", USE_ALPHA);
- texture_load(&level_sprite, DATA_PREFIX "/images/worldmap/levelmarker.png", USE_ALPHA);
-
- tux_offset = 0;
- tux_moving = false;
- tux_tile_pos.x = 0;
- tux_tile_pos.y = 0;
- tux_direction = NONE;
+ tux = new Tux(this);
+
+ leveldot_green = new Surface(datadir + "/images/worldmap/leveldot_green.png", true);
+ leveldot_red = new Surface(datadir + "/images/worldmap/leveldot_red.png", true);
+ messagedot = new Surface(datadir + "/images/worldmap/messagedot.png", true);
+ teleporterdot = new Surface(datadir + "/images/worldmap/teleporterdot.png", true);
- input_direction = NONE;
enter_level = false;
- name = "<no name>";
+ name = "<no title>";
music = "SALCON.MOD";
- song = 0;
- load_map();
+ global_frame_counter = 0;
+ frame_timer.init(true);
+
+ total_stats.reset();
}
WorldMap::~WorldMap()
{
+ delete tux;
+ delete tile_manager;
+
+ delete leveldot_green;
+ delete leveldot_red;
+ delete messagedot;
+ delete teleporterdot;
}
+// Don't forget to set map_filename before calling this
void
WorldMap::load_map()
{
- lisp_stream_t stream;
- FILE* in = fopen(DATA_PREFIX "levels/default/worldmap.scm", "r");
- assert(in);
- lisp_stream_init_file (&stream, in);
- lisp_object_t* root_obj = lisp_read (&stream);
-
+ lisp_object_t* root_obj = lisp_read_from_file(datadir + "/levels/worldmap/" + map_filename);
+ if (!root_obj)
+ Termination::abort("Couldn't load file", datadir + "/levels/worldmap/" + map_filename);
+
if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-worldmap") == 0)
{
lisp_object_t* cur = lisp_cdr(root_obj);
if (strcmp(lisp_symbol(lisp_car(element)), "tilemap") == 0)
{
LispReader reader(lisp_cdr(element));
- reader.read_int("width", &width);
- reader.read_int("height", &height);
- reader.read_int_vector("data", &tilemap);
+ reader.read_int("width", width);
+ reader.read_int("height", height);
+ reader.read_int_vector("data", tilemap);
}
else if (strcmp(lisp_symbol(lisp_car(element)), "properties") == 0)
{
LispReader reader(lisp_cdr(element));
- reader.read_string("name", &name);
- reader.read_string("music", &music);
+ reader.read_string("name", name, true);
+ reader.read_string("music", music);
+ reader.read_int("start_pos_x", start_x);
+ reader.read_int("start_pos_y", start_y);
}
- else if (strcmp(lisp_symbol(lisp_car(element)), "levels") == 0)
+ else if (strcmp(lisp_symbol(lisp_car(element)), "special-tiles") == 0 ||
+ strcmp(lisp_symbol(lisp_car(element)), "levels") == 0)
{
lisp_object_t* cur = lisp_cdr(element);
while(!lisp_nil_p(cur))
{
lisp_object_t* element = lisp_car(cur);
-
- if (strcmp(lisp_symbol(lisp_car(element)), "level") == 0)
+
+ if (strcmp(lisp_symbol(lisp_car(element)), "special-tile") == 0)
+ {
+ SpecialTile special_tile;
+ LispReader reader(lisp_cdr(element));
+
+ reader.read_float("x", special_tile.pos.x);
+ reader.read_float("y", special_tile.pos.y);
+
+ special_tile.map_message.erase();
+ reader.read_string("map-message", special_tile.map_message);
+ special_tile.passive_message = false;
+ reader.read_bool("passive-message", special_tile.passive_message);
+
+ special_tile.teleport_dest = Vector(-1,-1);
+ reader.read_float("teleport-to-x", special_tile.teleport_dest.x);
+ reader.read_float("teleport-to-y", special_tile.teleport_dest.y);
+
+ special_tile.invisible = false;
+ reader.read_bool("invisible-tile", special_tile.invisible);
+
+ special_tile.apply_action_north = special_tile.apply_action_south =
+ special_tile.apply_action_east = special_tile.apply_action_west =
+ true;
+
+ std::string apply_direction;
+ reader.read_string("apply-to-direction", apply_direction);
+ if(!apply_direction.empty())
+ {
+ special_tile.apply_action_north = special_tile.apply_action_south =
+ special_tile.apply_action_east = special_tile.apply_action_west =
+ false;
+ if(apply_direction.find("north") != std::string::npos)
+ special_tile.apply_action_north = true;
+ if(apply_direction.find("south") != std::string::npos)
+ special_tile.apply_action_south = true;
+ if(apply_direction.find("east") != std::string::npos)
+ special_tile.apply_action_east = true;
+ if(apply_direction.find("west") != std::string::npos)
+ special_tile.apply_action_west = true;
+ }
+
+ special_tiles.push_back(special_tile);
+ }
+
+ else if (strcmp(lisp_symbol(lisp_car(element)), "level") == 0)
{
Level level;
LispReader reader(lisp_cdr(element));
- reader.read_string("name", &level.name);
- reader.read_int("x-pos", &level.x);
- reader.read_int("y-pos", &level.y);
+ level.solved = false;
+
+ level.north = true;
+ level.east = true;
+ level.south = true;
+ level.west = true;
+
+ reader.read_string("extro-filename", level.extro_filename);
+ reader.read_string("next-worldmap", level.next_worldmap);
+
+ level.quit_worldmap = false;
+ reader.read_bool("quit-worldmap", level.quit_worldmap);
+
+ reader.read_string("name", level.name, true);
+ reader.read_float("x", level.pos.x);
+ reader.read_float("y", level.pos.y);
+
+ level.auto_path = true;
+ reader.read_bool("auto-path", level.auto_path);
+
+ level.vertical_flip = false;
+ reader.read_bool("vertical-flip", level.vertical_flip);
+
levels.push_back(level);
}
cur = lisp_cdr(cur);
}
}
+
+ lisp_free(root_obj);
+
+ delete tux;
+ tux = new Tux(this);
+}
+
+void WorldMap::get_level_title(Level& level)
+{
+ /** get special_tile's title */
+ level.title = "<no title>";
+
+ LispReader* reader = LispReader::load(datadir + "/levels/" + level.name, "supertux-level");
+ if(!reader)
+ {
+ std::cerr << "Error: Could not open level file. Ignoring...\n";
+ return;
+ }
+
+ reader->read_string("name", level.title, true);
+ delete reader;
+}
+
+void WorldMap::calculate_total_stats()
+{
+ total_stats.reset();
+ for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
+ {
+ if (i->solved)
+ {
+ total_stats += i->statistics;
+ }
+ }
}
void
-WorldMap::get_input()
+WorldMap::on_escape_press()
{
- SDL_Event event;
+ // Show or hide the menu
+ if(!Menu::current())
+ {
+ Menu::set_current(worldmap_menu);
+ tux->set_direction(D_NONE); // stop tux movement when menu is called
+ }
+ else
+ Menu::set_current(0);
+}
+void
+WorldMap::get_input()
+{
enter_level = false;
+ SDLKey key;
+ SDL_Event event;
while (SDL_PollEvent(&event))
{
- switch(event.type)
+ if (Menu::current())
{
- case SDL_QUIT:
- quit = true;
- break;
-
- case SDL_KEYDOWN:
- switch(event.key.keysym.sym)
+ Menu::current()->event(event);
+ }
+ else
+ {
+ switch(event.type)
{
- case SDLK_ESCAPE:
- quit = true;
+ case SDL_QUIT:
+ Termination::abort("Received window close", "");
+ break;
+
+ case SDL_KEYDOWN:
+ key = event.key.keysym.sym;
+
+ if(key == SDLK_ESCAPE)
+ on_escape_press();
+ else if(key == SDLK_RETURN || key == keymap.power)
+ enter_level = true;
+ else if(key == SDLK_LEFT || key == keymap.power)
+ tux->set_direction(D_WEST);
+ else if(key == SDLK_RIGHT || key == keymap.right)
+ tux->set_direction(D_EAST);
+ else if(key == SDLK_UP || key == keymap.up ||
+ key == keymap.jump)
+ // there might be ppl that use jump as up key
+ tux->set_direction(D_NORTH);
+ else if(key == SDLK_DOWN || key == keymap.down)
+ tux->set_direction(D_SOUTH);
+ break;
+
+ case SDL_JOYHATMOTION:
+ if(event.jhat.value & SDL_HAT_UP) {
+ tux->set_direction(D_NORTH);
+ } else if(event.jhat.value & SDL_HAT_DOWN) {
+ tux->set_direction(D_SOUTH);
+ } else if(event.jhat.value & SDL_HAT_LEFT) {
+ tux->set_direction(D_WEST);
+ } else if(event.jhat.value & SDL_HAT_RIGHT) {
+ tux->set_direction(D_EAST);
+ }
break;
- case SDLK_LCTRL:
- case SDLK_RETURN:
- enter_level = true;
+
+ case SDL_JOYAXISMOTION:
+ if (event.jaxis.axis == joystick_keymap.x_axis)
+ {
+ if (event.jaxis.value < -joystick_keymap.dead_zone)
+ tux->set_direction(D_WEST);
+ else if (event.jaxis.value > joystick_keymap.dead_zone)
+ tux->set_direction(D_EAST);
+ }
+ else if (event.jaxis.axis == joystick_keymap.y_axis)
+ {
+ if (event.jaxis.value > joystick_keymap.dead_zone)
+ tux->set_direction(D_SOUTH);
+ else if (event.jaxis.value < -joystick_keymap.dead_zone)
+ tux->set_direction(D_NORTH);
+ }
break;
+
+ case SDL_JOYBUTTONDOWN:
+ if (event.jbutton.button == joystick_keymap.b_button)
+ enter_level = true;
+ else if (event.jbutton.button == joystick_keymap.start_button)
+ on_escape_press();
+ break;
+
default:
break;
}
- break;
}
}
-
- Uint8 *keystate = SDL_GetKeyState(NULL);
-
- input_direction = NONE;
-
- if (keystate[SDLK_LEFT])
- input_direction = WEST;
- else if (keystate[SDLK_RIGHT])
- input_direction = EAST;
- else if (keystate[SDLK_UP])
- input_direction = NORTH;
- else if (keystate[SDLK_DOWN])
- input_direction = SOUTH;
}
-Point
-WorldMap::get_next_tile(Point pos, Direction direction)
+Vector
+WorldMap::get_next_tile(Vector pos, Direction direction)
{
switch(direction)
{
- case WEST:
+ case D_WEST:
pos.x -= 1;
break;
- case EAST:
+ case D_EAST:
pos.x += 1;
break;
- case NORTH:
+ case D_NORTH:
pos.y -= 1;
break;
- case SOUTH:
+ case D_SOUTH:
pos.y += 1;
break;
- case NONE:
+ case D_NONE:
break;
}
return pos;
}
bool
-WorldMap::path_ok(Direction direction, Point old_pos, Point* new_pos)
+WorldMap::path_ok(Direction direction, Vector old_pos, Vector* new_pos)
{
*new_pos = get_next_tile(old_pos, direction);
{ // New position is outsite the tilemap
return false;
}
+ else if(at(*new_pos)->one_way != BOTH_WAYS)
+ {
+std::cerr << "one way only\n";
+ if((at(*new_pos)->one_way == NORTH_SOUTH_WAY && direction != D_SOUTH) ||
+ (at(*new_pos)->one_way == SOUTH_NORTH_WAY && direction != D_NORTH) ||
+ (at(*new_pos)->one_way == EAST_WEST_WAY && direction != D_WEST) ||
+ (at(*new_pos)->one_way == WEST_EAST_WAY && direction != D_EAST))
+ return false;
+ return true;
+ }
else
{ // Check if we the tile allows us to go to new_pos
switch(direction)
{
- case WEST:
+ case D_WEST:
return (at(old_pos)->west && at(*new_pos)->east);
- case EAST:
+ case D_EAST:
return (at(old_pos)->east && at(*new_pos)->west);
- case NORTH:
+ case D_NORTH:
return (at(old_pos)->north && at(*new_pos)->south);
- case SOUTH:
+ case D_SOUTH:
return (at(old_pos)->south && at(*new_pos)->north);
- case NONE:
+ case D_NONE:
assert(!"path_ok() can't work if direction is NONE");
}
return false;
}
void
-WorldMap::update()
+WorldMap::update(float delta)
{
- float speed = 4.5;
+ if(!frame_timer.check())
+ {
+ frame_timer.start(25);
+ global_frame_counter++;
+ }
- if (enter_level && !tux_moving)
+ if (enter_level && !tux->is_moving())
{
- for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
+ /* Check special tile action */
+ SpecialTile* special_tile = at_special_tile();
+ if(special_tile)
+ {
+ if (special_tile->teleport_dest != Vector(-1,-1))
+ {
+ // TODO: an animation, camera scrolling or a fading would be a nice touch
+ SoundManager::get()->play_sound(IDToSound(SND_WARP));
+ tux->back_direction = D_NONE;
+ tux->set_tile_pos(special_tile->teleport_dest);
+ SDL_Delay(1000);
+ }
+ }
+
+ /* Check level action */
+ bool level_finished = true;
+ Level* level = at_level();
+ if (!level)
{
- if (i->x == tux_tile_pos.x &&
- i->y == tux_tile_pos.y)
+ std::cout << "No level to enter at: "
+ << tux->get_tile_pos().x << ", " << tux->get_tile_pos().y << std::endl;
+ return;
+ }
+
+
+ if (level->pos == tux->get_tile_pos())
{
- std::cout << "Enter the current level: " << i->name << std::endl;;
- halt_music();
- gameloop(const_cast<char*>((DATA_PREFIX "levels/default/" + i->name).c_str()),
- 1, ST_GL_LOAD_LEVEL_FILE);
- play_music(song, 1);
- break;
+ PlayerStatus old_player_status = player_status;
+
+ std::cout << "Enter the current level: " << level->name << std::endl;
+ // do a shriking fade to the level
+ shrink_fade(Vector((level->pos.x*32 + 16 + offset.x),(level->pos.y*32 + 16
+ + offset.y)), 500);
+ GameSession session(level->name,
+ ST_GL_LOAD_LEVEL_FILE, level->vertical_flip,
+ &level->statistics);
+
+ switch (session.run())
+ {
+ case GameSession::ES_LEVEL_FINISHED:
+ {
+ level_finished = true;
+ bool old_level_state = level->solved;
+ level->solved = true;
+
+ // deal with statistics
+ level->statistics.merge(global_stats);
+ calculate_total_stats();
+
+ if (session.get_current_sector()->player->got_power !=
+ session.get_current_sector()->player->NONE_POWER)
+ player_status.bonus = PlayerStatus::FLOWER_BONUS;
+ else if (session.get_current_sector()->player->size == BIG)
+ player_status.bonus = PlayerStatus::GROWUP_BONUS;
+ else
+ player_status.bonus = PlayerStatus::NO_BONUS;
+
+ if (old_level_state != level->solved && level->auto_path)
+ { // Try to detect the next direction to which we should walk
+ // FIXME: Mostly a hack
+ Direction dir = D_NONE;
+
+ Tile* tile = at(tux->get_tile_pos());
+
+ if (tile->north && tux->back_direction != D_NORTH)
+ dir = D_NORTH;
+ else if (tile->south && tux->back_direction != D_SOUTH)
+ dir = D_SOUTH;
+ else if (tile->east && tux->back_direction != D_EAST)
+ dir = D_EAST;
+ else if (tile->west && tux->back_direction != D_WEST)
+ dir = D_WEST;
+
+ if (dir != D_NONE)
+ {
+ tux->set_direction(dir);
+ //tux->update(delta);
+ }
+
+ std::cout << "Walk to dir: " << dir << std::endl;
+ }
+ }
+
+ break;
+ case GameSession::ES_LEVEL_ABORT:
+ level_finished = false;
+ /* In case the player's abort the level, keep it using the old
+ status. But the minimum lives and no bonus. */
+ player_status.distros = old_player_status.distros;
+ player_status.lives = std::min(old_player_status.lives, player_status.lives);
+ player_status.bonus = player_status.NO_BONUS;
+
+ break;
+ case GameSession::ES_GAME_OVER:
+ {
+ level_finished = false;
+ /* draw an end screen */
+ /* TODO: in the future, this should make a dialog a la SuperMario, asking
+ if the player wants to restart the world map with no score and from
+ level 1 */
+ char str[80];
+
+ DrawingContext context;
+ context.draw_gradient(Color (200,240,220), Color(200,200,220),
+ LAYER_BACKGROUND0);
+
+ context.draw_text(blue_text, _("GAMEOVER"),
+ Vector(screen->w/2, 200), CENTER_ALLIGN, LAYER_FOREGROUND1);
+
+ sprintf(str, _("COINS: %d"), player_status.distros);
+ context.draw_text(gold_text, str,
+ Vector(screen->w/2, screen->w - 32), CENTER_ALLIGN, LAYER_FOREGROUND1);
+
+ total_stats.draw_message_info(context, _("Total Statistics"));
+
+ context.do_drawing();
+
+ SDL_Event event;
+ wait_for_event(event,2000,6000,true);
+
+ quit = true;
+ player_status.reset();
+ break;
+ }
+ case GameSession::ES_NONE:
+ assert(false);
+ // Should never be reached
+ break;
+ }
+
+ SoundManager::get()->play_music(song);
+ Menu::set_current(0);
+ if (!savegame_file.empty())
+ savegame(savegame_file);
}
+ /* The porpose of the next checking is that if the player lost
+ the level (in case there is one), don't show anything */
+ if(level_finished)
+ {
+ if (!level->extro_filename.empty())
+ {
+ // Display a text file
+ display_text_file(level->extro_filename, SCROLL_SPEED_MESSAGE, white_big_text , white_text, white_small_text, blue_text );
+ }
+
+ if (!level->next_worldmap.empty())
+ {
+ // Load given worldmap
+ loadmap(level->next_worldmap);
+ }
+ if (level->quit_worldmap)
+ quit = true;
}
}
else
{
- if (!tux_moving)
+ tux->action(delta);
+// tux->set_direction(input_direction);
+ }
+
+ Menu* menu = Menu::current();
+ if(menu)
+ {
+ menu->action();
+
+ if(menu == worldmap_menu)
{
- if (input_direction == NONE)
+ switch (worldmap_menu->check())
{
- tux_offset = 0;
- tux_direction = NONE;
- }
- else
- {
- Point next_tile;
- if (path_ok(input_direction, tux_tile_pos, &next_tile))
- {
- tux_tile_pos = next_tile;
- tux_moving = true;
- tux_direction = input_direction;
- }
- else
- { // Stop
- tux_offset = 0;
- tux_direction = NONE;
- }
+ case MNID_RETURNWORLDMAP: // Return to game
+ break;
+ case MNID_QUITWORLDMAP: // Quit Worldmap
+ quit = true;
+ break;
}
}
- else
+ else if(menu == options_menu)
{
- tux_offset += speed;
-
- if (tux_offset > 32)
- {
- tux_offset -= 32;
-
- if (at(tux_tile_pos)->stop)
- {
- tux_direction = NONE;
- tux_moving = false;
- }
- else
- {
- Point next_tile;
- if (path_ok(tux_direction, tux_tile_pos, &next_tile))
- {
- tux_tile_pos = next_tile;
- }
- else
- {
- puts("Tilemap data is buggy");
- tux_direction = NONE;
- tux_moving = false;
- tux_offset = 0;
- }
- }
- }
+ process_options_menu();
}
}
}
Tile*
-WorldMap::at(Point p)
+WorldMap::at(Vector p)
{
assert(p.x >= 0
&& p.x < width
&& p.y >= 0
&& p.y < height);
- return TileManager::instance()->get(tilemap[width * p.y + p.x]);
+
+ int x = int(p.x);
+ int y = int(p.y);
+ return tile_manager->get(tilemap[width * y + x]);
}
+WorldMap::Level*
+WorldMap::at_level()
+{
+ for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
+ {
+ if (i->pos == tux->get_tile_pos())
+ return &*i;
+ }
+
+ return 0;
+}
+
+WorldMap::SpecialTile*
+WorldMap::at_special_tile()
+{
+ for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
+ {
+ if (i->pos == tux->get_tile_pos())
+ return &*i;
+ }
+
+ return 0;
+}
+
+
void
-WorldMap::draw()
+WorldMap::draw(DrawingContext& context, const Vector& offset)
{
for(int y = 0; y < height; ++y)
for(int x = 0; x < width; ++x)
{
- Tile* tile = at(Point(x, y));
- texture_draw(&tile->sprite, x*32, y*32, NO_UPDATE);
+ Tile* tile = at(Vector(x, y));
+ tile->draw(context, Vector(x*32 + offset.x, y*32 + offset.y));
}
-
- float x = tux_tile_pos.x * 32;
- float y = tux_tile_pos.y * 32;
- switch(tux_direction)
+ for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
{
- case WEST:
- x -= tux_offset - 32;
- break;
- case EAST:
- x += tux_offset - 32;
- break;
- case NORTH:
- y -= tux_offset - 32;
- break;
- case SOUTH:
- y += tux_offset - 32;
- break;
- case NONE:
- break;
+ if (i->solved)
+ context.draw_surface(leveldot_green,
+ Vector(i->pos.x*32 + offset.x, i->pos.y*32 + offset.y), LAYER_TILES+1);
+ else
+ context.draw_surface(leveldot_red,
+ Vector(i->pos.x*32 + offset.x, i->pos.y*32 + offset.y), LAYER_TILES+1);
}
- for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
+ for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
+ {
+ if(i->invisible)
+ continue;
+
+ if (i->teleport_dest != Vector(-1, -1))
+ context.draw_surface(teleporterdot,
+ Vector(i->pos.x*32 + offset.x, i->pos.y*32 + offset.y), LAYER_TILES+1);
+
+ else if (!i->map_message.empty() && !i->passive_message)
+ context.draw_surface(messagedot,
+ Vector(i->pos.x*32 + offset.x, i->pos.y*32 + offset.y), LAYER_TILES+1);
+ }
+
+ tux->draw(context, offset);
+ draw_status(context);
+}
+
+void
+WorldMap::draw_status(DrawingContext& context)
+{
+ char str[80];
+ sprintf(str, " %d", total_stats.get_points(SCORE_STAT));
+
+ context.draw_text(white_text, _("SCORE"), Vector(0, 0), LEFT_ALLIGN, LAYER_FOREGROUND1);
+ context.draw_text(gold_text, str, Vector(96, 0), LEFT_ALLIGN, LAYER_FOREGROUND1);
+
+ sprintf(str, "%d", player_status.distros);
+ context.draw_text(white_text, _("COINS"), Vector(screen->w/2 - 16*5, 0),
+ LEFT_ALLIGN, LAYER_FOREGROUND1);
+ context.draw_text(gold_text, str, Vector(screen->w/2 + (16*5)/2, 0),
+ LEFT_ALLIGN, LAYER_FOREGROUND1);
+
+ if (player_status.lives >= 5)
{
- texture_draw(&level_sprite, i->x*32, i->y*32, NO_UPDATE);
+ sprintf(str, "%dx", player_status.lives);
+ context.draw_text(gold_text, str,
+ Vector(screen->w - gold_text->get_text_width(str) - tux_life->w, 0),
+ LEFT_ALLIGN, LAYER_FOREGROUND1);
+ context.draw_surface(tux_life, Vector(screen->w -
+ gold_text->get_text_width("9"), 0), LEFT_ALLIGN, LAYER_FOREGROUND1);
}
+ else
+ {
+ for(int i= 0; i < player_status.lives; ++i)
+ context.draw_surface(tux_life,
+ Vector(screen->w - tux_life->w*4 + (tux_life->w*i), 0),
+ LAYER_FOREGROUND1);
+ }
+ context.draw_text(white_text, _("LIVES"),
+ Vector(screen->w - white_text->get_text_width(_("LIVES")) - white_text->get_text_width(" 99"), 0),
+ LEFT_ALLIGN, LAYER_FOREGROUND1);
- texture_draw(&tux_sprite, (int)x, (int)y, NO_UPDATE);
- flipscreen();
+ if (!tux->is_moving())
+ {
+ for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
+ {
+ if (i->pos == tux->get_tile_pos())
+ {
+ if(i->title == "")
+ get_level_title(*i);
+
+ context.draw_text(white_text, i->title,
+ Vector(screen->w/2,
+ screen->h - white_text->get_height() - 30),
+ CENTER_ALLIGN, LAYER_FOREGROUND1);
+
+ i->statistics.draw_worldmap_info(context);
+ break;
+ }
+ }
+ for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
+ {
+ if (i->pos == tux->get_tile_pos())
+ {
+ /* Display an in-map message in the map, if any as been selected */
+ if(!i->map_message.empty() && !i->passive_message)
+ context.draw_text(gold_text, i->map_message,
+ Vector(screen->w/2,
+ screen->h - white_text->get_height() - 60),
+ CENTER_ALLIGN, LAYER_FOREGROUND1);
+ break;
+ }
+ }
+ }
+ /* Display a passive message in the map, if needed */
+ if(passive_message_timer.check())
+ context.draw_text(gold_text, passive_message,
+ Vector(screen->w/2, screen->h - white_text->get_height() - 60),
+ CENTER_ALLIGN, LAYER_FOREGROUND1);
}
void
WorldMap::display()
{
+ Menu::set_current(0);
+
quit = false;
- song = load_song(const_cast<char*>((DATA_PREFIX "/music/" + music).c_str()));
- play_music(song, 1);
+ song = SoundManager::get()->load_music(datadir + "/music/" + music);
+ SoundManager::get()->play_music(song);
+
+ FrameRate frame_rate(10);
+ frame_rate.set_frame_limit(false);
+
+ frame_rate.start();
+
+ DrawingContext context;
+ while(!quit)
+ {
+ float delta = frame_rate.get();
+
+ delta *= 1.3f;
+
+ if (delta > 10.0f)
+ delta = .3f;
+
+ frame_rate.update();
+
+ Vector tux_pos = tux->get_pos();
+ if (1)
+ {
+ offset.x = -tux_pos.x + screen->w/2;
+ offset.y = -tux_pos.y + screen->h/2;
+
+ if (offset.x > 0) offset.x = 0;
+ if (offset.y > 0) offset.y = 0;
- while(!quit) {
- draw();
- get_input();
- update();
- SDL_Delay(20);
- }
+ if (offset.x < screen->w - width*32) offset.x = screen->w - width*32;
+ if (offset.y < screen->h - height*32) offset.y = screen->h - height*32;
+ }
- free_music(song);
+ draw(context, offset);
+ get_input();
+ update(delta);
+
+ if(Menu::current())
+ {
+ Menu::current()->draw(context);
+ mouse_cursor->draw(context);
+ }
+
+ context.do_drawing();
+
+ SDL_Delay(20);
+ }
}
-} // namespace WorldMapNS
+void
+WorldMap::savegame(const std::string& filename)
+{
+ if(filename == "")
+ return;
+
+ std::cout << "savegame: " << filename << std::endl;
+
+ std::ofstream file(filename.c_str(), std::ios::out);
+ LispWriter* writer = new LispWriter(file);
+
+ int nb_solved_levels = 0, total_levels = 0;
+ for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
+ {
+ ++total_levels;
+ if (i->solved)
+ ++nb_solved_levels;
+ }
+ char nb_solved_levels_str[80], total_levels_str[80];
+ sprintf(nb_solved_levels_str, "%d", nb_solved_levels);
+ sprintf(total_levels_str, "%d", total_levels);
+
+ writer->write_comment("Worldmap save file");
+
+ writer->start_list("supertux-savegame");
+
+ writer->write_int("version", 1);
+ writer->write_string("title", std::string(name + " - " + nb_solved_levels_str + "/" + total_levels_str));
+ writer->write_string("map", map_filename);
+ writer->write_int("lives", player_status.lives);
+ writer->write_int("distros", player_status.lives);
+ writer->write_int("max-score-multiplier", player_status.max_score_multiplier);
+
+ writer->start_list("tux");
-void worldmap_run()
+ writer->write_float("x", tux->get_tile_pos().x);
+ writer->write_float("y", tux->get_tile_pos().y);
+ writer->write_string("back", direction_to_string(tux->back_direction));
+ writer->write_string("bonus", bonus_to_string(player_status.bonus));
+
+ writer->end_list("tux");
+
+ writer->start_list("levels");
+
+ for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
+ {
+ if (i->solved)
+ {
+ writer->start_list("level");
+
+ writer->write_string("name", i->name);
+ writer->write_bool("solved", true);
+ i->statistics.write(*writer);
+
+ writer->end_list("level");
+ }
+ }
+
+ writer->end_list("levels");
+
+ writer->end_list("supertux-savegame");
+}
+
+void
+WorldMap::loadgame(const std::string& filename)
{
- WorldMapNS::WorldMap worldmap;
+ std::cout << "loadgame: " << filename << std::endl;
+ savegame_file = filename;
+
+ if (access(filename.c_str(), F_OK) != 0)
+ {
+ load_map();
+
+ player_status.reset();
+
+ return;
+ }
- worldmap.display();
+ lisp_object_t* savegame = lisp_read_from_file(filename);
+ if (!savegame)
+ {
+ std::cout << "WorldMap:loadgame: File not found: " << filename << std::endl;
+ load_map();
+ return;
+ }
+
+ lisp_object_t* cur = savegame;
+
+ if (strcmp(lisp_symbol(lisp_car(cur)), "supertux-savegame") != 0)
+ {
+ load_map();
+ return;
+ }
+
+ cur = lisp_cdr(cur);
+ LispReader reader(cur);
+
+ /* Get the Map filename and then load it before setting level settings */
+ std::string cur_map_filename = map_filename;
+ reader.read_string("map", map_filename);
+// if(cur_map_filename != map_filename)
+ load_map();
+
+ reader.read_int("lives", player_status.lives);
+ reader.read_int("distros", player_status.distros);
+ reader.read_int("max-score-multiplier", player_status.max_score_multiplier);
+
+ if (player_status.lives < 0)
+ player_status.lives = START_LIVES;
+
+ lisp_object_t* tux_cur = 0;
+ if (reader.read_lisp("tux", tux_cur))
+ {
+ Vector p;
+ std::string back_str = "none";
+ std::string bonus_str = "none";
+
+ LispReader tux_reader(tux_cur);
+ tux_reader.read_float("x", p.x);
+ tux_reader.read_float("y", p.y);
+ tux_reader.read_string("back", back_str);
+ tux_reader.read_string("bonus", bonus_str);
+
+ player_status.bonus = string_to_bonus(bonus_str);
+ tux->back_direction = string_to_direction(back_str);
+ tux->set_tile_pos(p);
+ }
+
+ lisp_object_t* level_cur = 0;
+ if (reader.read_lisp("levels", level_cur))
+ {
+ while(level_cur)
+ {
+ lisp_object_t* sym = lisp_car(lisp_car(level_cur));
+ lisp_object_t* data = lisp_cdr(lisp_car(level_cur));
+
+ if (strcmp(lisp_symbol(sym), "level") == 0)
+ {
+ std::string name;
+ bool solved = false;
+
+ LispReader level_reader(data);
+ level_reader.read_string("name", name);
+ level_reader.read_bool("solved", solved);
+
+ for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
+ {
+ if (name == i->name)
+ {
+ i->solved = solved;
+ i->statistics.parse(level_reader);
+ break;
+ }
+ }
+ }
+
+ level_cur = lisp_cdr(level_cur);
+ }
+ }
+
+ lisp_free(savegame);
+
+ calculate_total_stats();
+}
+
+void
+WorldMap::loadmap(const std::string& filename)
+{
+ savegame_file = "";
+ map_filename = filename;
+ load_map();
}
-/* EOF */
+} // namespace WorldMapNS
+
+/* Local Variables: */
+/* mode:c++ */
+/* End: */
+