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First step towards multiple tilesets per tilemap. Code is very inefficient for now...
[supertux.git]
/
src
/
worldmap
/
worldmap.hpp
diff --git
a/src/worldmap/worldmap.hpp
b/src/worldmap/worldmap.hpp
index
bfcf960
..
71675ab
100644
(file)
--- a/
src/worldmap/worldmap.hpp
+++ b/
src/worldmap/worldmap.hpp
@@
-65,7
+65,7
@@
Direction string_to_direction(const std::string& d);
Direction reverse_dir(Direction d);
/**
- * Screen that
displays a worldmap
+ * Screen that
runs a WorldMap, which lets the player choose a Level.
*/
class WorldMap : public Screen
{