add_object(teleporter);
} else if(iter.item() == "ambient-light") {
std::vector<float> vColor;
- sector->get_vector( "ambient-light", vColor );
+ sector->get( "ambient-light", vColor );
if(vColor.size() < 3) {
log_warning << "(ambient-light) requires a color as argument" << std::endl;
} else {
if(!in_level) {
Menu* menu = Menu::current();
if(menu != NULL) {
- menu->update();
-
if(menu == worldmap_menu.get()) {
switch (worldmap_menu->check())
{