bool old_level_state = level->solved;
level->solved = true;
- if (session.get_world()->get_tux()->got_coffee)
+ if (session.get_world()->get_tux()->got_power !=
+ session.get_world()->get_tux()->NONE_POWER)
player_status.bonus = PlayerStatus::FLOWER_BONUS;
else if (session.get_world()->get_tux()->size == BIG)
player_status.bonus = PlayerStatus::GROWUP_BONUS;