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lazily load tile images to speedup startup times
[supertux.git]
/
src
/
worldmap.cpp
diff --git
a/src/worldmap.cpp
b/src/worldmap.cpp
index
974c75c
..
299fff5
100644
(file)
--- a/
src/worldmap.cpp
+++ b/
src/worldmap.cpp
@@
-865,8
+865,7
@@
WorldMap::update(float delta)
+ offset.y)), 500);
GameSession session(
get_resource_filename(std::string("levels/" + level->name)),
- ST_GL_LOAD_LEVEL_FILE, level->vertical_flip,
- &level->statistics);
+ ST_GL_LOAD_LEVEL_FILE, &level->statistics);
switch (session.run())
{