Made Mr_Tree graphic smaller, from 99 to 85 pixels.
[supertux.git] / src / worldmap.cpp
index c4e3d29..2896d64 100644 (file)
 #include <stdexcept>
 #include <sstream>
 #include <unistd.h>
-
-#include "gettext.h"
-#include "video/surface.h"
-#include "video/screen.h"
-#include "video/drawing_context.h"
-#include "sprite/sprite_manager.h"
-#include "audio/sound_manager.h"
-#include "lisp/parser.h"
-#include "lisp/lisp.h"
-#include "lisp/list_iterator.h"
-#include "lisp/writer.h"
-#include "game_session.h"
-#include "sector.h"
-#include "worldmap.h"
-#include "resources.h"
-#include "misc.h"
-#include "player_status.h"
-#include "textscroller.h"
-#include "main.h"
-#include "spawn_point.h"
-#include "file_system.h"
-#include "gui/menu.h"
-#include "gui/mousecursor.h"
-#include "control/joystickkeyboardcontroller.h"
-#include "object/background.h"
-#include "object/tilemap.h"
-#include "scripting/script_interpreter.h"
+#include <physfs.h>
+
+#include "gettext.hpp"
+#include "video/surface.hpp"
+#include "video/screen.hpp"
+#include "video/drawing_context.hpp"
+#include "sprite/sprite_manager.hpp"
+#include "audio/sound_manager.hpp"
+#include "lisp/parser.hpp"
+#include "lisp/lisp.hpp"
+#include "lisp/list_iterator.hpp"
+#include "lisp/writer.hpp"
+#include "game_session.hpp"
+#include "sector.hpp"
+#include "worldmap.hpp"
+#include "resources.hpp"
+#include "misc.hpp"
+#include "player_status.hpp"
+#include "textscroller.hpp"
+#include "main.hpp"
+#include "spawn_point.hpp"
+#include "file_system.hpp"
+#include "gui/menu.hpp"
+#include "gui/mousecursor.hpp"
+#include "control/joystickkeyboardcontroller.hpp"
+#include "object/background.hpp"
+#include "object/tilemap.hpp"
+#include "scripting/script_interpreter.hpp"
+#include "exceptions.hpp"
 
 Menu* worldmap_menu  = 0;
 
@@ -116,7 +118,7 @@ string_to_direction(const std::string& directory)
 Tux::Tux(WorldMap* worldmap_)
   : worldmap(worldmap_)
 {
-  tux_sprite = sprite_manager->create("worldmaptux");
+  tux_sprite = sprite_manager->create("images/worldmap/common/tux.sprite");
   
   offset = 0;
   moving = false;
@@ -132,21 +134,21 @@ Tux::~Tux()
 void
 Tux::draw(DrawingContext& context)
 {
-  switch (player_status.bonus) {
+  switch (player_status->bonus) {
     case GROWUP_BONUS:
-      tux_sprite->set_action("large");
+      tux_sprite->set_action(moving ? "large-walking" : "large-stop");
       break;
     case FIRE_BONUS:
-      tux_sprite->set_action("fire");
+      tux_sprite->set_action(moving ? "fire-walking" : "fire-stop");
       break;
     case NO_BONUS:
-      tux_sprite->set_action("small");
+      tux_sprite->set_action(moving ? "small-walking" : "small-stop");
       break;
     default:
-#ifdef DBEUG
+#ifdef DEBUG
       std::cerr << "Bonus type not handled in worldmap.\n";
 #endif
-      tux_sprite->set_action("large");
+      tux_sprite->set_action("large-stop");
       break;
   }
 
@@ -352,13 +354,11 @@ WorldMap::WorldMap()
   tux = new Tux(this);
   add_object(tux);
     
-  leveldot_green= new Surface("images/tiles/worldmap/leveldot_green.png", true);
-  leveldot_red = new Surface("images/tiles/worldmap/leveldot_red.png", true);
-  messagedot = new Surface("images/tiles/worldmap/messagedot.png", true);
-  teleporterdot = new Surface("images/tiles/worldmap/teleporterdot.png", true);
+  messagedot = new Surface("images/worldmap/common/messagedot.png");
+  teleporterdot = new Surface("images/worldmap/common/teleporterdot.png");
 
   name = "<no title>";
-  music = "salcon.mod";
+  music = "music/salcon.ogg";
   intro_displayed = false;
 
   total_stats.reset();
@@ -371,11 +371,13 @@ WorldMap::~WorldMap()
       i != spawn_points.end(); ++i) {
     delete *i;
   }
-    
+  for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) {
+    Level& level = *i;
+    delete level.sprite;
+  }
+  
   delete tile_manager;
 
-  delete leveldot_green;
-  delete leveldot_red;
   delete messagedot;
   delete teleporterdot;
 }
@@ -516,6 +518,10 @@ WorldMap::parse_level_tile(const lisp::Lisp* level_lisp)
   level.south = true;
   level.west  = true;
 
+  std::string sprite = "images/worldmap/common/leveldot.sprite";
+  level_lisp->get("sprite", sprite);
+  level.sprite = sprite_manager->create(sprite);
+
   level_lisp->get("extro-script", level.extro_script);
   level_lisp->get("next-worldmap", level.next_worldmap);
 
@@ -523,6 +529,17 @@ WorldMap::parse_level_tile(const lisp::Lisp* level_lisp)
   level_lisp->get("quit-worldmap", level.quit_worldmap);
 
   level_lisp->get("name", level.name);
+  
+  if (!PHYSFS_exists((levels_path + level.name).c_str()))
+  {
+       // Do we want to bail out instead...? We might get messages from modders
+       // who can't make their levels run because they're too dumb to watch
+       // their terminals...
+    std::cerr << "Error: level file '" << level.name
+      << "' does not exist and will not be added to the worldmap." << std::endl;
+    return;
+  }
+
   level_lisp->get("x", level.pos.x);
   level_lisp->get("y", level.pos.y);
 
@@ -591,7 +608,7 @@ WorldMap::get_input()
       Menu::current()->event(event);
     main_controller->process_event(event);
     if(event.type == SDL_QUIT)
-      throw std::runtime_error("Received window close");
+      throw graceful_shutdown();
   }
 }
 
@@ -713,7 +730,7 @@ WorldMap::update(float delta)
         if (special_tile->teleport_dest != Vector(-1,-1))
           {
           // TODO: an animation, camera scrolling or a fading would be a nice touch
-          sound_manager->play_sound("warp");
+          sound_manager->play("sounds/warp.wav");
           tux->back_direction = D_NONE;
           tux->set_tile_pos(special_tile->teleport_dest);
           SDL_Delay(1000);
@@ -734,7 +751,9 @@ WorldMap::update(float delta)
 
       if (level->pos == tux->get_tile_pos())
         {
-          PlayerStatus old_player_status = player_status;
+          sound_manager->stop_music();
+          PlayerStatus old_player_status;
+          old_player_status = *player_status;
 
           // do a shriking fade to the level
           shrink_fade(Vector((level->pos.x*32 + 16 + offset.x),
@@ -749,6 +768,7 @@ WorldMap::update(float delta)
                 level_finished = true;
                 bool old_level_state = level->solved;
                 level->solved = true;
+                level->sprite->set_action("solved");
 
                 // deal with statistics
                 level->statistics.merge(global_stats);
@@ -786,9 +806,9 @@ WorldMap::update(float delta)
               level_finished = false;
               /* In case the player's abort the level, keep it using the old
                   status. But the minimum lives and no bonus. */
-              player_status.coins = old_player_status.coins;
-              player_status.lives = std::min(old_player_status.lives, player_status.lives);
-              player_status.bonus = NO_BONUS;
+              player_status->coins = old_player_status.coins;
+              player_status->lives = std::min(old_player_status.lives, player_status->lives);
+              player_status->bonus = NO_BONUS;
 
               break;
             case GameSession::ES_GAME_OVER:
@@ -807,7 +827,7 @@ WorldMap::update(float delta)
               context.draw_text(blue_text, _("GAMEOVER"), 
                   Vector(SCREEN_WIDTH/2, 200), CENTER_ALLIGN, LAYER_FOREGROUND1);
 
-              sprintf(str, _("COINS: %d"), player_status.coins);
+              sprintf(str, _("COINS: %d"), player_status->coins);
               context.draw_text(gold_text, str,
                   Vector(SCREEN_WIDTH/2, SCREEN_WIDTH - 32), CENTER_ALLIGN,
                   LAYER_FOREGROUND1);
@@ -819,7 +839,7 @@ WorldMap::update(float delta)
               wait_for_event(2.0, 6.0);
 
               quit = true;
-              player_status.reset();
+              player_status->reset();
               break;
               }
             case GameSession::ES_NONE:
@@ -828,7 +848,7 @@ WorldMap::update(float delta)
               break;
             }
 
-          sound_manager->play_music(song);
+          sound_manager->play_music(music);
           Menu::set_current(0);
           if (!savegame_file.empty())
             savegame(savegame_file);
@@ -904,12 +924,8 @@ WorldMap::draw(DrawingContext& context)
   
   for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
     {
-      if (i->solved)
-        context.draw_surface(leveldot_green,
-            Vector(i->pos.x*32, i->pos.y*32), LAYER_TILES+1);
-      else
-        context.draw_surface(leveldot_red,
-            Vector(i->pos.x*32, i->pos.y*32), LAYER_TILES+1);
+      const Level& level = *i;
+      level.sprite->draw(context, level.pos*32 + Vector(16, 16), LAYER_TILES+1);
     }
 
   for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
@@ -935,7 +951,7 @@ WorldMap::draw_status(DrawingContext& context)
   context.push_transform();
   context.set_translation(Vector(0, 0));
  
-  player_status.draw(context);
+  player_status->draw(context);
 
   if (!tux->is_moving())
     {
@@ -985,8 +1001,7 @@ WorldMap::display()
 
   quit = false;
 
-  song = sound_manager->load_music("music/" + music);
-  sound_manager->play_music(song);
+  sound_manager->play_music(music);
 
   if(!intro_displayed && intro_script != "") {
     try {
@@ -1008,7 +1023,7 @@ WorldMap::display()
   while(!quit) {
     Uint32 ticks = SDL_GetTicks();
     float elapsed_time = float(ticks - lastticks) / 1000;
-    global_time += elapsed_time;
+    game_time += elapsed_time;
     lastticks = ticks;
     
     // 40 fps minimum // TODO use same code as in GameSession here
@@ -1035,6 +1050,7 @@ WorldMap::display()
     context.pop_transform();
     get_input();
     update(elapsed_time);
+    sound_manager->update();
       
     if(Menu::current()) {
       Menu::current()->draw(context);
@@ -1050,6 +1066,19 @@ WorldMap::savegame(const std::string& filename)
   if(filename == "")
     return;
 
+  std::string dir = FileSystem::dirname(filename);
+  if(PHYSFS_exists(dir.c_str()) == 0 && PHYSFS_mkdir(dir.c_str()) != 0) {
+    std::ostringstream msg;
+    msg << "Couldn't create directory '" << dir << "' for savegame:"
+        << PHYSFS_getLastError();
+    throw std::runtime_error(msg.str());
+  }
+  if(!PHYSFS_isDirectory(dir.c_str())) {
+    std::ostringstream msg;
+    msg << "'" << dir << "' is not a directory.";
+    throw std::runtime_error(msg.str());
+  }
+  
   lisp::Writer writer(filename);
 
   int nb_solved_levels = 0, total_levels = 0;
@@ -1077,7 +1106,7 @@ WorldMap::savegame(const std::string& filename)
   writer.write_float("x", tux->get_tile_pos().x);
   writer.write_float("y", tux->get_tile_pos().y);
   writer.write_string("back", direction_to_string(tux->back_direction));
-  player_status.write(writer);
+  player_status->write(writer);
   writer.write_string("back", direction_to_string(tux->back_direction));
 
   writer.end_list("tux");
@@ -1108,74 +1137,84 @@ WorldMap::loadgame(const std::string& filename)
 {
   std::cout << "loadgame: " << filename << std::endl;
   savegame_file = filename;
-
-  try {
-    lisp::Parser parser;
-    std::auto_ptr<lisp::Lisp> root (parser.parse(filename));
   
-    const lisp::Lisp* savegame = root->get_lisp("supertux-savegame");
-    if(!savegame)
-      throw std::runtime_error("File is not a supertux-savegame file.");
-
-    /* Get the Map filename and then load it before setting level settings */
-    std::string cur_map_filename = map_filename;
-    savegame->get("map", map_filename);
-    load_map(); 
-
-    savegame->get("intro-displayed", intro_displayed);
-    savegame->get("lives", player_status.lives);
-    savegame->get("coins", player_status.coins);
-    savegame->get("max-score-multiplier", player_status.max_score_multiplier);
-    if (player_status.lives < 0)
-      player_status.reset();
-
-    const lisp::Lisp* tux_lisp = savegame->get_lisp("tux");
-    if(tux)
-    {
-      Vector p;
-      std::string back_str = "none";
+  if (PHYSFS_exists(filename.c_str())) // savegame exists
+  {
+    try {
+      lisp::Parser parser;
+      
+      std::auto_ptr<lisp::Lisp> root (parser.parse(filename));
+    
+      const lisp::Lisp* savegame = root->get_lisp("supertux-savegame");
+      if(!savegame)
+        throw std::runtime_error("File is not a supertux-savegame file.");
+
+      /* Get the Map filename and then load it before setting level settings */
+      std::string cur_map_filename = map_filename;
+      savegame->get("map", map_filename);
+      load_map(); 
+
+      savegame->get("intro-displayed", intro_displayed);
+      savegame->get("lives", player_status->lives);
+      savegame->get("coins", player_status->coins);
+      savegame->get("max-score-multiplier", player_status->max_score_multiplier);
+      if (player_status->lives < 0)
+      player_status->reset();
+
+      const lisp::Lisp* tux_lisp = savegame->get_lisp("tux");
+      if(tux)
+      {
+        Vector p;
+        std::string back_str = "none";
 
-      tux_lisp->get("x", p.x);
-      tux_lisp->get("y", p.y);
-      tux_lisp->get("back", back_str);
-      player_status.read(*tux_lisp);
+        tux_lisp->get("x", p.x);
+        tux_lisp->get("y", p.y);
+        tux_lisp->get("back", back_str);
+          player_status->read(*tux_lisp);
       
-      tux->back_direction = string_to_direction(back_str);      
-      tux->set_tile_pos(p);
-    }
+        tux->back_direction = string_to_direction(back_str);      
+        tux->set_tile_pos(p);
+      }
 
-    const lisp::Lisp* levels_lisp = savegame->get_lisp("levels");
-    if(levels_lisp) {
-      lisp::ListIterator iter(levels_lisp);
-      while(iter.next()) {
-        if(iter.item() == "level") {
-          std::string name;
-          bool solved = false;
+      const lisp::Lisp* levels_lisp = savegame->get_lisp("levels");
+      if(levels_lisp) {
+        lisp::ListIterator iter(levels_lisp);
+        while(iter.next()) {
+          if(iter.item() == "level") {
+            std::string name;
+            bool solved = false;
 
-          const lisp::Lisp* level = iter.lisp();
-          level->get("name", name);
-          level->get("solved", solved);
+            const lisp::Lisp* level = iter.lisp();
+            level->get("name", name);
+            level->get("solved", solved);
 
-          for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
-          {
-            if (name == i->name)
+            for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
             {
-              i->solved = solved;
-              i->statistics.parse(*level);
-              break;
+              if (name == i->name)
+              {
+                i->solved = solved;
+                i->sprite->set_action(solved ? "solved" : "default");
+                i->statistics.parse(*level);
+                break;
+              }
             }
+          } else {
+            std::cerr << "Unknown token '" << iter.item() 
+                      << "' in levels block in worldmap.\n";
           }
-        } else {
-          std::cerr << "Unknown token '" << iter.item() 
-                    << "' in levels block in worldmap.\n";
         }
       }
+    } catch(std::exception& e) {
+      std::cerr << "Problem loading game '" << filename << "': " << e.what() 
+                << "\n";
+      load_map();
+      player_status->reset();
     }
-  } catch(std::exception& e) {
-    std::cerr << "Problem loading game '" << filename << "': " << e.what() 
-              << "\n";
-    load_map();
-    player_status.reset();
+  }
+  else
+  {
+       load_map();
+    player_status->reset();
   }
 
   calculate_total_stats();