// $Id$
//
-// Pingus - A free Lemmings clone
-// Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
+// SuperTux - A Jump'n Run
+// Copyright (C) 2004 Ingo Ruhnke <grumbel@gmx.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#include <iostream>
+#include <fstream>
#include <vector>
#include <assert.h>
+#include <unistd.h>
+#include "globals.h"
#include "texture.h"
#include "screen.h"
#include "lispreader.h"
+#include "gameloop.h"
+#include "setup.h"
#include "worldmap.h"
+#include "resources.h"
namespace WorldMapNS {
-TileManager* TileManager::instance_ = 0;
+Direction reverse_dir(Direction direction)
+{
+ switch(direction)
+ {
+ case D_WEST:
+ return D_EAST;
+ case D_EAST:
+ return D_WEST;
+ case D_NORTH:
+ return D_SOUTH;
+ case D_SOUTH:
+ return D_NORTH;
+ case D_NONE:
+ return D_NONE;
+ }
+ return D_NONE;
+}
+
+std::string
+direction_to_string(Direction direction)
+{
+ switch(direction)
+ {
+ case D_WEST:
+ return "west";
+ case D_EAST:
+ return "east";
+ case D_NORTH:
+ return "north";
+ case D_SOUTH:
+ return "south";
+ default:
+ return "none";
+ }
+}
+
+Direction
+string_to_direction(const std::string& directory)
+{
+ if (directory == "west")
+ return D_WEST;
+ else if (directory == "east")
+ return D_EAST;
+ else if (directory == "north")
+ return D_NORTH;
+ else if (directory == "south")
+ return D_SOUTH;
+ else
+ return D_NONE;
+}
TileManager::TileManager()
{
- lisp_stream_t stream;
- FILE* in = fopen(DATA_PREFIX "images/worldmap/antarctica.scm", "r");
- assert(in);
- lisp_stream_init_file (&stream, in);
- lisp_object_t* root_obj = lisp_read (&stream);
-
+ std::string stwt_filename = datadir + "/images/worldmap/antarctica.stwt";
+ lisp_object_t* root_obj = lisp_read_from_file(stwt_filename);
+
+ if (!root_obj)
+ st_abort("Couldn't load file", stwt_filename);
+
if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-worldmap-tiles") == 0)
{
lisp_object_t* cur = lisp_cdr(root_obj);
tile->south = true;
tile->west = true;
tile->stop = true;
+ tile->auto_walk = false;
LispReader reader(lisp_cdr(element));
reader.read_int("id", &id);
reader.read_bool("west", &tile->west);
reader.read_bool("east", &tile->east);
reader.read_bool("stop", &tile->stop);
+ reader.read_bool("auto-walk", &tile->auto_walk);
reader.read_string("image", &filename);
- texture_load(&tile->sprite,
- const_cast<char*>((std::string(DATA_PREFIX "/images/worldmap/") + filename).c_str()),
+ tile->sprite = new Surface(
+ datadir + "/images/worldmap/" + filename,
USE_ALPHA);
- if (id >= tiles.size())
+ if (id >= int(tiles.size()))
tiles.resize(id+1);
tiles[id] = tile;
{
assert(0);
}
+
+ lisp_free(root_obj);
+}
+
+TileManager::~TileManager()
+{
+ for(std::vector<Tile*>::iterator i = tiles.begin(); i != tiles.end(); ++i)
+ delete *i;
}
Tile*
TileManager::get(int i)
{
- assert(i >=0 && i < tiles.size());
+ assert(i >=0 && i < int(tiles.size()));
return tiles[i];
}
+//---------------------------------------------------------------------------
+
+Tux::Tux(WorldMap* worldmap_)
+ : worldmap(worldmap_)
+{
+ largetux_sprite = new Surface(datadir + "/images/worldmap/tux.png", USE_ALPHA);
+ firetux_sprite = new Surface(datadir + "/images/worldmap/firetux.png", USE_ALPHA);
+ smalltux_sprite = new Surface(datadir + "/images/worldmap/smalltux.png", USE_ALPHA);
+
+ offset = 0;
+ moving = false;
+ tile_pos.x = 4;
+ tile_pos.y = 5;
+ direction = D_NONE;
+ input_direction = D_NONE;
+}
+
+Tux::~Tux()
+{
+ delete smalltux_sprite;
+ delete firetux_sprite;
+ delete largetux_sprite;
+}
+
+void
+Tux::draw(const Point& offset)
+{
+ Point pos = get_pos();
+ switch (player_status.bonus)
+ {
+ case PlayerStatus::GROWUP_BONUS:
+ largetux_sprite->draw(pos.x + offset.x,
+ pos.y + offset.y - 10);
+ break;
+ case PlayerStatus::FLOWER_BONUS:
+ firetux_sprite->draw(pos.x + offset.x,
+ pos.y + offset.y - 10);
+ break;
+ case PlayerStatus::NO_BONUS:
+ smalltux_sprite->draw(pos.x + offset.x,
+ pos.y + offset.y - 10);
+ break;
+ }
+}
+
+
+Point
+Tux::get_pos()
+{
+ float x = tile_pos.x * 32;
+ float y = tile_pos.y * 32;
+
+ switch(direction)
+ {
+ case D_WEST:
+ x -= offset - 32;
+ break;
+ case D_EAST:
+ x += offset - 32;
+ break;
+ case D_NORTH:
+ y -= offset - 32;
+ break;
+ case D_SOUTH:
+ y += offset - 32;
+ break;
+ case D_NONE:
+ break;
+ }
+
+ return Point((int)x, (int)y);
+}
+
+void
+Tux::stop()
+{
+ offset = 0;
+ direction = D_NONE;
+ moving = false;
+}
+
+void
+Tux::update(float delta)
+{
+ if (!moving)
+ {
+ if (input_direction != D_NONE)
+ {
+ WorldMap::Level* level = worldmap->at_level();
+
+ // We got a new direction, so lets start walking when possible
+ Point next_tile;
+ if ((!level || level->solved)
+ && worldmap->path_ok(input_direction, tile_pos, &next_tile))
+ {
+ tile_pos = next_tile;
+ moving = true;
+ direction = input_direction;
+ back_direction = reverse_dir(direction);
+ }
+ else if (input_direction == back_direction)
+ {
+ std::cout << "Back triggered" << std::endl;
+ moving = true;
+ direction = input_direction;
+ tile_pos = worldmap->get_next_tile(tile_pos, direction);
+ back_direction = reverse_dir(direction);
+ }
+ }
+ }
+ else
+ {
+ // Let tux walk a few pixels (20 pixel/sec)
+ offset += 20.0f * delta;
+
+ if (offset > 32)
+ { // We reached the next tile, so we check what to do now
+ offset -= 32;
+
+ if (worldmap->at(tile_pos)->stop || worldmap->at_level())
+ {
+ stop();
+ }
+ else
+ {
+ if (worldmap->at(tile_pos)->auto_walk)
+ { // Turn to a new direction
+ Tile* tile = worldmap->at(tile_pos);
+ Direction dir = D_NONE;
+
+ if (tile->north && back_direction != D_NORTH)
+ dir = D_NORTH;
+ else if (tile->south && back_direction != D_SOUTH)
+ dir = D_SOUTH;
+ else if (tile->east && back_direction != D_EAST)
+ dir = D_EAST;
+ else if (tile->west && back_direction != D_WEST)
+ dir = D_WEST;
+
+ if (dir != D_NONE)
+ {
+ direction = dir;
+ back_direction = reverse_dir(direction);
+ }
+ else
+ {
+ // Should never be reached if tiledata is good
+ stop();
+ return;
+ }
+ }
+
+ // Walk automatically to the next tile
+ Point next_tile;
+ if (worldmap->path_ok(direction, tile_pos, &next_tile))
+ {
+ tile_pos = next_tile;
+ }
+ else
+ {
+ puts("Tilemap data is buggy");
+ stop();
+ }
+ }
+ }
+ }
+}
+
+//---------------------------------------------------------------------------
+Tile::Tile()
+{
+}
+
+Tile::~Tile()
+{
+ delete sprite;
+}
+
+//---------------------------------------------------------------------------
+
WorldMap::WorldMap()
{
- quit = false;
+ tile_manager = new TileManager();
+ tux = new Tux(this);
+
width = 20;
height = 15;
- tux_moving = false;
-
- texture_load(&tux_sprite, DATA_PREFIX "/images/worldmap/tux.png", USE_ALPHA);
-
- tux_offset = 0;
- tux_tile_pos.x = 0;
- tux_tile_pos.y = 0;
+ level_sprite = new Surface(datadir + "/images/worldmap/levelmarker.png", USE_ALPHA);
+ leveldot_green = new Surface(datadir + "/images/worldmap/leveldot_green.png", USE_ALPHA);
+ leveldot_red = new Surface(datadir + "/images/worldmap/leveldot_red.png", USE_ALPHA);
- input_direction = NONE;
- tux_direction = NONE;
+ input_direction = D_NONE;
enter_level = false;
+ name = "<no file>";
+ music = "SALCON.MOD";
+
load_map();
}
WorldMap::~WorldMap()
{
+ delete tux;
+ delete tile_manager;
+
+ delete level_sprite;
+ delete leveldot_green;
+ delete leveldot_red;
}
void
WorldMap::load_map()
{
- tilemap.resize(width * height);
+ std::string filename = datadir + "/levels/default/worldmap.stwm";
- tilemap[0] = 5;
- tilemap[1] = 1;
- tilemap[2] = 6;
- tilemap[3] = 1;
- tilemap[4] = 3;
- tilemap[4+20] = 2;
- tilemap[4+40] = 7;
- tilemap[4+60] = 2;
- tilemap[4+80] = 4;
+ lisp_object_t* root_obj = lisp_read_from_file(filename);
+ if (!root_obj)
+ st_abort("Couldn't load file", filename);
+
+ if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-worldmap") == 0)
+ {
+ lisp_object_t* cur = lisp_cdr(root_obj);
+
+ while(!lisp_nil_p(cur))
+ {
+ lisp_object_t* element = lisp_car(cur);
+
+ if (strcmp(lisp_symbol(lisp_car(element)), "tilemap") == 0)
+ {
+ LispReader reader(lisp_cdr(element));
+ reader.read_int("width", &width);
+ reader.read_int("height", &height);
+ reader.read_int_vector("data", &tilemap);
+ }
+ else if (strcmp(lisp_symbol(lisp_car(element)), "properties") == 0)
+ {
+ LispReader reader(lisp_cdr(element));
+ reader.read_string("name", &name);
+ reader.read_string("music", &music);
+ }
+ else if (strcmp(lisp_symbol(lisp_car(element)), "levels") == 0)
+ {
+ lisp_object_t* cur = lisp_cdr(element);
+
+ while(!lisp_nil_p(cur))
+ {
+ lisp_object_t* element = lisp_car(cur);
+
+ if (strcmp(lisp_symbol(lisp_car(element)), "level") == 0)
+ {
+ Level level;
+ LispReader reader(lisp_cdr(element));
+ level.solved = false;
+
+ level.north = true;
+ level.east = true;
+ level.south = true;
+ level.west = true;
+
+ reader.read_string("extro-filename", &level.extro_filename);
+ reader.read_string("name", &level.name);
+ reader.read_int("x", &level.x);
+ reader.read_int("y", &level.y);
+
+ get_level_title(&level); // get level's title
+
+ levels.push_back(level);
+ }
+
+ cur = lisp_cdr(cur);
+ }
+ }
+ else
+ {
+
+ }
+
+ cur = lisp_cdr(cur);
+ }
+ }
+
+ lisp_free(root_obj);
+}
+
+void WorldMap::get_level_title(Levels::pointer level)
+{
+ /** get level's title */
+ level->title = "<no title>";
+
+ FILE * fi;
+ lisp_object_t* root_obj = 0;
+ fi = fopen((datadir + "/levels/" + level->name).c_str(), "r");
+ if (fi == NULL)
+ {
+ perror((datadir + "/levels/" + level->name).c_str());
+ return;
+ }
+
+ lisp_stream_t stream;
+ lisp_stream_init_file (&stream, fi);
+ root_obj = lisp_read (&stream);
+
+ if (root_obj->type == LISP_TYPE_EOF || root_obj->type == LISP_TYPE_PARSE_ERROR)
+ {
+ printf("World: Parse Error in file %s", level->name.c_str());
+ }
+
+ if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-level") == 0)
+ {
+ LispReader reader(lisp_cdr(root_obj));
+ reader.read_string("name", &level->title);
+ }
+
+ lisp_free(root_obj);
+
+ fclose(fi);
}
void
-WorldMap::get_input()
+WorldMap::on_escape_press()
{
- SDL_Event event;
+ // Show or hide the menu
+ if(!Menu::current())
+ Menu::set_current(worldmap_menu);
+ else
+ Menu::set_current(0);
+}
+void
+WorldMap::get_input()
+{
enter_level = false;
-
+ input_direction = D_NONE;
+
+ SDL_Event event;
while (SDL_PollEvent(&event))
{
- switch(event.type)
+ if (Menu::current())
{
- case SDL_QUIT:
- quit = true;
- break;
-
- case SDL_KEYDOWN:
- switch(event.key.keysym.sym)
+ Menu::current()->event(event);
+ }
+ else
+ {
+ switch(event.type)
{
- case SDLK_ESCAPE:
- quit = true;
+ case SDL_QUIT:
+ st_abort("Received window close", "");
break;
- case SDLK_LCTRL:
- case SDLK_RETURN:
- if (!tux_moving)
+
+ case SDL_KEYDOWN:
+ switch(event.key.keysym.sym)
+ {
+ case SDLK_ESCAPE:
+ on_escape_press();
+ break;
+ case SDLK_LCTRL:
+ case SDLK_RETURN:
+ enter_level = true;
+ break;
+ default:
+ break;
+ }
+ break;
+
+ case SDL_JOYAXISMOTION:
+ if (event.jaxis.axis == joystick_keymap.x_axis)
+ {
+ if (event.jaxis.value < -joystick_keymap.dead_zone)
+ input_direction = D_WEST;
+ else if (event.jaxis.value > joystick_keymap.dead_zone)
+ input_direction = D_EAST;
+ }
+ else if (event.jaxis.axis == joystick_keymap.y_axis)
+ {
+ if (event.jaxis.value > joystick_keymap.dead_zone)
+ input_direction = D_SOUTH;
+ else if (event.jaxis.value < -joystick_keymap.dead_zone)
+ input_direction = D_NORTH;
+ }
+ break;
+
+ case SDL_JOYBUTTONDOWN:
+ if (event.jbutton.button == joystick_keymap.b_button)
enter_level = true;
+ else if (event.jbutton.button == joystick_keymap.start_button)
+ on_escape_press();
+ break;
+
+ default:
break;
}
- break;
}
}
- Uint8 *keystate = SDL_GetKeyState(NULL);
-
- input_direction = NONE;
+ if (!Menu::current())
+ {
+ Uint8 *keystate = SDL_GetKeyState(NULL);
- if (keystate[SDLK_LEFT])
- input_direction = WEST;
- else if (keystate[SDLK_RIGHT])
- input_direction = EAST;
- else if (keystate[SDLK_UP])
- input_direction = NORTH;
- else if (keystate[SDLK_DOWN])
- input_direction = SOUTH;
+ if (keystate[SDLK_LEFT])
+ input_direction = D_WEST;
+ else if (keystate[SDLK_RIGHT])
+ input_direction = D_EAST;
+ else if (keystate[SDLK_UP])
+ input_direction = D_NORTH;
+ else if (keystate[SDLK_DOWN])
+ input_direction = D_SOUTH;
+ }
}
-void
-WorldMap::update()
+Point
+WorldMap::get_next_tile(Point pos, Direction direction)
{
- float speed = 4.5;
-
- if (enter_level)
+ switch(direction)
{
- puts("Enter the current level");
+ case D_WEST:
+ pos.x -= 1;
+ break;
+ case D_EAST:
+ pos.x += 1;
+ break;
+ case D_NORTH:
+ pos.y -= 1;
+ break;
+ case D_SOUTH:
+ pos.y += 1;
+ break;
+ case D_NONE:
+ break;
+ }
+ return pos;
+}
+
+bool
+WorldMap::path_ok(Direction direction, Point old_pos, Point* new_pos)
+{
+ *new_pos = get_next_tile(old_pos, direction);
+
+ if (!(new_pos->x >= 0 && new_pos->x < width
+ && new_pos->y >= 0 && new_pos->y < height))
+ { // New position is outsite the tilemap
+ return false;
}
else
+ { // Check if we the tile allows us to go to new_pos
+ switch(direction)
+ {
+ case D_WEST:
+ return (at(old_pos)->west && at(*new_pos)->east);
+
+ case D_EAST:
+ return (at(old_pos)->east && at(*new_pos)->west);
+
+ case D_NORTH:
+ return (at(old_pos)->north && at(*new_pos)->south);
+
+ case D_SOUTH:
+ return (at(old_pos)->south && at(*new_pos)->north);
+
+ case D_NONE:
+ assert(!"path_ok() can't work if direction is NONE");
+ }
+ return false;
+ }
+}
+
+void
+WorldMap::update(float delta)
+{
+ if (enter_level && !tux->is_moving())
{
- if (!tux_moving)
+ Level* level = at_level();
+ if (level)
{
- // FIXME: Cleanup, seperate tux
- switch(input_direction)
+ if (level->x == tux->get_tile_pos().x &&
+ level->y == tux->get_tile_pos().y)
{
- case WEST:
- if (at(tux_tile_pos)->west)
- {
- tux_tile_pos.x -= 1;
- tux_moving = true;
- tux_direction = input_direction;
- }
- break;
- case EAST:
- if (at(tux_tile_pos)->east)
- {
- tux_tile_pos.x += 1;
- tux_moving = true;
- tux_direction = input_direction;
- }
- break;
- case NORTH:
- if (at(tux_tile_pos)->north)
- {
- tux_tile_pos.y -= 1;
- tux_moving = true;
- tux_direction = input_direction;
- }
- break;
- case SOUTH:
- if (at(tux_tile_pos)->south)
+ PlayerStatus old_player_status = player_status;
+
+ std::cout << "Enter the current level: " << level->name << std::endl;
+ // do a shriking fade to the level
+ shrink_fade(Point((level->x*32 + 16 + offset.x),(level->y*32 + 16 + offset.y)), 2000);
+ GameSession session(datadir + "/levels/" + level->name,
+ 1, ST_GL_LOAD_LEVEL_FILE);
+
+ switch (session.run())
{
- tux_tile_pos.y += 1;
- tux_moving = true;
- tux_direction = input_direction;
+ case GameSession::ES_LEVEL_FINISHED:
+ {
+ bool old_level_state = level->solved;
+ level->solved = true;
+
+ if (session.get_world()->get_tux()->got_power !=
+ session.get_world()->get_tux()->NONE_POWER)
+ player_status.bonus = PlayerStatus::FLOWER_BONUS;
+ else if (session.get_world()->get_tux()->size == BIG)
+ player_status.bonus = PlayerStatus::GROWUP_BONUS;
+ else
+ player_status.bonus = PlayerStatus::NO_BONUS;
+
+ if (old_level_state != level->solved)
+ { // Try to detect the next direction to which we should walk
+ // FIXME: Mostly a hack
+ Direction dir = D_NONE;
+
+ Tile* tile = at(tux->get_tile_pos());
+
+ if (tile->north && tux->back_direction != D_NORTH)
+ dir = D_NORTH;
+ else if (tile->south && tux->back_direction != D_SOUTH)
+ dir = D_SOUTH;
+ else if (tile->east && tux->back_direction != D_EAST)
+ dir = D_EAST;
+ else if (tile->west && tux->back_direction != D_WEST)
+ dir = D_WEST;
+
+ if (dir != D_NONE)
+ {
+ tux->set_direction(dir);
+ //tux->update(delta);
+ }
+
+ std::cout << "Walk to dir: " << dir << std::endl;
+ }
+
+ if (!level->extro_filename.empty())
+ {
+ MusicRef theme =
+ music_manager->load_music(datadir + "/music/theme.mod");
+ music_manager->play_music(theme);
+ // Display final credits and go back to the main menu
+ display_text_file(level->extro_filename,
+ "/images/background/extro.jpg", SCROLL_SPEED_MESSAGE);
+ display_text_file("CREDITS",
+ "/images/background/oiltux.jpg", SCROLL_SPEED_CREDITS);
+ quit = true;
+ }
+ }
+
+ break;
+ case GameSession::ES_LEVEL_ABORT:
+ /* In case the player's abort the level, keep it using the old
+ status */
+ player_status = old_player_status;
+ break;
+ case GameSession::ES_GAME_OVER:
+ /* draw an end screen */
+ /* in the future, this should make a dialog a la SuperMario, asking
+ if the player wants to restart the world map with no score and from
+ level 1 */
+ char str[80];
+
+ drawgradient(Color (0, 255, 0), Color (255, 0, 255));
+
+ blue_text->drawf("GAMEOVER", 0, 200, A_HMIDDLE, A_TOP, 1);
+
+ sprintf(str, "SCORE: %d", player_status.score);
+ gold_text->drawf(str, 0, 224, A_HMIDDLE, A_TOP, 1);
+
+ sprintf(str, "COINS: %d", player_status.distros);
+ gold_text->drawf(str, 0, screen->w - gold_text->w*2, A_HMIDDLE, A_TOP, 1);
+
+ flipscreen();
+
+ SDL_Event event;
+ wait_for_event(event,2000,5000,true);
+
+ quit = true;
+ player_status.reset();
+ break;
+ case GameSession::ES_NONE:
+ // Should never be reached
+ break;
}
- break;
- case NONE:
- tux_moving = false;
- tux_offset = 0;
- tux_direction = input_direction;
- break;
+
+ music_manager->play_music(song);
+ Menu::set_current(0);
+ if (!savegame_file.empty())
+ savegame(savegame_file);
+ return;
}
}
else
{
- tux_offset += speed;
+ std::cout << "Nothing to enter at: "
+ << tux->get_tile_pos().x << ", " << tux->get_tile_pos().y << std::endl;
+ }
+ }
+ else
+ {
+ tux->update(delta);
+ tux->set_direction(input_direction);
+ }
+
+ Menu* menu = Menu::current();
+ if(menu)
+ {
+ menu->action();
- if (tux_offset > 32)
+ if(menu == worldmap_menu)
+ {
+ switch (worldmap_menu->check())
{
- tux_offset -= 32;
-
- if (at(tux_tile_pos)->stop)
- {
- tux_direction = NONE;
- tux_moving = false;
- }
- else
- {
- // FIXME: Cleanup, seperate tux
- switch(tux_direction)
- {
- case WEST:
- if (at(tux_tile_pos)->west)
- tux_tile_pos.x -= 1;
- break;
- case EAST:
- if (at(tux_tile_pos)->east)
- tux_tile_pos.x += 1;
- break;
- case NORTH:
- if (at(tux_tile_pos)->north)
- tux_tile_pos.y -= 1;
- break;
- case SOUTH:
- if (at(tux_tile_pos)->south)
- tux_tile_pos.y += 1;
- break;
- }
- }
+ case MNID_RETURNWORLDMAP: // Return to game
+ break;
+ case MNID_QUITWORLDMAP: // Quit Worldmap
+ quit = true;
+ break;
}
}
+ else if(menu == options_menu)
+ {
+ process_options_menu();
+ }
}
}
&& p.x < width
&& p.y >= 0
&& p.y < height);
- return TileManager::instance()->get(tilemap[width * p.y + p.x]);
+
+ return tile_manager->get(tilemap[width * p.y + p.x]);
+}
+
+WorldMap::Level*
+WorldMap::at_level()
+{
+ for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
+ {
+ if (i->x == tux->get_tile_pos().x &&
+ i->y == tux->get_tile_pos().y)
+ return &*i;
+ }
+
+ return 0;
}
+
void
-WorldMap::draw()
+WorldMap::draw(const Point& offset)
{
for(int y = 0; y < height; ++y)
for(int x = 0; x < width; ++x)
{
Tile* tile = at(Point(x, y));
- texture_draw(&tile->sprite, x*32, y*32, NO_UPDATE);
+ tile->sprite->draw(x*32 + offset.x,
+ y*32 + offset.y);
}
-
- float x = tux_tile_pos.x * 32;
- float y = tux_tile_pos.y * 32;
+ for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
+ {
+ if (i->solved)
+ leveldot_green->draw(i->x*32 + offset.x,
+ i->y*32 + offset.y);
+ else
+ leveldot_red->draw(i->x*32 + offset.x,
+ i->y*32 + offset.y);
+ }
+
+ tux->draw(offset);
+ draw_status();
+}
- switch(tux_direction)
+void
+WorldMap::draw_status()
+{
+ char str[80];
+ sprintf(str, "%d", player_status.score);
+ white_text->draw("SCORE", 0, 0);
+ gold_text->draw(str, 96, 0);
+
+ sprintf(str, "%d", player_status.distros);
+ white_text->draw_align("COINS", screen->w/2 - white_text->w*5, 0, A_LEFT, A_TOP);
+ gold_text->draw_align(str, screen->w/2 + (white_text->w*5)/2, 0, A_RIGHT, A_TOP);
+
+ white_text->draw("LIVES", screen->w - white_text->w*9, 0);
+ if (player_status.lives >= 5)
{
- case WEST:
- x -= tux_offset - 32;
- break;
- case EAST:
- x += tux_offset - 32;
- break;
- case NORTH:
- y -= tux_offset - 32;
- break;
- case SOUTH:
- y += tux_offset - 32;
- break;
+ sprintf(str, "%dx", player_status.lives);
+ gold_text->draw_align(str, screen->w - gold_text->w, 0, A_RIGHT, A_TOP);
+ tux_life->draw(screen->w - gold_text->w, 0);
+ }
+ else
+ {
+ for(int i= 0; i < player_status.lives; ++i)
+ tux_life->draw(screen->w - tux_life->w*4 +(tux_life->w*i),0);
}
- texture_draw(&tux_sprite, (int)x, (int)y, NO_UPDATE);
- flipscreen();
+ if (!tux->is_moving())
+ {
+ for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
+ {
+ if (i->x == tux->get_tile_pos().x &&
+ i->y == tux->get_tile_pos().y)
+ {
+ white_text->draw_align(i->title.c_str(), screen->w/2, screen->h, A_HMIDDLE, A_BOTTOM);
+ break;
+ }
+ }
+ }
}
void
WorldMap::display()
{
+ Menu::set_current(0);
+
quit = false;
- while(!quit) {
- draw();
- get_input();
- update();
- SDL_Delay(20);
- }
+ song = music_manager->load_music(datadir + "/music/" + music);
+ music_manager->play_music(song);
+
+ unsigned int last_update_time;
+ unsigned int update_time;
+
+ last_update_time = update_time = st_get_ticks();
+
+ while(!quit)
+ {
+ float delta = ((float)(update_time-last_update_time))/100.0;
+
+ delta *= 1.3f;
+
+ if (delta > 10.0f)
+ delta = .3f;
+
+ last_update_time = update_time;
+ update_time = st_get_ticks();
+
+ Point tux_pos = tux->get_pos();
+ if (1)
+ {
+ offset.x = -tux_pos.x + screen->w/2;
+ offset.y = -tux_pos.y + screen->h/2;
+
+ if (offset.x > 0) offset.x = 0;
+ if (offset.y > 0) offset.y = 0;
+
+ if (offset.x < screen->w - width*32) offset.x = screen->w - width*32;
+ if (offset.y < screen->h - height*32) offset.y = screen->h - height*32;
+ }
+
+ draw(offset);
+ get_input();
+ update(delta);
+
+ if(Menu::current())
+ {
+ Menu::current()->draw();
+ mouse_cursor->draw();
+ }
+ flipscreen();
+
+ SDL_Delay(20);
+ }
}
-} // namespace WorldMapNS
+void
+WorldMap::savegame(const std::string& filename)
+{
+ std::cout << "savegame: " << filename << std::endl;
+ std::ofstream out(filename.c_str());
+
+ int nb_solved_levels = 0;
+ for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
+ {
+ if (i->solved)
+ ++nb_solved_levels;
+ }
+
+ out << "(supertux-savegame\n"
+ << " (version 1)\n"
+ << " (title \"Icyisland - " << nb_solved_levels << "/" << levels.size() << "\")\n"
+ << " (lives " << player_status.lives << ")\n"
+ << " (score " << player_status.score << ")\n"
+ << " (distros " << player_status.distros << ")\n"
+ << " (tux (x " << tux->get_tile_pos().x << ") (y " << tux->get_tile_pos().y << ")\n"
+ << " (back \"" << direction_to_string(tux->back_direction) << "\")\n"
+ << " (bonus \"" << bonus_to_string(player_status.bonus) << "\"))\n"
+ << " (levels\n";
+
+ for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
+ {
+ if (i->solved)
+ {
+ out << " (level (name \"" << i->name << "\")\n"
+ << " (solved #t))\n";
+ }
+ }
-void worldmap_run()
+ out << " )\n"
+ << " )\n\n;; EOF ;;" << std::endl;
+}
+
+void
+WorldMap::loadgame(const std::string& filename)
{
- WorldMapNS::WorldMap worldmap;
+ std::cout << "loadgame: " << filename << std::endl;
+ savegame_file = filename;
+
+ if (access(filename.c_str(), F_OK) != 0)
+ return;
- worldmap.display();
+ lisp_object_t* savegame = lisp_read_from_file(filename);
+ if (!savegame)
+ {
+ std::cout << "WorldMap:loadgame: File not found: " << filename << std::endl;
+ return;
+ }
+
+ lisp_object_t* cur = savegame;
+
+ if (strcmp(lisp_symbol(lisp_car(cur)), "supertux-savegame") != 0)
+ return;
+
+ cur = lisp_cdr(cur);
+ LispReader reader(cur);
+
+ reader.read_int("lives", &player_status.lives);
+ reader.read_int("score", &player_status.score);
+ reader.read_int("distros", &player_status.distros);
+
+ if (player_status.lives < 0)
+ player_status.lives = START_LIVES;
+
+ lisp_object_t* tux_cur = 0;
+ if (reader.read_lisp("tux", &tux_cur))
+ {
+ Point p;
+ std::string back_str = "none";
+ std::string bonus_str = "none";
+
+ LispReader tux_reader(tux_cur);
+ tux_reader.read_int("x", &p.x);
+ tux_reader.read_int("y", &p.y);
+ tux_reader.read_string("back", &back_str);
+ tux_reader.read_string("bonus", &bonus_str);
+
+ player_status.bonus = string_to_bonus(bonus_str);
+ tux->back_direction = string_to_direction(back_str);
+ tux->set_tile_pos(p);
+ }
+
+ lisp_object_t* level_cur = 0;
+ if (reader.read_lisp("levels", &level_cur))
+ {
+ while(level_cur)
+ {
+ lisp_object_t* sym = lisp_car(lisp_car(level_cur));
+ lisp_object_t* data = lisp_cdr(lisp_car(level_cur));
+
+ if (strcmp(lisp_symbol(sym), "level") == 0)
+ {
+ std::string name;
+ bool solved = false;
+
+ LispReader level_reader(data);
+ level_reader.read_string("name", &name);
+ level_reader.read_bool("solved", &solved);
+
+ for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
+ {
+ if (name == i->name)
+ i->solved = solved;
+ }
+ }
+
+ level_cur = lisp_cdr(level_cur);
+ }
+ }
+
+ lisp_free(savegame);
}
-/* EOF */
+} // namespace WorldMapNS
+
+/* Local Variables: */
+/* mode:c++ */
+/* End: */
+