Demoted buggy tilemap data warning to DEBUG level, because it tends to pop up in...
[supertux.git] / src / worldmap / worldmap.hpp
index c0f7dc6..bfcf960 100644 (file)
@@ -84,7 +84,7 @@ private:
 
   typedef std::vector<GameObject*> GameObjects;
   GameObjects game_objects;
-  TileMap* solids;
+  std::list<TileMap*> solid_tilemaps;
 
   std::auto_ptr<TileManager> tile_manager;
 
@@ -123,6 +123,9 @@ public:
   ~WorldMap();
 
   void add_object(GameObject* object);
+  
+  void try_expose(GameObject* object);
+  void try_unexpose(GameObject* object);
 
   static WorldMap* current()
   { return current_; }
@@ -136,7 +139,18 @@ public:
   virtual void draw(DrawingContext& context);
 
   Vector get_next_tile(Vector pos, Direction direction);
-  const Tile* at(Vector pos);
+
+  /**
+   * gets a bitfield of Tile::WORLDMAP_NORTH | Tile::WORLDMAP_WEST | ... values, 
+   * which indicates the directions Tux can move to when at the given position.
+   */
+  int available_directions_at(Vector pos);
+
+  /**
+   * returns a bitfield representing the union of all Tile::WORLDMAP_XXX values 
+   * of all solid tiles at the given position
+   */
+  int tile_data_at(Vector pos);
 
   size_t level_count();
   size_t solved_level_count();
@@ -186,6 +200,16 @@ public:
    */
   void move_to_spawnpoint(const std::string& spawnpoint);
 
+  /**
+   * returns the width (in tiles) of a worldmap
+   */
+  float get_width() const;
+
+  /**
+   * returns the height (in tiles) of a worldmap
+   */
+  float get_height() const;
+
 private:
   void get_level_title(LevelTile& level);
   void draw_status(DrawingContext& context);