#include "game_object.hpp"
#include "console.hpp"
#include "../level.hpp"
+#include "worldmap/special_tile.hpp"
+#include "worldmap/sprite_change.hpp"
+#include "worldmap/teleporter.hpp"
+#include "worldmap/spawn_point.hpp"
+#include "worldmap/direction.hpp"
class Sprite;
class Menu;
-class SpawnPoint;
class GameObject;
class TileMap;
WEST_EAST_WAY
};
-enum Direction { D_NONE, D_WEST, D_EAST, D_NORTH, D_SOUTH };
-
std::string direction_to_string(Direction d);
Direction string_to_direction(const std::string& d);
Direction reverse_dir(Direction d);
std::string name;
std::string music;
+ std::string init_script;
typedef std::vector<GameObject*> GameObjects;
GameObjects game_objects;
TileMap* solids;
-
+
std::auto_ptr<TileManager> tile_manager;
-
+
public:
/** Variables to deal with the passive map messages */
Timer passive_message_timer;
SpriteChanges sprite_changes;
typedef std::vector<SpawnPoint*> SpawnPoints;
SpawnPoints spawn_points;
+ std::vector<Teleporter*> teleporters;
Statistics total_stats;
+ HSQOBJECT worldmap_table;
+ typedef std::vector<HSQOBJECT> ScriptList;
+ ScriptList scripts;
+
+ Color ambient_light;
+ std::string force_spawnpoint; /**< if set, spawnpoint will be forced to this value */
+
+ bool in_level;
+
public:
- WorldMap(const std::string& filename);
+ WorldMap(const std::string& filename, const std::string& force_spawnpoint = "");
~WorldMap();
void add_object(GameObject* object);
{ return current_; }
virtual void setup();
+ virtual void leave();
/** Update worldmap state */
virtual void update(float delta);
LevelTile* at_level();
SpecialTile* at_special_tile();
SpriteChange* at_sprite_change(const Vector& pos);
+ Teleporter* at_teleporter(const Vector& pos);
/** Check if it is possible to walk from \a pos into \a direction,
if possible, write the new position to \a new_pos */
const std::string& get_title() const
{ return name; }
-
+
+ /**
+ * runs a script in the context of the worldmap (and keeps a reference to
+ * the script (so the script gets destroyed when the worldmap is destroyed)
+ */
+ HSQUIRRELVM run_script(std::istream& in, const std::string& sourcename);
+
+ /**
+ * switch to another worldmap.
+ * filename is relative to data root path
+ */
+ void change(const std::string& filename, const std::string& force_spawnpoint="");
+
+ /**
+ * moves Tux to the given spawnpoint
+ */
+ void move_to_spawnpoint(const std::string& spawnpoint);
+
private:
void get_level_title(LevelTile& level);
void draw_status(DrawingContext& context);
void calculate_total_stats();
- void load(const std::string& filename);
+ void load(const std::string& filename);
void on_escape_press();
- void parse_special_tile(const lisp::Lisp* lisp);
- void parse_sprite_change(const lisp::Lisp* lisp);
};
} // namespace WorldMapNS