*/
class WorldMap : public Screen
{
+ static Color level_title_color;
+ static Color message_color;
+ static Color teleporter_message_color;
private:
Tux* tux;
*/
void finished_level(Level* level);
+ /** returns current Tux incarnation */
+ Tux* get_tux() { return tux; }
+
LevelTile* at_level();
SpecialTile* at_special_tile();
SpriteChange* at_sprite_change(const Vector& pos);