#include <stdexcept>
#include <sstream>
#include <unistd.h>
-
-#include "gettext.h"
-#include "video/surface.h"
-#include "video/screen.h"
-#include "video/drawing_context.h"
-#include "sprite/sprite_manager.h"
-#include "audio/sound_manager.h"
-#include "lisp/parser.h"
-#include "lisp/lisp.h"
-#include "lisp/list_iterator.h"
-#include "lisp/writer.h"
-#include "game_session.h"
-#include "sector.h"
-#include "worldmap.h"
-#include "resources.h"
-#include "misc.h"
-#include "player_status.h"
-#include "textscroller.h"
-#include "main.h"
-#include "file_system.h"
-#include "gui/menu.h"
-#include "gui/mousecursor.h"
-#include "control/joystickkeyboardcontroller.h"
+#include <physfs.h>
+
+#include "gettext.hpp"
+#include "video/surface.hpp"
+#include "video/screen.hpp"
+#include "video/drawing_context.hpp"
+#include "sprite/sprite_manager.hpp"
+#include "audio/sound_manager.hpp"
+#include "lisp/parser.hpp"
+#include "lisp/lisp.hpp"
+#include "lisp/list_iterator.hpp"
+#include "lisp/writer.hpp"
+#include "game_session.hpp"
+#include "sector.hpp"
+#include "worldmap.hpp"
+#include "resources.hpp"
+#include "misc.hpp"
+#include "player_status.hpp"
+#include "textscroller.hpp"
+#include "main.hpp"
+#include "spawn_point.hpp"
+#include "file_system.hpp"
+#include "gui/menu.hpp"
+#include "gui/mousecursor.hpp"
+#include "control/joystickkeyboardcontroller.hpp"
+#include "object/background.hpp"
+#include "object/tilemap.hpp"
+#include "scripting/script_interpreter.hpp"
+#include "exceptions.hpp"
Menu* worldmap_menu = 0;
Tux::Tux(WorldMap* worldmap_)
: worldmap(worldmap_)
{
- tux_sprite = sprite_manager->create("worldmaptux");
+ tux_sprite = sprite_manager->create("images/worldmap/common/tux.sprite");
offset = 0;
moving = false;
- tile_pos.x = worldmap->get_start_x();
- tile_pos.y = worldmap->get_start_y();
direction = D_NONE;
input_direction = D_NONE;
}
void
Tux::draw(DrawingContext& context)
{
- switch (player_status.bonus) {
+ switch (player_status->bonus) {
case GROWUP_BONUS:
- tux_sprite->set_action("large");
+ tux_sprite->set_action(moving ? "large-walking" : "large-stop");
break;
case FIRE_BONUS:
- tux_sprite->set_action("fire");
+ tux_sprite->set_action(moving ? "fire-walking" : "fire-stop");
break;
case NO_BONUS:
- tux_sprite->set_action("small");
+ tux_sprite->set_action(moving ? "small-walking" : "small-stop");
break;
default:
-#ifdef DBEUG
+#ifdef DEBUG
std::cerr << "Bonus type not handled in worldmap.\n";
#endif
- tux_sprite->set_action("large");
+ tux_sprite->set_action("large-stop");
break;
}
break;
}
- return Vector((int)x, (int)y);
+ return Vector(x, y);
}
void
//---------------------------------------------------------------------------
WorldMap::WorldMap()
+ : tux(0), solids(0)
{
tile_manager = new TileManager("images/worldmap.strf");
- width = 20;
- height = 15;
-
- start_x = 4;
- start_y = 5;
-
tux = new Tux(this);
-
- leveldot_green = new Surface(datadir + "/images/tiles/worldmap/leveldot_green.png", true);
- leveldot_red = new Surface(datadir + "/images/tiles/worldmap/leveldot_red.png", true);
- messagedot = new Surface(datadir + "/images/tiles/worldmap/messagedot.png", true);
- teleporterdot = new Surface(datadir + "/images/tiles/worldmap/teleporterdot.png", true);
+ add_object(tux);
+
+ messagedot = new Surface("images/worldmap/common/messagedot.png");
+ teleporterdot = new Surface("images/worldmap/common/teleporterdot.png");
name = "<no title>";
- music = "salcon.mod";
+ music = "music/salcon.ogg";
intro_displayed = false;
total_stats.reset();
WorldMap::~WorldMap()
{
- delete tux;
+ clear_objects();
+ for(SpawnPoints::iterator i = spawn_points.begin();
+ i != spawn_points.end(); ++i) {
+ delete *i;
+ }
+ for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) {
+ Level& level = *i;
+ delete level.sprite;
+ }
+
delete tile_manager;
- delete leveldot_green;
- delete leveldot_red;
delete messagedot;
delete teleporterdot;
}
+void
+WorldMap::add_object(GameObject* object)
+{
+ TileMap* tilemap = dynamic_cast<TileMap*> (object);
+ if(tilemap != 0 && tilemap->is_solid()) {
+ solids = tilemap;
+ }
+
+ game_objects.push_back(object);
+}
+
+void
+WorldMap::clear_objects()
+{
+ for(GameObjects::iterator i = game_objects.begin();
+ i != game_objects.end(); ++i)
+ delete *i;
+ game_objects.clear();
+ solids = 0;
+ tux = new Tux(this);
+ add_object(tux);
+}
+
// Don't forget to set map_filename before calling this
void
WorldMap::load_map()
try {
lisp::Parser parser;
- std::string filename = get_resource_filename(map_filename);
- std::auto_ptr<lisp::Lisp> root (parser.parse(filename));
+ std::auto_ptr<lisp::Lisp> root (parser.parse(map_filename));
const lisp::Lisp* lisp = root->get_lisp("supertux-worldmap");
if(!lisp)
- throw new std::runtime_error("file isn't a supertux-worldmap file.");
+ throw std::runtime_error("file isn't a supertux-worldmap file.");
+ clear_objects();
lisp::ListIterator iter(lisp);
while(iter.next()) {
if(iter.item() == "tilemap") {
- if(tilemap.size() > 0)
- throw new std::runtime_error("multiple tilemaps specified");
-
- const lisp::Lisp* tilemap_lisp = iter.lisp();
- tilemap_lisp->get("width", width);
- tilemap_lisp->get("height", height);
- tilemap_lisp->get_vector("tiles", tilemap);
+ add_object(new TileMap(*(iter.lisp()), tile_manager));
+ } else if(iter.item() == "background") {
+ add_object(new Background(*(iter.lisp())));
} else if(iter.item() == "properties") {
const lisp::Lisp* props = iter.lisp();
props->get("name", name);
props->get("music", music);
- props->get("intro-filename", intro_filename);
- props->get("start_pos_x", start_x);
- props->get("start_pos_y", start_y);
+ } else if(iter.item() == "intro-script") {
+ iter.value()->get(intro_script);
+ } else if(iter.item() == "spawnpoint") {
+ SpawnPoint* sp = new SpawnPoint(iter.lisp());
+ spawn_points.push_back(sp);
} else if(iter.item() == "level") {
parse_level_tile(iter.lisp());
} else if(iter.item() == "special-tile") {
std::cerr << "Unknown token '" << iter.item() << "' in worldmap.\n";
}
}
+ if(solids == 0)
+ throw std::runtime_error("No solid tilemap specified");
+
+ // search for main spawnpoint
+ for(SpawnPoints::iterator i = spawn_points.begin();
+ i != spawn_points.end(); ++i) {
+ SpawnPoint* sp = *i;
+ if(sp->name == "main") {
+ Vector p = sp->pos;
+ tux->set_tile_pos(p);
+ break;
+ }
+ }
- delete tux;
- tux = new Tux(this);
} catch(std::exception& e) {
std::stringstream msg;
msg << "Problem when parsing worldmap '" << map_filename << "': " <<
level.south = true;
level.west = true;
- level_lisp->get("extro-filename", level.extro_filename);
+ std::string sprite = "images/worldmap/common/leveldot.sprite";
+ level_lisp->get("sprite", sprite);
+ level.sprite = sprite_manager->create(sprite);
+
+ level_lisp->get("extro-script", level.extro_script);
level_lisp->get("next-worldmap", level.next_worldmap);
level.quit_worldmap = false;
level_lisp->get("quit-worldmap", level.quit_worldmap);
level_lisp->get("name", level.name);
+
+ if (!PHYSFS_exists((levels_path + level.name).c_str()))
+ {
+ // Do we want to bail out instead...? We might get messages from modders
+ // who can't make their levels run because they're too dumb to watch
+ // their terminals...
+ std::cerr << "Error: level file '" << level.name
+ << "' does not exist and will not be added to the worldmap." << std::endl;
+ return;
+ }
+
level_lisp->get("x", level.pos.x);
level_lisp->get("y", level.pos.y);
try {
lisp::Parser parser;
- std::auto_ptr<lisp::Lisp> root (
- parser.parse(get_resource_filename(levels_path + level.name)));
+ std::auto_ptr<lisp::Lisp> root (parser.parse(levels_path + level.name));
const lisp::Lisp* level_lisp = root->get_lisp("supertux-level");
if(!level_lisp)
Menu::current()->event(event);
main_controller->process_event(event);
if(event.type == SDL_QUIT)
- throw std::runtime_error("Received window close");
+ throw graceful_shutdown();
}
}
{
*new_pos = get_next_tile(old_pos, direction);
- if (!(new_pos->x >= 0 && new_pos->x < width
- && new_pos->y >= 0 && new_pos->y < height))
+ if (!(new_pos->x >= 0 && new_pos->x < solids->get_width()
+ && new_pos->y >= 0 && new_pos->y < solids->get_height()))
{ // New position is outsite the tilemap
return false;
}
return;
}
+ // update GameObjects
+ for(GameObjects::iterator i = game_objects.begin();
+ i != game_objects.end(); ++i) {
+ GameObject* object = *i;
+ object->update(delta);
+ }
+ // remove old GameObjects
+ for(GameObjects::iterator i = game_objects.begin();
+ i != game_objects.end(); ) {
+ GameObject* object = *i;
+ if(!object->is_valid()) {
+ delete object;
+ i = game_objects.erase(i);
+ } else {
+ ++i;
+ }
+ }
+
bool enter_level = false;
if(main_controller->pressed(Controller::ACTION)
|| main_controller->pressed(Controller::JUMP)
if (special_tile->teleport_dest != Vector(-1,-1))
{
// TODO: an animation, camera scrolling or a fading would be a nice touch
- sound_manager->play_sound("warp");
+ sound_manager->play("sounds/warp.wav");
tux->back_direction = D_NONE;
tux->set_tile_pos(special_tile->teleport_dest);
SDL_Delay(1000);
if (level->pos == tux->get_tile_pos())
{
- PlayerStatus old_player_status = player_status;
+ sound_manager->stop_music();
+ PlayerStatus old_player_status;
+ old_player_status = *player_status;
// do a shriking fade to the level
shrink_fade(Vector((level->pos.x*32 + 16 + offset.x),
(level->pos.y*32 + 16 + offset.y)), 500);
- GameSession session(get_resource_filename(levels_path + level->name),
+ GameSession session(levels_path + level->name,
ST_GL_LOAD_LEVEL_FILE, &level->statistics);
switch (session.run())
level_finished = true;
bool old_level_state = level->solved;
level->solved = true;
+ level->sprite->set_action("solved");
// deal with statistics
level->statistics.merge(global_stats);
if (dir != D_NONE)
{
tux->set_direction(dir);
- //tux->update(delta);
}
}
}
level_finished = false;
/* In case the player's abort the level, keep it using the old
status. But the minimum lives and no bonus. */
- player_status.coins = old_player_status.coins;
- player_status.lives = std::min(old_player_status.lives, player_status.lives);
- player_status.bonus = NO_BONUS;
+ player_status->coins = old_player_status.coins;
+ player_status->lives = std::min(old_player_status.lives, player_status->lives);
+ player_status->bonus = NO_BONUS;
break;
case GameSession::ES_GAME_OVER:
context.draw_text(blue_text, _("GAMEOVER"),
Vector(SCREEN_WIDTH/2, 200), CENTER_ALLIGN, LAYER_FOREGROUND1);
- sprintf(str, _("COINS: %d"), player_status.coins);
+ sprintf(str, _("COINS: %d"), player_status->coins);
context.draw_text(gold_text, str,
Vector(SCREEN_WIDTH/2, SCREEN_WIDTH - 32), CENTER_ALLIGN,
LAYER_FOREGROUND1);
wait_for_event(2.0, 6.0);
quit = true;
- player_status.reset();
+ player_status->reset();
break;
}
case GameSession::ES_NONE:
break;
}
- sound_manager->play_music(song);
+ sound_manager->play_music(music);
Menu::set_current(0);
if (!savegame_file.empty())
savegame(savegame_file);
/* The porpose of the next checking is that if the player lost
the level (in case there is one), don't show anything */
if(level_finished) {
- if (!level->extro_filename.empty()) {
- // Display a text file
- std::string filename = levels_path + level->extro_filename;
- display_text_file(filename);
+ if (level->extro_script != "") {
+ try {
+ std::auto_ptr<ScriptInterpreter> interpreter
+ (new ScriptInterpreter(levels_path));
+ std::istringstream in(level->extro_script);
+ interpreter->run_script(in, "level-extro-script");
+ add_object(interpreter.release());
+ } catch(std::exception& e) {
+ std::cerr << "Couldn't run level-extro-script:" << e.what() << "\n";
+ }
}
if (!level->next_worldmap.empty())
}
else
{
- tux->update(delta);
// tux->set_direction(input_direction);
}
}
const Tile*
WorldMap::at(Vector p)
{
- assert(p.x >= 0
- && p.x < width
- && p.y >= 0
- && p.y < height);
-
- int x = int(p.x);
- int y = int(p.y);
- return tile_manager->get(tilemap[width * y + x]);
+ return solids->get_tile((int) p.x, (int) p.y);
}
WorldMap::Level*
void
WorldMap::draw(DrawingContext& context)
{
- for(int y = 0; y < height; ++y)
- for(int x = 0; x < width; ++x)
- {
- const Tile* tile = at(Vector(x, y));
- tile->draw(context, Vector(x*32, y*32), LAYER_TILES);
- }
-
+ for(GameObjects::iterator i = game_objects.begin();
+ i != game_objects.end(); ++i) {
+ GameObject* object = *i;
+ object->draw(context);
+ }
+
for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
{
- if (i->solved)
- context.draw_surface(leveldot_green,
- Vector(i->pos.x*32, i->pos.y*32), LAYER_TILES+1);
- else
- context.draw_surface(leveldot_red,
- Vector(i->pos.x*32, i->pos.y*32), LAYER_TILES+1);
+ const Level& level = *i;
+ level.sprite->draw(context, level.pos*32 + Vector(16, 16), LAYER_TILES+1);
}
for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
Vector(i->pos.x*32, i->pos.y*32), LAYER_TILES+1);
}
- tux->draw(context);
draw_status(context);
}
{
context.push_transform();
context.set_translation(Vector(0, 0));
-
- char str[80];
- sprintf(str, " %d", total_stats.get_points(SCORE_STAT));
-
- context.draw_text(white_text, _("SCORE"), Vector(0, 0), LEFT_ALLIGN, LAYER_FOREGROUND1);
- context.draw_text(gold_text, str, Vector(96, 0), LEFT_ALLIGN, LAYER_FOREGROUND1);
-
- sprintf(str, "%d", player_status.coins);
- context.draw_text(white_text, _("COINS"), Vector(SCREEN_WIDTH/2 - 16*5, 0),
- LEFT_ALLIGN, LAYER_FOREGROUND1);
- context.draw_text(gold_text, str, Vector(SCREEN_WIDTH/2 + (16*5)/2, 0),
- LEFT_ALLIGN, LAYER_FOREGROUND1);
-
- if (player_status.lives >= 5)
- {
- sprintf(str, "%dx", player_status.lives);
- context.draw_text(gold_text, str,
- Vector(SCREEN_WIDTH - gold_text->get_text_width(str) - tux_life->w, 0),
- LEFT_ALLIGN, LAYER_FOREGROUND1);
- context.draw_surface(tux_life, Vector(SCREEN_WIDTH -
- gold_text->get_text_width("9"), 0), LAYER_FOREGROUND1);
- }
- else
- {
- for(int i= 0; i < player_status.lives; ++i)
- context.draw_surface(tux_life,
- Vector(SCREEN_WIDTH - tux_life->w*4 + (tux_life->w*i), 0),
- LAYER_FOREGROUND1);
- }
- context.draw_text(white_text, _("LIVES"),
- Vector(SCREEN_WIDTH - white_text->get_text_width(_("LIVES")) - white_text->get_text_width(" 99"), 0),
- LEFT_ALLIGN, LAYER_FOREGROUND1);
+
+ player_status->draw(context);
if (!tux->is_moving())
{
}
}
/* Display a passive message in the map, if needed */
- if(passive_message_timer.check())
+ if(passive_message_timer.started())
context.draw_text(gold_text, passive_message,
Vector(SCREEN_WIDTH/2, SCREEN_HEIGHT - white_text->get_height() - 60),
CENTER_ALLIGN, LAYER_FOREGROUND1);
quit = false;
- song = sound_manager->load_music(datadir + "/music/" + music);
- sound_manager->play_music(song);
-
- if(!intro_displayed && intro_filename != "") {
- std::string filename = levels_path + intro_filename;
- display_text_file(filename);
+ sound_manager->play_music(music);
+
+ if(!intro_displayed && intro_script != "") {
+ try {
+ std::auto_ptr<ScriptInterpreter> interpreter
+ (new ScriptInterpreter(levels_path));
+ std::istringstream in(intro_script);
+ interpreter->run_script(in, "worldmap-intro-script");
+ add_object(interpreter.release());
+ } catch(std::exception& e) {
+ std::cerr << "Couldn't execute worldmap-intro-script: "
+ << e.what() << "\n";
+ }
+
intro_displayed = true;
}
while(!quit) {
Uint32 ticks = SDL_GetTicks();
float elapsed_time = float(ticks - lastticks) / 1000;
- global_time += elapsed_time;
+ game_time += elapsed_time;
lastticks = ticks;
- // 40 fps minimum
+ // 40 fps minimum // TODO use same code as in GameSession here
if(elapsed_time > .025)
elapsed_time = .025;
Vector tux_pos = tux->get_pos();
-
- offset.x = -tux_pos.x + SCREEN_WIDTH/2;
- offset.y = -tux_pos.y + SCREEN_HEIGHT/2;
+ offset.x = tux_pos.x - SCREEN_WIDTH/2;
+ offset.y = tux_pos.y - SCREEN_HEIGHT/2;
- if (offset.x > 0) offset.x = 0;
- if (offset.y > 0) offset.y = 0;
+ if (offset.x < 0)
+ offset.x = 0;
+ if (offset.y < 0)
+ offset.y = 0;
+
+ if (offset.x > solids->get_width()*32 - SCREEN_WIDTH)
+ offset.x = solids->get_width()*32 - SCREEN_WIDTH;
+ if (offset.y > solids->get_height()*32 - SCREEN_HEIGHT)
+ offset.y = solids->get_height()*32 - SCREEN_HEIGHT;
- if (offset.x < SCREEN_WIDTH - width*32) offset.x = SCREEN_WIDTH - width*32;
- if (offset.y < SCREEN_HEIGHT - height*32) offset.y = SCREEN_HEIGHT - height*32;
-
context.push_transform();
- context.set_translation(-offset);
+ context.set_translation(offset);
draw(context);
context.pop_transform();
get_input();
update(elapsed_time);
+ sound_manager->update();
if(Menu::current()) {
Menu::current()->draw(context);
- mouse_cursor->draw(context);
}
context.do_drawing();
if(filename == "")
return;
- std::ofstream file(filename.c_str(), std::ios::out);
- lisp::Writer writer(file);
+ std::string dir = FileSystem::dirname(filename);
+ if(PHYSFS_exists(dir.c_str()) == 0 && PHYSFS_mkdir(dir.c_str()) != 0) {
+ std::ostringstream msg;
+ msg << "Couldn't create directory '" << dir << "' for savegame:"
+ << PHYSFS_getLastError();
+ throw std::runtime_error(msg.str());
+ }
+ if(!PHYSFS_isDirectory(dir.c_str())) {
+ std::ostringstream msg;
+ msg << "'" << dir << "' is not a directory.";
+ throw std::runtime_error(msg.str());
+ }
+
+ lisp::Writer writer(filename);
int nb_solved_levels = 0, total_levels = 0;
for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) {
writer.write_float("x", tux->get_tile_pos().x);
writer.write_float("y", tux->get_tile_pos().y);
writer.write_string("back", direction_to_string(tux->back_direction));
- player_status.write(writer);
+ player_status->write(writer);
writer.write_string("back", direction_to_string(tux->back_direction));
writer.end_list("tux");
{
std::cout << "loadgame: " << filename << std::endl;
savegame_file = filename;
-
- try {
- lisp::Parser parser;
- std::auto_ptr<lisp::Lisp> root (parser.parse(filename));
- const lisp::Lisp* savegame = root->get_lisp("supertux-savegame");
- if(!savegame)
- throw std::runtime_error("File is not a supertux-savegame file.");
-
- /* Get the Map filename and then load it before setting level settings */
- std::string cur_map_filename = map_filename;
- savegame->get("map", map_filename);
- load_map();
-
- savegame->get("intro-displayed", intro_displayed);
- savegame->get("lives", player_status.lives);
- savegame->get("coins", player_status.coins);
- savegame->get("max-score-multiplier", player_status.max_score_multiplier);
- if (player_status.lives < 0)
- player_status.reset();
-
- const lisp::Lisp* tux_lisp = savegame->get_lisp("tux");
- if(tux)
- {
- Vector p;
- std::string back_str = "none";
+ if (PHYSFS_exists(filename.c_str())) // savegame exists
+ {
+ try {
+ lisp::Parser parser;
+
+ std::auto_ptr<lisp::Lisp> root (parser.parse(filename));
+
+ const lisp::Lisp* savegame = root->get_lisp("supertux-savegame");
+ if(!savegame)
+ throw std::runtime_error("File is not a supertux-savegame file.");
+
+ /* Get the Map filename and then load it before setting level settings */
+ std::string cur_map_filename = map_filename;
+ savegame->get("map", map_filename);
+ load_map();
+
+ savegame->get("intro-displayed", intro_displayed);
+ savegame->get("lives", player_status->lives);
+ savegame->get("coins", player_status->coins);
+ savegame->get("max-score-multiplier", player_status->max_score_multiplier);
+ if (player_status->lives < 0)
+ player_status->reset();
+
+ const lisp::Lisp* tux_lisp = savegame->get_lisp("tux");
+ if(tux)
+ {
+ Vector p;
+ std::string back_str = "none";
- tux_lisp->get("x", p.x);
- tux_lisp->get("y", p.y);
- tux_lisp->get("back", back_str);
- player_status.read(*tux_lisp);
+ tux_lisp->get("x", p.x);
+ tux_lisp->get("y", p.y);
+ tux_lisp->get("back", back_str);
+ player_status->read(*tux_lisp);
- tux->back_direction = string_to_direction(back_str);
- tux->set_tile_pos(p);
- }
+ tux->back_direction = string_to_direction(back_str);
+ tux->set_tile_pos(p);
+ }
- const lisp::Lisp* levels_lisp = savegame->get_lisp("levels");
- if(levels_lisp) {
- lisp::ListIterator iter(levels_lisp);
- while(iter.next()) {
- if(iter.item() == "level") {
- std::string name;
- bool solved = false;
+ const lisp::Lisp* levels_lisp = savegame->get_lisp("levels");
+ if(levels_lisp) {
+ lisp::ListIterator iter(levels_lisp);
+ while(iter.next()) {
+ if(iter.item() == "level") {
+ std::string name;
+ bool solved = false;
- const lisp::Lisp* level = iter.lisp();
- level->get("name", name);
- level->get("solved", solved);
+ const lisp::Lisp* level = iter.lisp();
+ level->get("name", name);
+ level->get("solved", solved);
- for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
- {
- if (name == i->name)
+ for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
{
- i->solved = solved;
- i->statistics.parse(*level);
- break;
+ if (name == i->name)
+ {
+ i->solved = solved;
+ i->sprite->set_action(solved ? "solved" : "default");
+ i->statistics.parse(*level);
+ break;
+ }
}
+ } else {
+ std::cerr << "Unknown token '" << iter.item()
+ << "' in levels block in worldmap.\n";
}
- } else {
- std::cerr << "Unknown token '" << iter.item()
- << "' in levels block in worldmap.\n";
}
}
+ } catch(std::exception& e) {
+ std::cerr << "Problem loading game '" << filename << "': " << e.what()
+ << "\n";
+ load_map();
+ player_status->reset();
}
- } catch(std::exception& e) {
- std::cerr << "Problem loading game '" << filename << "': " << e.what()
- << "\n";
- load_map();
- player_status.reset();
+ }
+ else
+ {
+ load_map();
+ player_status->reset();
}
calculate_total_stats();