#include "main.hpp"
#include "spawn_point.hpp"
#include "file_system.hpp"
+#include "physfs/physfs_stream.hpp"
#include "tile_manager.hpp"
#include "tile_set.hpp"
#include "gui/menu.hpp"
throw SquirrelError(global_vm, "Couldn't set worldmap in roottable");
sq_pop(global_vm, 1);
+ //Run default.nut just before init script
+ try {
+ IFileStream in(levels_path + "/default.nut");
+ run_script(in, "WorldMap::default.nut");
+ } catch(std::exception& ) {
+ // doesn't exist or erroneous; do nothing
+ }
+
+
if(init_script != "") {
std::istringstream in(init_script);
run_script(in, "WorldMap::init");