#include <iostream>
#include <fstream>
#include <vector>
-#include <assert.h>
-#include "globals.h"
-#include "texture.h"
-#include "screen.h"
-#include "lispreader.h"
+#include <cassert>
+#include <unistd.h>
+
+#include "app/globals.h"
+#include "video/surface.h"
+#include "video/screen.h"
+#include "video/drawing_context.h"
+#include "utils/lispreader.h"
+#include "utils/lispwriter.h"
+#include "special/frame_rate.h"
#include "gameloop.h"
-#include "setup.h"
+#include "app/setup.h"
+#include "sector.h"
#include "worldmap.h"
+#include "audio/sound_manager.h"
#include "resources.h"
+#include "app/gettext.h"
+#include "misc.h"
+
+#define map_message_TIME 2800
+
+Menu* worldmap_menu = 0;
namespace WorldMapNS {
{
switch(direction)
{
- case WEST:
- return EAST;
- case EAST:
- return WEST;
- case NORTH:
- return SOUTH;
- case SOUTH:
- return NORTH;
- case NONE:
- return NONE;
+ case D_WEST:
+ return D_EAST;
+ case D_EAST:
+ return D_WEST;
+ case D_NORTH:
+ return D_SOUTH;
+ case D_SOUTH:
+ return D_NORTH;
+ case D_NONE:
+ return D_NONE;
}
- return NONE;
+ return D_NONE;
}
std::string
{
switch(direction)
{
- case WEST:
+ case D_WEST:
return "west";
- case EAST:
+ case D_EAST:
return "east";
- case NORTH:
+ case D_NORTH:
return "north";
- case SOUTH:
+ case D_SOUTH:
return "south";
default:
return "none";
string_to_direction(const std::string& directory)
{
if (directory == "west")
- return WEST;
+ return D_WEST;
else if (directory == "east")
- return EAST;
+ return D_EAST;
else if (directory == "north")
- return NORTH;
+ return D_NORTH;
else if (directory == "south")
- return SOUTH;
+ return D_SOUTH;
else
- return NONE;
+ return D_NONE;
}
TileManager::TileManager()
lisp_object_t* root_obj = lisp_read_from_file(stwt_filename);
if (!root_obj)
- st_abort("Couldn't load file", stwt_filename);
+ Termination::abort("Couldn't load file", stwt_filename);
if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-worldmap-tiles") == 0)
{
if (strcmp(lisp_symbol(lisp_car(element)), "tile") == 0)
{
int id = 0;
- std::string filename = "<invalid>";
Tile* tile = new Tile;
- tile->north = true;
- tile->east = true;
- tile->south = true;
- tile->west = true;
+ tile->north = tile->east = tile->south = tile->west = true;
tile->stop = true;
tile->auto_walk = false;
-
+
LispReader reader(lisp_cdr(element));
- reader.read_int("id", &id);
- reader.read_bool("north", &tile->north);
- reader.read_bool("south", &tile->south);
- reader.read_bool("west", &tile->west);
- reader.read_bool("east", &tile->east);
- reader.read_bool("stop", &tile->stop);
- reader.read_bool("auto-walk", &tile->auto_walk);
- reader.read_string("image", &filename);
-
- tile->sprite = new Surface(
- datadir + "/images/worldmap/" + filename,
- USE_ALPHA);
+ reader.read_int("id", id);
+
+ std::string temp;
+ reader.read_string("possible-directions", temp);
+ if(!temp.empty())
+ {
+ tile->north = tile->east = tile->south = tile->west = false;
+ if(temp.find("north") != std::string::npos)
+ tile->north = true;
+ if(temp.find("south") != std::string::npos)
+ tile->south = true;
+ if(temp.find("east") != std::string::npos)
+ tile->east = true;
+ if(temp.find("west") != std::string::npos)
+ tile->west = true;
+ }
+
+ /* For backward compatibility */
+ reader.read_bool("north", tile->north);
+ reader.read_bool("south", tile->south);
+ reader.read_bool("west", tile->west);
+ reader.read_bool("east", tile->east);
+
+ reader.read_bool("stop", tile->stop);
+ reader.read_bool("auto-walk", tile->auto_walk);
+
+ reader.read_string("one-way", temp);
+ tile->one_way = BOTH_WAYS;
+ if(!temp.empty())
+ {
+ if(temp == "north-south")
+ tile->one_way = NORTH_SOUTH_WAY;
+ else if(temp == "south-north")
+ tile->one_way = SOUTH_NORTH_WAY;
+ else if(temp == "east-west")
+ tile->one_way = EAST_WEST_WAY;
+ else if(temp == "west-east")
+ tile->one_way = WEST_EAST_WAY;
+ }
+
+ std::vector<std::string> filenames;
+ reader.read_string_vector("image", filenames);
+
+ if(filenames.size() == 0)
+ std::cerr << "Warning: no image specified for tile " << id
+ << ".\nIgnoring...\n" << std::endl;
+
+ for(int i = 0; i < filenames.size(); i++)
+ {
+ Surface* image = new Surface(
+ datadir + "/images/worldmap/" + filenames[i], true);
+ tile->images.push_back(image);
+ }
+
+ tile->anim_speed = 25;
+ reader.read_int("anim-speed", tile->anim_speed);
+
if (id >= int(tiles.size()))
tiles.resize(id+1);
Tux::Tux(WorldMap* worldmap_)
: worldmap(worldmap_)
{
- largetux_sprite = new Surface(datadir + "/images/worldmap/tux.png", USE_ALPHA);
- firetux_sprite = new Surface(datadir + "/images/worldmap/firetux.png", USE_ALPHA);
- smalltux_sprite = new Surface(datadir + "/images/worldmap/smalltux.png", USE_ALPHA);
+ largetux_sprite = new Surface(datadir + "/images/worldmap/tux.png", true);
+ firetux_sprite = new Surface(datadir + "/images/worldmap/firetux.png", true);
+ smalltux_sprite = new Surface(datadir + "/images/worldmap/smalltux.png", true);
offset = 0;
moving = false;
- tile_pos.x = 4;
- tile_pos.y = 5;
- direction = NONE;
- input_direction = NONE;
+ tile_pos.x = worldmap->get_start_x();
+ tile_pos.y = worldmap->get_start_y();
+ direction = D_NONE;
+ input_direction = D_NONE;
}
Tux::~Tux()
}
void
-Tux::draw(const Point& offset)
+Tux::draw(DrawingContext& context, const Vector& offset)
{
- Point pos = get_pos();
+ Vector pos = get_pos();
switch (player_status.bonus)
{
case PlayerStatus::GROWUP_BONUS:
- largetux_sprite->draw(pos.x + offset.x,
- pos.y + offset.y - 10);
+ context.draw_surface(largetux_sprite,
+ Vector(pos.x + offset.x, pos.y + offset.y - 10), LAYER_OBJECTS);
break;
case PlayerStatus::FLOWER_BONUS:
- firetux_sprite->draw(pos.x + offset.x,
- pos.y + offset.y - 10);
+ context.draw_surface(firetux_sprite,
+ Vector(pos.x + offset.x, pos.y + offset.y - 10), LAYER_OBJECTS);
break;
case PlayerStatus::NO_BONUS:
- smalltux_sprite->draw(pos.x + offset.x,
- pos.y + offset.y - 10);
+ context.draw_surface(smalltux_sprite,
+ Vector(pos.x + offset.x, pos.y + offset.y - 10), LAYER_OBJECTS);
break;
}
}
-Point
+Vector
Tux::get_pos()
{
float x = tile_pos.x * 32;
switch(direction)
{
- case WEST:
+ case D_WEST:
x -= offset - 32;
break;
- case EAST:
+ case D_EAST:
x += offset - 32;
break;
- case NORTH:
+ case D_NORTH:
y -= offset - 32;
break;
- case SOUTH:
+ case D_SOUTH:
y += offset - 32;
break;
- case NONE:
+ case D_NONE:
break;
}
- return Point((int)x, (int)y);
+ return Vector((int)x, (int)y);
}
void
Tux::stop()
{
offset = 0;
- direction = NONE;
+ direction = D_NONE;
+ input_direction = D_NONE;
moving = false;
}
void
-Tux::update(float delta)
+Tux::set_direction(Direction dir)
+{
+input_direction = dir;
+}
+
+void
+Tux::action(float delta)
{
if (!moving)
{
- if (input_direction != NONE)
+ if (input_direction != D_NONE)
{
WorldMap::Level* level = worldmap->at_level();
// We got a new direction, so lets start walking when possible
- Point next_tile;
+ Vector next_tile;
if ((!level || level->solved)
&& worldmap->path_ok(input_direction, tile_pos, &next_tile))
{
}
else if (input_direction == back_direction)
{
- std::cout << "Back triggered" << std::endl;
moving = true;
direction = input_direction;
tile_pos = worldmap->get_next_tile(tile_pos, direction);
{ // We reached the next tile, so we check what to do now
offset -= 32;
- if (worldmap->at(tile_pos)->stop || worldmap->at_level())
+ WorldMap::SpecialTile* special_tile = worldmap->at_special_tile();
+ if(special_tile && special_tile->passive_message)
+ { // direction and the apply_action_ are opposites, since they "see"
+ // directions in a different way
+ if((direction == D_NORTH && special_tile->apply_action_south) ||
+ (direction == D_SOUTH && special_tile->apply_action_north) ||
+ (direction == D_WEST && special_tile->apply_action_east) ||
+ (direction == D_EAST && special_tile->apply_action_west))
+ {
+ worldmap->passive_message = special_tile->map_message;
+ worldmap->passive_message_timer.start(map_message_TIME);
+ }
+ }
+
+ if (worldmap->at(tile_pos)->stop ||
+ (special_tile && !special_tile->passive_message) ||
+ worldmap->at_level())
{
+ if(special_tile && !special_tile->map_message.empty() &&
+ !special_tile->passive_message)
+ worldmap->passive_message_timer.stop();
stop();
}
else
{
- if (worldmap->at(tile_pos)->auto_walk)
+ if (worldmap->at(tile_pos)->auto_walk || direction != input_direction)
{ // Turn to a new direction
Tile* tile = worldmap->at(tile_pos);
- Direction dir = NONE;
-
- if (tile->north && back_direction != NORTH)
- dir = NORTH;
- else if (tile->south && back_direction != SOUTH)
- dir = SOUTH;
- else if (tile->east && back_direction != EAST)
- dir = EAST;
- else if (tile->west && back_direction != WEST)
- dir = WEST;
-
- if (dir != NONE)
- {
- direction = dir;
+
+ if(direction != input_direction &&
+ ((tile->north && input_direction == D_NORTH) ||
+ (tile->south && input_direction == D_SOUTH) ||
+ (tile->east && input_direction == D_EAST) ||
+ (tile->west && input_direction == D_WEST)))
+ { // player has changed direction during auto-movement
+ direction = input_direction;
+ back_direction = reverse_dir(direction);
+ }
+ else if(direction != input_direction)
+ { // player has changed to impossible tile
back_direction = reverse_dir(direction);
+ stop();
}
else
{
+ Direction dir = D_NONE;
+
+ if (tile->north && back_direction != D_NORTH)
+ dir = D_NORTH;
+ else if (tile->south && back_direction != D_SOUTH)
+ dir = D_SOUTH;
+ else if (tile->east && back_direction != D_EAST)
+ dir = D_EAST;
+ else if (tile->west && back_direction != D_WEST)
+ dir = D_WEST;
+
+ if (dir != D_NONE)
+ {
+ direction = dir;
+ input_direction = direction;
+ back_direction = reverse_dir(direction);
+ }
+ else
+ {
// Should never be reached if tiledata is good
stop();
return;
+ }
}
- }
+ }
// Walk automatically to the next tile
- Point next_tile;
- if (worldmap->path_ok(direction, tile_pos, &next_tile))
+ if(direction != D_NONE)
{
+ Vector next_tile;
+ if (worldmap->path_ok(direction, tile_pos, &next_tile))
+ {
tile_pos = next_tile;
- }
- else
- {
+ }
+ else
+ {
puts("Tilemap data is buggy");
stop();
+ }
}
}
}
Tile::~Tile()
{
- delete sprite;
+ for(std::vector<Surface*>::iterator i = images.begin(); i != images.end(); i++)
+ delete *i;
+}
+
+
+void
+Tile::draw(DrawingContext& context, Vector pos)
+{
+ // same code as from tile_manager.cpp draw_tile()
+
+ if(!images.size())
+ return;
+
+ if(images.size() > 1)
+ {
+ size_t frame
+ = ((global_frame_counter*25) / anim_speed) % images.size();
+
+ context.draw_surface(images[frame], pos, LAYER_TILES);
+ }
+ else if (images.size() == 1)
+ {
+ context.draw_surface(images[0], pos, LAYER_TILES);
+ }
}
//---------------------------------------------------------------------------
WorldMap::WorldMap()
{
tile_manager = new TileManager();
- tux = new Tux(this);
-
+ //tux = new Tux(this);
+
width = 20;
height = 15;
+
+ start_x = 4;
+ start_y = 5;
- level_sprite = new Surface(datadir + "/images/worldmap/levelmarker.png", USE_ALPHA);
- leveldot_green = new Surface(datadir + "/images/worldmap/leveldot_green.png", USE_ALPHA);
- leveldot_red = new Surface(datadir + "/images/worldmap/leveldot_red.png", USE_ALPHA);
+ tux = new Tux(this);
+
+ leveldot_green = new Surface(datadir + "/images/worldmap/leveldot_green.png", true);
+ leveldot_red = new Surface(datadir + "/images/worldmap/leveldot_red.png", true);
+ messagedot = new Surface(datadir + "/images/worldmap/messagedot.png", true);
+ teleporterdot = new Surface(datadir + "/images/worldmap/teleporterdot.png", true);
- input_direction = NONE;
enter_level = false;
- name = "<no file>";
+ name = "<no title>";
music = "SALCON.MOD";
- load_map();
+ global_frame_counter = 0;
+ frame_timer.init(true);
+
+ total_stats.reset();
}
WorldMap::~WorldMap()
delete tux;
delete tile_manager;
- delete level_sprite;
delete leveldot_green;
delete leveldot_red;
+ delete messagedot;
+ delete teleporterdot;
}
+// Don't forget to set map_filename before calling this
void
WorldMap::load_map()
{
- std::string filename = datadir + "/levels/default/worldmap.stwm";
-
- lisp_object_t* root_obj = lisp_read_from_file(filename);
+ lisp_object_t* root_obj = lisp_read_from_file(datadir + "/levels/worldmap/" + map_filename);
if (!root_obj)
- st_abort("Couldn't load file", filename);
-
+ Termination::abort("Couldn't load file", datadir + "/levels/worldmap/" + map_filename);
+
if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-worldmap") == 0)
{
lisp_object_t* cur = lisp_cdr(root_obj);
if (strcmp(lisp_symbol(lisp_car(element)), "tilemap") == 0)
{
LispReader reader(lisp_cdr(element));
- reader.read_int("width", &width);
- reader.read_int("height", &height);
- reader.read_int_vector("data", &tilemap);
+ reader.read_int("width", width);
+ reader.read_int("height", height);
+ reader.read_int_vector("data", tilemap);
}
else if (strcmp(lisp_symbol(lisp_car(element)), "properties") == 0)
{
LispReader reader(lisp_cdr(element));
- reader.read_string("name", &name);
- reader.read_string("music", &music);
+ reader.read_string("name", name, true);
+ reader.read_string("music", music);
+ reader.read_int("start_pos_x", start_x);
+ reader.read_int("start_pos_y", start_y);
}
- else if (strcmp(lisp_symbol(lisp_car(element)), "levels") == 0)
+ else if (strcmp(lisp_symbol(lisp_car(element)), "special-tiles") == 0 ||
+ strcmp(lisp_symbol(lisp_car(element)), "levels") == 0)
{
lisp_object_t* cur = lisp_cdr(element);
while(!lisp_nil_p(cur))
{
lisp_object_t* element = lisp_car(cur);
-
- if (strcmp(lisp_symbol(lisp_car(element)), "level") == 0)
+
+ if (strcmp(lisp_symbol(lisp_car(element)), "special-tile") == 0)
+ {
+ SpecialTile special_tile;
+ LispReader reader(lisp_cdr(element));
+
+ reader.read_float("x", special_tile.pos.x);
+ reader.read_float("y", special_tile.pos.y);
+
+ special_tile.map_message.erase();
+ reader.read_string("map-message", special_tile.map_message);
+ special_tile.passive_message = false;
+ reader.read_bool("passive-message", special_tile.passive_message);
+
+ special_tile.teleport_dest = Vector(-1,-1);
+ reader.read_float("teleport-to-x", special_tile.teleport_dest.x);
+ reader.read_float("teleport-to-y", special_tile.teleport_dest.y);
+
+ special_tile.invisible = false;
+ reader.read_bool("invisible-tile", special_tile.invisible);
+
+ special_tile.apply_action_north = special_tile.apply_action_south =
+ special_tile.apply_action_east = special_tile.apply_action_west =
+ true;
+
+ std::string apply_direction;
+ reader.read_string("apply-to-direction", apply_direction);
+ if(!apply_direction.empty())
+ {
+ special_tile.apply_action_north = special_tile.apply_action_south =
+ special_tile.apply_action_east = special_tile.apply_action_west =
+ false;
+ if(apply_direction.find("north") != std::string::npos)
+ special_tile.apply_action_north = true;
+ if(apply_direction.find("south") != std::string::npos)
+ special_tile.apply_action_south = true;
+ if(apply_direction.find("east") != std::string::npos)
+ special_tile.apply_action_east = true;
+ if(apply_direction.find("west") != std::string::npos)
+ special_tile.apply_action_west = true;
+ }
+
+ special_tiles.push_back(special_tile);
+ }
+
+ else if (strcmp(lisp_symbol(lisp_car(element)), "level") == 0)
{
Level level;
LispReader reader(lisp_cdr(element));
level.south = true;
level.west = true;
- reader.read_string("extro-filename", &level.extro_filename);
- reader.read_string("name", &level.name);
- reader.read_int("x", &level.x);
- reader.read_int("y", &level.y);
+ reader.read_string("extro-filename", level.extro_filename);
+ reader.read_string("next-worldmap", level.next_worldmap);
+
+ level.quit_worldmap = false;
+ reader.read_bool("quit-worldmap", level.quit_worldmap);
- get_level_title(&level); // get level's title
+ reader.read_string("name", level.name, true);
+ reader.read_float("x", level.pos.x);
+ reader.read_float("y", level.pos.y);
+
+ level.auto_path = true;
+ reader.read_bool("auto-path", level.auto_path);
+
+ level.vertical_flip = false;
+ reader.read_bool("vertical-flip", level.vertical_flip);
levels.push_back(level);
}
lisp_free(root_obj);
}
-void WorldMap::get_level_title(Levels::pointer level)
+void WorldMap::get_level_title(Level& level)
{
- /** get level's title */
- level->title = "<no title>";
+ /** get special_tile's title */
+ level.title = "<no title>";
- FILE * fi;
- lisp_object_t* root_obj = 0;
- fi = fopen((datadir + "/levels/" + level->name).c_str(), "r");
- if (fi == NULL)
- {
- perror((datadir + "/levels/" + level->name).c_str());
+ LispReader* reader = LispReader::load(datadir + "/levels/" + level.name, "supertux-level");
+ if(!reader)
+ {
+ std::cerr << "Error: Could not open level file. Ignoring...\n";
return;
- }
-
- lisp_stream_t stream;
- lisp_stream_init_file (&stream, fi);
- root_obj = lisp_read (&stream);
-
- if (root_obj->type == LISP_TYPE_EOF || root_obj->type == LISP_TYPE_PARSE_ERROR)
- {
- printf("World: Parse Error in file %s", level->name.c_str());
- }
-
- if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-level") == 0)
- {
- LispReader reader(lisp_cdr(root_obj));
- reader.read_string("name", &level->title);
- }
+ }
- lisp_free(root_obj);
+ reader->read_string("name", level.title, true);
+ delete reader;
+}
- fclose(fi);
+void WorldMap::calculate_total_stats()
+{
+ total_stats.reset();
+ for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
+ {
+ if (i->solved)
+ {
+ total_stats += i->statistics;
+ }
+ }
}
void
{
// Show or hide the menu
if(!Menu::current())
+ {
Menu::set_current(worldmap_menu);
+ tux->set_direction(D_NONE); // stop tux movement when menu is called
+ }
else
Menu::set_current(0);
}
WorldMap::get_input()
{
enter_level = false;
- input_direction = NONE;
SDL_Event event;
while (SDL_PollEvent(&event))
switch(event.type)
{
case SDL_QUIT:
- st_abort("Received window close", "");
+ Termination::abort("Received window close", "");
break;
case SDL_KEYDOWN:
case SDLK_RETURN:
enter_level = true;
break;
+
+ case SDLK_LEFT:
+ tux->set_direction(D_WEST);
+ break;
+ case SDLK_RIGHT:
+ tux->set_direction(D_EAST);
+ break;
+ case SDLK_UP:
+ tux->set_direction(D_NORTH);
+ break;
+ case SDLK_DOWN:
+ tux->set_direction(D_SOUTH);
+ break;
+
default:
break;
}
break;
+
+ case SDL_JOYHATMOTION:
+ if(event.jhat.value & SDL_HAT_UP) {
+ tux->set_direction(D_NORTH);
+ } else if(event.jhat.value & SDL_HAT_DOWN) {
+ tux->set_direction(D_SOUTH);
+ } else if(event.jhat.value & SDL_HAT_LEFT) {
+ tux->set_direction(D_WEST);
+ } else if(event.jhat.value & SDL_HAT_RIGHT) {
+ tux->set_direction(D_EAST);
+ }
+ break;
case SDL_JOYAXISMOTION:
if (event.jaxis.axis == joystick_keymap.x_axis)
{
if (event.jaxis.value < -joystick_keymap.dead_zone)
- input_direction = WEST;
+ tux->set_direction(D_WEST);
else if (event.jaxis.value > joystick_keymap.dead_zone)
- input_direction = EAST;
+ tux->set_direction(D_EAST);
}
else if (event.jaxis.axis == joystick_keymap.y_axis)
{
if (event.jaxis.value > joystick_keymap.dead_zone)
- input_direction = SOUTH;
+ tux->set_direction(D_SOUTH);
else if (event.jaxis.value < -joystick_keymap.dead_zone)
- input_direction = NORTH;
+ tux->set_direction(D_NORTH);
}
break;
}
}
}
-
- if (!Menu::current())
- {
- Uint8 *keystate = SDL_GetKeyState(NULL);
-
- if (keystate[SDLK_LEFT])
- input_direction = WEST;
- else if (keystate[SDLK_RIGHT])
- input_direction = EAST;
- else if (keystate[SDLK_UP])
- input_direction = NORTH;
- else if (keystate[SDLK_DOWN])
- input_direction = SOUTH;
- }
}
-Point
-WorldMap::get_next_tile(Point pos, Direction direction)
+Vector
+WorldMap::get_next_tile(Vector pos, Direction direction)
{
switch(direction)
{
- case WEST:
+ case D_WEST:
pos.x -= 1;
break;
- case EAST:
+ case D_EAST:
pos.x += 1;
break;
- case NORTH:
+ case D_NORTH:
pos.y -= 1;
break;
- case SOUTH:
+ case D_SOUTH:
pos.y += 1;
break;
- case NONE:
+ case D_NONE:
break;
}
return pos;
}
bool
-WorldMap::path_ok(Direction direction, Point old_pos, Point* new_pos)
+WorldMap::path_ok(Direction direction, Vector old_pos, Vector* new_pos)
{
*new_pos = get_next_tile(old_pos, direction);
{ // New position is outsite the tilemap
return false;
}
+ else if(at(*new_pos)->one_way != BOTH_WAYS)
+ {
+std::cerr << "one way only\n";
+ if((at(*new_pos)->one_way == NORTH_SOUTH_WAY && direction != D_SOUTH) ||
+ (at(*new_pos)->one_way == SOUTH_NORTH_WAY && direction != D_NORTH) ||
+ (at(*new_pos)->one_way == EAST_WEST_WAY && direction != D_WEST) ||
+ (at(*new_pos)->one_way == WEST_EAST_WAY && direction != D_EAST))
+ return false;
+ return true;
+ }
else
{ // Check if we the tile allows us to go to new_pos
switch(direction)
{
- case WEST:
+ case D_WEST:
return (at(old_pos)->west && at(*new_pos)->east);
- case EAST:
+ case D_EAST:
return (at(old_pos)->east && at(*new_pos)->west);
- case NORTH:
+ case D_NORTH:
return (at(old_pos)->north && at(*new_pos)->south);
- case SOUTH:
+ case D_SOUTH:
return (at(old_pos)->south && at(*new_pos)->north);
- case NONE:
+ case D_NONE:
assert(!"path_ok() can't work if direction is NONE");
}
return false;
void
WorldMap::update(float delta)
{
+ if(!frame_timer.check())
+ {
+ frame_timer.start(25);
+ global_frame_counter++;
+ }
+
if (enter_level && !tux->is_moving())
{
+ /* Check special tile action */
+ SpecialTile* special_tile = at_special_tile();
+ if(special_tile)
+ {
+ if (special_tile->teleport_dest != Vector(-1,-1))
+ {
+ // TODO: an animation, camera scrolling or a fading would be a nice touch
+ SoundManager::get()->play_sound(IDToSound(SND_WARP));
+ tux->back_direction = D_NONE;
+ tux->set_tile_pos(special_tile->teleport_dest);
+ SDL_Delay(1000);
+ }
+ }
+
+ /* Check level action */
+ bool level_finished = true;
Level* level = at_level();
- if (level)
+ if (!level)
{
- if (level->x == tux->get_tile_pos().x &&
- level->y == tux->get_tile_pos().y)
+ std::cout << "No level to enter at: "
+ << tux->get_tile_pos().x << ", " << tux->get_tile_pos().y << std::endl;
+ return;
+ }
+
+
+ if (level->pos == tux->get_tile_pos())
{
- std::cout << "Enter the current level: " << level->name << std::endl;;
+ PlayerStatus old_player_status = player_status;
+
+ std::cout << "Enter the current level: " << level->name << std::endl;
+ // do a shriking fade to the level
+ shrink_fade(Vector((level->pos.x*32 + 16 + offset.x),(level->pos.y*32 + 16
+ + offset.y)), 500);
GameSession session(datadir + "/levels/" + level->name,
- 1, ST_GL_LOAD_LEVEL_FILE);
+ ST_GL_LOAD_LEVEL_FILE, level->vertical_flip,
+ &level->statistics);
switch (session.run())
{
- case GameSession::LEVEL_FINISHED:
+ case GameSession::ES_LEVEL_FINISHED:
{
+ level_finished = true;
bool old_level_state = level->solved;
level->solved = true;
- if (session.get_world()->get_tux()->got_coffee)
+ // deal with statistics
+ level->statistics.merge(global_stats);
+ calculate_total_stats();
+
+ if (session.get_current_sector()->player->got_power !=
+ session.get_current_sector()->player->NONE_POWER)
player_status.bonus = PlayerStatus::FLOWER_BONUS;
- else if (session.get_world()->get_tux()->size == BIG)
+ else if (session.get_current_sector()->player->size == BIG)
player_status.bonus = PlayerStatus::GROWUP_BONUS;
else
player_status.bonus = PlayerStatus::NO_BONUS;
- if (old_level_state != level->solved)
+ if (old_level_state != level->solved && level->auto_path)
{ // Try to detect the next direction to which we should walk
// FIXME: Mostly a hack
- Direction dir = NONE;
+ Direction dir = D_NONE;
Tile* tile = at(tux->get_tile_pos());
- if (tile->north && tux->back_direction != NORTH)
- dir = NORTH;
- else if (tile->south && tux->back_direction != SOUTH)
- dir = SOUTH;
- else if (tile->east && tux->back_direction != EAST)
- dir = EAST;
- else if (tile->west && tux->back_direction != WEST)
- dir = WEST;
+ if (tile->north && tux->back_direction != D_NORTH)
+ dir = D_NORTH;
+ else if (tile->south && tux->back_direction != D_SOUTH)
+ dir = D_SOUTH;
+ else if (tile->east && tux->back_direction != D_EAST)
+ dir = D_EAST;
+ else if (tile->west && tux->back_direction != D_WEST)
+ dir = D_WEST;
- if (dir != NONE)
+ if (dir != D_NONE)
{
tux->set_direction(dir);
- tux->update(delta);
+ //tux->update(delta);
}
std::cout << "Walk to dir: " << dir << std::endl;
}
-
- if (!level->extro_filename.empty())
- { // Display final credits and go back to the main menu
- display_text_file(level->extro_filename,
- "/images/background/arctis2.jpg");
- display_text_file("CREDITS",
- "/images/background/oiltux.jpg");
- quit = true;
- }
}
break;
- case GameSession::LEVEL_ABORT:
- // Reseting the player_status might be a worthy
- // consideration, but I don't think we need it
- // 'cause only the bad players will use it to
- // 'cheat' a few items and that isn't necesarry a
- // bad thing (ie. better they continue that way,
- // then stop playing the game all together since it
- // is to hard)
+ case GameSession::ES_LEVEL_ABORT:
+ level_finished = false;
+ /* In case the player's abort the level, keep it using the old
+ status. But the minimum lives and no bonus. */
+ player_status.distros = old_player_status.distros;
+ player_status.lives = std::min(old_player_status.lives, player_status.lives);
+ player_status.bonus = player_status.NO_BONUS;
+
break;
- case GameSession::GAME_OVER:
+ case GameSession::ES_GAME_OVER:
+ {
+ level_finished = false;
+ /* draw an end screen */
+ /* TODO: in the future, this should make a dialog a la SuperMario, asking
+ if the player wants to restart the world map with no score and from
+ level 1 */
+ char str[80];
+
+ DrawingContext context;
+ context.draw_gradient(Color (200,240,220), Color(200,200,220),
+ LAYER_BACKGROUND0);
+
+ context.draw_text(blue_text, _("GAMEOVER"),
+ Vector(screen->w/2, 200), CENTER_ALLIGN, LAYER_FOREGROUND1);
+
+ sprintf(str, _("COINS: %d"), player_status.distros);
+ context.draw_text(gold_text, str,
+ Vector(screen->w/2, screen->w - 32), CENTER_ALLIGN, LAYER_FOREGROUND1);
+
+ total_stats.draw_message_info(context, _("Total Statistics"));
+
+ context.do_drawing();
+
+ SDL_Event event;
+ wait_for_event(event,2000,6000,true);
+
quit = true;
- player_status.bonus = PlayerStatus::NO_BONUS;
+ player_status.reset();
break;
- case GameSession::NONE:
+ }
+ case GameSession::ES_NONE:
+ assert(false);
// Should never be reached
break;
}
- music_manager->play_music(song);
+ SoundManager::get()->play_music(song);
Menu::set_current(0);
if (!savegame_file.empty())
savegame(savegame_file);
- return;
}
- }
- else
+ /* The porpose of the next checking is that if the player lost
+ the level (in case there is one), don't show anything */
+ if(level_finished)
{
- std::cout << "Nothing to enter at: "
- << tux->get_tile_pos().x << ", " << tux->get_tile_pos().y << std::endl;
+ if (!level->extro_filename.empty())
+ {
+ // Display a text file
+ display_text_file(level->extro_filename, SCROLL_SPEED_MESSAGE, white_big_text , white_text, white_small_text, blue_text );
+ }
+
+ if (!level->next_worldmap.empty())
+ {
+ // Load given worldmap
+ loadmap(level->next_worldmap);
+ }
+ if (level->quit_worldmap)
+ quit = true;
}
}
else
{
- tux->set_direction(input_direction);
- tux->update(delta);
+ tux->action(delta);
+// tux->set_direction(input_direction);
}
Menu* menu = Menu::current();
{
case MNID_RETURNWORLDMAP: // Return to game
break;
- case MNID_SAVEGAME:
- if (!savegame_file.empty())
- savegame(savegame_file);
- break;
-
case MNID_QUITWORLDMAP: // Quit Worldmap
quit = true;
break;
}
Tile*
-WorldMap::at(Point p)
+WorldMap::at(Vector p)
{
assert(p.x >= 0
&& p.x < width
&& p.y >= 0
&& p.y < height);
- return tile_manager->get(tilemap[width * p.y + p.x]);
+ int x = int(p.x);
+ int y = int(p.y);
+ return tile_manager->get(tilemap[width * y + x]);
}
WorldMap::Level*
{
for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
{
- if (i->x == tux->get_tile_pos().x &&
- i->y == tux->get_tile_pos().y)
+ if (i->pos == tux->get_tile_pos())
+ return &*i;
+ }
+
+ return 0;
+}
+
+WorldMap::SpecialTile*
+WorldMap::at_special_tile()
+{
+ for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
+ {
+ if (i->pos == tux->get_tile_pos())
return &*i;
}
void
-WorldMap::draw(const Point& offset)
+WorldMap::draw(DrawingContext& context, const Vector& offset)
{
for(int y = 0; y < height; ++y)
for(int x = 0; x < width; ++x)
{
- Tile* tile = at(Point(x, y));
- tile->sprite->draw(x*32 + offset.x,
- y*32 + offset.y);
+ Tile* tile = at(Vector(x, y));
+ tile->draw(context, Vector(x*32 + offset.x, y*32 + offset.y));
}
-
+
for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
{
if (i->solved)
- leveldot_green->draw(i->x*32 + offset.x,
- i->y*32 + offset.y);
+ context.draw_surface(leveldot_green,
+ Vector(i->pos.x*32 + offset.x, i->pos.y*32 + offset.y), LAYER_TILES+1);
else
- leveldot_red->draw(i->x*32 + offset.x,
- i->y*32 + offset.y);
+ context.draw_surface(leveldot_red,
+ Vector(i->pos.x*32 + offset.x, i->pos.y*32 + offset.y), LAYER_TILES+1);
+ }
+
+ for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
+ {
+ if(i->invisible)
+ continue;
+
+ if (i->teleport_dest != Vector(-1, -1))
+ context.draw_surface(teleporterdot,
+ Vector(i->pos.x*32 + offset.x, i->pos.y*32 + offset.y), LAYER_TILES+1);
+
+ else if (!i->map_message.empty() && !i->passive_message)
+ context.draw_surface(messagedot,
+ Vector(i->pos.x*32 + offset.x, i->pos.y*32 + offset.y), LAYER_TILES+1);
}
- tux->draw(offset);
- draw_status();
+ tux->draw(context, offset);
+ draw_status(context);
}
void
-WorldMap::draw_status()
+WorldMap::draw_status(DrawingContext& context)
{
char str[80];
- sprintf(str, "%d", player_status.score);
- white_text->draw("SCORE", 0, 0);
- gold_text->draw(str, 96, 0);
+ sprintf(str, " %d", total_stats.get_points(SCORE_STAT));
+
+ context.draw_text(white_text, _("SCORE"), Vector(0, 0), LEFT_ALLIGN, LAYER_FOREGROUND1);
+ context.draw_text(gold_text, str, Vector(96, 0), LEFT_ALLIGN, LAYER_FOREGROUND1);
sprintf(str, "%d", player_status.distros);
- white_text->draw_align("COINS", 320-64, 0, A_LEFT, A_TOP);
- gold_text->draw_align(str, 320+64, 0, A_RIGHT, A_TOP);
+ context.draw_text(white_text, _("COINS"), Vector(screen->w/2 - 16*5, 0),
+ LEFT_ALLIGN, LAYER_FOREGROUND1);
+ context.draw_text(gold_text, str, Vector(screen->w/2 + (16*5)/2, 0),
+ LEFT_ALLIGN, LAYER_FOREGROUND1);
- white_text->draw("LIVES", 480, 0);
if (player_status.lives >= 5)
{
sprintf(str, "%dx", player_status.lives);
- gold_text->draw(str, 585, 0);
- tux_life->draw(565+(18*3), 0);
+ context.draw_text(gold_text, str,
+ Vector(screen->w - gold_text->get_text_width(str) - tux_life->w, 0),
+ LEFT_ALLIGN, LAYER_FOREGROUND1);
+ context.draw_surface(tux_life, Vector(screen->w -
+ gold_text->get_text_width("9"), 0), LEFT_ALLIGN, LAYER_FOREGROUND1);
}
else
{
for(int i= 0; i < player_status.lives; ++i)
- tux_life->draw(565+(18*i),0);
+ context.draw_surface(tux_life,
+ Vector(screen->w - tux_life->w*4 + (tux_life->w*i), 0),
+ LAYER_FOREGROUND1);
}
+ context.draw_text(white_text, _("LIVES"),
+ Vector(screen->w - white_text->get_text_width(_("LIVES")) - white_text->get_text_width(" 99"), 0),
+ LEFT_ALLIGN, LAYER_FOREGROUND1);
if (!tux->is_moving())
{
for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
{
- if (i->x == tux->get_tile_pos().x &&
- i->y == tux->get_tile_pos().y)
+ if (i->pos == tux->get_tile_pos())
+ {
+ if(i->title == "")
+ get_level_title(*i);
+
+ context.draw_text(white_text, i->title,
+ Vector(screen->w/2, screen->h - white_text->get_height() - 30),
+ CENTER_ALLIGN, LAYER_FOREGROUND1);
+
+ i->statistics.draw_worldmap_info(context);
+ }
+ break;
+ }
+ for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
+ {
+ if (i->pos == tux->get_tile_pos())
{
- white_text->draw_align(i->title.c_str(), screen->w/2, screen->h, A_HMIDDLE, A_BOTTOM);
+ /* Display an in-map message in the map, if any as been selected */
+ if(!i->map_message.empty() && !i->passive_message)
+ context.draw_text(gold_text, i->map_message,
+ Vector(screen->w/2, screen->h - white_text->get_height() - 60),
+ CENTER_ALLIGN, LAYER_FOREGROUND1);
break;
}
}
}
+ /* Display a passive message in the map, if needed */
+ if(passive_message_timer.check())
+ context.draw_text(gold_text, passive_message,
+ Vector(screen->w/2, screen->h - white_text->get_height() - 60),
+ CENTER_ALLIGN, LAYER_FOREGROUND1);
}
void
quit = false;
- song = music_manager->load_music(datadir + "/music/" + music);
- music_manager->play_music(song);
+ song = SoundManager::get()->load_music(datadir + "/music/" + music);
+ SoundManager::get()->play_music(song);
- unsigned int last_update_time;
- unsigned int update_time;
+ FrameRate frame_rate(10);
+ frame_rate.set_frame_limit(false);
- last_update_time = update_time = st_get_ticks();
+ frame_rate.start();
+ DrawingContext context;
while(!quit)
{
- float delta = ((float)(update_time-last_update_time))/100.0;
+ float delta = frame_rate.get();
delta *= 1.3f;
- last_update_time = update_time;
- update_time = st_get_ticks();
+ if (delta > 10.0f)
+ delta = .3f;
+
+ frame_rate.update();
- Point tux_pos = tux->get_pos();
+ Vector tux_pos = tux->get_pos();
if (1)
{
offset.x = -tux_pos.x + screen->w/2;
if (offset.y < screen->h - height*32) offset.y = screen->h - height*32;
}
- draw(offset);
+ draw(context, offset);
get_input();
update(delta);
-
+
if(Menu::current())
{
- Menu::current()->draw();
- mouse_cursor->draw();
+ Menu::current()->draw(context);
+ mouse_cursor->draw(context);
}
- flipscreen();
+
+ context.do_drawing();
SDL_Delay(20);
}
void
WorldMap::savegame(const std::string& filename)
{
+ if(filename == "")
+ return;
+
std::cout << "savegame: " << filename << std::endl;
- std::ofstream out(filename.c_str());
- int nb_solved_levels = 0;
+ std::ofstream file(filename.c_str(), std::ios::out);
+ LispWriter* writer = new LispWriter(file);
+
+ int nb_solved_levels = 0, total_levels = 0;
for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
{
+ ++total_levels;
if (i->solved)
++nb_solved_levels;
}
+ char nb_solved_levels_str[80], total_levels_str[80];
+ sprintf(nb_solved_levels_str, "%d", nb_solved_levels);
+ sprintf(total_levels_str, "%d", total_levels);
+
+ writer->write_comment("Worldmap save file");
+
+ writer->start_list("supertux-savegame");
+
+ writer->write_int("version", 1);
+ writer->write_string("title", std::string(name + " - " + nb_solved_levels_str + "/" + total_levels_str));
+ writer->write_string("map", map_filename);
+ writer->write_int("lives", player_status.lives);
+ writer->write_int("distros", player_status.lives);
+
+ writer->start_list("tux");
+
+ writer->write_float("x", tux->get_tile_pos().x);
+ writer->write_float("y", tux->get_tile_pos().y);
+ writer->write_string("back", direction_to_string(tux->back_direction));
+ writer->write_string("bonus", bonus_to_string(player_status.bonus));
+
+ writer->end_list("tux");
+
+ writer->start_list("levels");
- out << "(supertux-savegame\n"
- << " (version 1)\n"
- << " (title \"Icyisland - " << nb_solved_levels << "/" << levels.size() << "\")\n"
- << " (lives " << player_status.lives << ")\n"
- << " (score " << player_status.score << ")\n"
- << " (distros " << player_status.distros << ")\n"
- << " (tux (x " << tux->get_tile_pos().x << ") (y " << tux->get_tile_pos().y << ")\n"
- << " (back \"" << direction_to_string(tux->back_direction) << "\")\n"
- << " (bonus \"" << bonus_to_string(player_status.bonus) << "\"))\n"
- << " (levels\n";
-
for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
{
if (i->solved)
{
- out << " (level (name \"" << i->name << "\")\n"
- << " (solved #t))\n";
+ writer->start_list("level");
+
+ writer->write_string("name", i->name);
+ writer->write_bool("solved", true);
+ i->statistics.write(*writer);
+
+ writer->end_list("level");
}
}
- out << " )\n"
- << " )\n\n;; EOF ;;" << std::endl;
+ writer->end_list("levels");
+
+ writer->end_list("supertux-savegame");
}
void
savegame_file = filename;
if (access(filename.c_str(), F_OK) != 0)
+ {
+ load_map();
+
+ player_status.reset();
+
return;
+ }
lisp_object_t* savegame = lisp_read_from_file(filename);
if (!savegame)
{
std::cout << "WorldMap:loadgame: File not found: " << filename << std::endl;
+ load_map();
return;
}
lisp_object_t* cur = savegame;
if (strcmp(lisp_symbol(lisp_car(cur)), "supertux-savegame") != 0)
+ {
+ load_map();
return;
+ }
cur = lisp_cdr(cur);
LispReader reader(cur);
- reader.read_int("lives", &player_status.lives);
- reader.read_int("score", &player_status.score);
- reader.read_int("distros", &player_status.distros);
+ /* Get the Map filename and then load it before setting level settings */
+ std::string cur_map_filename = map_filename;
+ reader.read_string("map", map_filename);
+// if(cur_map_filename != map_filename)
+ load_map();
+
+ reader.read_int("lives", player_status.lives);
+ reader.read_int("distros", player_status.distros);
if (player_status.lives < 0)
player_status.lives = START_LIVES;
lisp_object_t* tux_cur = 0;
- if (reader.read_lisp("tux", &tux_cur))
+ if (reader.read_lisp("tux", tux_cur))
{
- Point p;
+ Vector p;
std::string back_str = "none";
std::string bonus_str = "none";
LispReader tux_reader(tux_cur);
- tux_reader.read_int("x", &p.x);
- tux_reader.read_int("y", &p.y);
- tux_reader.read_string("back", &back_str);
- tux_reader.read_string("bonus", &bonus_str);
+ tux_reader.read_float("x", p.x);
+ tux_reader.read_float("y", p.y);
+ tux_reader.read_string("back", back_str);
+ tux_reader.read_string("bonus", bonus_str);
player_status.bonus = string_to_bonus(bonus_str);
tux->back_direction = string_to_direction(back_str);
}
lisp_object_t* level_cur = 0;
- if (reader.read_lisp("levels", &level_cur))
+ if (reader.read_lisp("levels", level_cur))
{
while(level_cur)
{
bool solved = false;
LispReader level_reader(data);
- level_reader.read_string("name", &name);
- level_reader.read_bool("solved", &solved);
+ level_reader.read_string("name", name);
+ level_reader.read_bool("solved", solved);
for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
{
if (name == i->name)
+ {
i->solved = solved;
+ i->statistics.parse(level_reader);
+ break;
+ }
}
}
}
lisp_free(savegame);
+
+ calculate_total_stats();
+}
+
+void
+WorldMap::loadmap(const std::string& filename)
+{
+ savegame_file = "";
+ map_filename = filename;
+ load_map();
}
} // namespace WorldMapNS