typedef std::vector<HSQOBJECT> ScriptList;
ScriptList scripts;
+ Color ambient_light;
std::string force_spawnpoint; /**< if set, spawnpoint will be forced to this value */
+ bool in_level;
+
public:
WorldMap(const std::string& filename, const std::string& force_spawnpoint = "");
~WorldMap();
void load(const std::string& filename);
void on_escape_press();
-
};
} // namespace WorldMapNS