#include "worldmap/special_tile.hpp"
#include "worldmap/sprite_change.hpp"
#include "worldmap/teleporter.hpp"
+#include "worldmap/spawn_point.hpp"
+#include "worldmap/direction.hpp"
class Sprite;
class Menu;
-class SpawnPoint;
class GameObject;
class TileMap;
WEST_EAST_WAY
};
-enum Direction { D_NONE, D_WEST, D_EAST, D_NORTH, D_SOUTH };
-
std::string direction_to_string(Direction d);
Direction string_to_direction(const std::string& d);
Direction reverse_dir(Direction d);
typedef std::vector<GameObject*> GameObjects;
GameObjects game_objects;
TileMap* solids;
-
+
std::auto_ptr<TileManager> tile_manager;
-
+
public:
/** Variables to deal with the passive map messages */
Timer passive_message_timer;
HSQOBJECT worldmap_table;
typedef std::vector<HSQOBJECT> ScriptList;
- ScriptList scripts;
+ ScriptList scripts;
+ Color ambient_light;
std::string force_spawnpoint; /**< if set, spawnpoint will be forced to this value */
+ bool in_level;
+
public:
WorldMap(const std::string& filename, const std::string& force_spawnpoint = "");
~WorldMap();
{ return name; }
/**
- * runs a script in the context of the worldmap (and keeps a reference to
+ * runs a script in the context of the worldmap (and keeps a reference to
* the script (so the script gets destroyed when the worldmap is destroyed)
*/
HSQUIRRELVM run_script(std::istream& in, const std::string& sourcename);
void draw_status(DrawingContext& context);
void calculate_total_stats();
- void load(const std::string& filename);
+ void load(const std::string& filename);
void on_escape_press();
-
};
} // namespace WorldMapNS