tux = new Tux(this);
add_object(tux);
- leveldot_green= new Surface("images/tiles/worldmap/leveldot_green.png", true);
- leveldot_red = new Surface("images/tiles/worldmap/leveldot_red.png", true);
- messagedot = new Surface("images/tiles/worldmap/messagedot.png", true);
- teleporterdot = new Surface("images/tiles/worldmap/teleporterdot.png", true);
+ leveldot_green= new Surface("images/worldmap/common/leveldot_green.png", true);
+ leveldot_red = new Surface("images/worldmap/common/leveldot_red.png", true);
+ messagedot = new Surface("images/worldmap/common/messagedot.png", true);
+ teleporterdot = new Surface("images/worldmap/common/teleporterdot.png", true);
name = "<no title>";
music = "salcon.ogg";
if (special_tile->teleport_dest != Vector(-1,-1))
{
// TODO: an animation, camera scrolling or a fading would be a nice touch
- sound_manager->play("sounds/warp.ogg");
+ sound_manager->play("sounds/warp.wav");
tux->back_direction = D_NONE;
tux->set_tile_pos(special_tile->teleport_dest);
SDL_Delay(1000);