std::string name;
std::string music;
+ std::string init_script;
typedef std::vector<GameObject*> GameObjects;
GameObjects game_objects;
Statistics total_stats;
+ HSQOBJECT worldmap_table;
typedef std::vector<HSQOBJECT> ScriptList;
ScriptList scripts;
{ return current_; }
virtual void setup();
+ virtual void leave();
/** Update worldmap state */
virtual void update(float delta);