private:
Tux* tux;
+ TileSet *tileset;
+ bool free_tileset;
+
static WorldMap* current_;
std::auto_ptr<Menu> worldmap_menu;
GameObjects game_objects;
std::list<TileMap*> solid_tilemaps;
- std::auto_ptr<TileManager> tile_manager;
-
public:
/** Variables to deal with the passive map messages */
Timer passive_message_timer;