- Avoid some expensive SDL_GetTicks() calls
[supertux.git] / src / worldmap / worldmap.cpp
index 39c2526..946b21f 100644 (file)
@@ -33,8 +33,8 @@
 #include "gettext.hpp"
 #include "log.hpp"
 #include "mainloop.hpp"
+#include "shrinkfade.hpp"
 #include "video/surface.hpp"
-#include "video/screen.hpp"
 #include "video/drawing_context.hpp"
 #include "sprite/sprite_manager.hpp"
 #include "audio/sound_manager.hpp"
 #include "control/joystickkeyboardcontroller.hpp"
 #include "object/background.hpp"
 #include "object/tilemap.hpp"
-#include "script_manager.hpp"
 #include "options_menu.hpp"
 #include "scripting/squirrel_error.hpp"
-#include "scripting/wrapper_util.hpp"
+#include "scripting/squirrel_util.hpp"
 #include "worldmap/level.hpp"
 #include "worldmap/special_tile.hpp"
 #include "worldmap/tux.hpp"
@@ -155,6 +154,14 @@ WorldMap::WorldMap(const std::string& filename)
 
 WorldMap::~WorldMap()
 {
+  using namespace Scripting;
+
+  for(ScriptList::iterator i = scripts.begin();
+      i != scripts.end(); ++i) {
+    HSQOBJECT& object = *i;
+    sq_release(global_vm, &object);
+  }
+  
   if(current_ == this)
     current_ = NULL;
 
@@ -211,7 +218,7 @@ WorldMap::load(const std::string& filename)
         SpawnPoint* sp = new SpawnPoint(iter.lisp());
         spawn_points.push_back(sp);
       } else if(iter.item() == "level") {
-        Level* level = new Level(levels_path, iter.lisp());
+        LevelTile* level = new LevelTile(levels_path, iter.lisp());
         levels.push_back(level);
         game_objects.push_back(level);
       } else if(iter.item() == "special-tile") {
@@ -251,7 +258,7 @@ WorldMap::load(const std::string& filename)
 }
 
 void
-WorldMap::get_level_title(Level& level)
+WorldMap::get_level_title(LevelTile& level)
 {
   /** get special_tile's title */
   level.title = "<no title>";
@@ -274,8 +281,8 @@ WorldMap::get_level_title(Level& level)
 void WorldMap::calculate_total_stats()
 {
   total_stats.reset();
-  for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) {
-    Level* level = *i;
+  for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
+    LevelTile* level = *i;
     if (level->solved) {
       total_stats += level->statistics;
     }
@@ -354,18 +361,17 @@ WorldMap::path_ok(Direction direction, const Vector& old_pos, Vector* new_pos)
 }
 
 void
-WorldMap::finished_level(const std::string& filename)
+WorldMap::finished_level(Level* gamelevel)
 {
-  // TODO calculate level from filename?
-  (void) filename;
-  Level* level = at_level();
+  // TODO use Level* parameter here?
+  LevelTile* level = at_level();
 
   bool old_level_state = level->solved;
   level->solved = true;
   level->sprite->set_action("solved");
 
   // deal with statistics
-  level->statistics.merge(global_stats);
+  level->statistics.merge(gamelevel->stats);
   calculate_total_stats();
 
   save_state();
@@ -404,10 +410,8 @@ WorldMap::finished_level(const std::string& filename)
 
   if (level->extro_script != "") {
     try {
-      HSQUIRRELVM vm = ScriptManager::instance->create_thread();
-
       std::istringstream in(level->extro_script);
-      Scripting::compile_and_run(vm, in, "worldmap,extro_script");
+      run_script(in, "worldmap:extro_script");
     } catch(std::exception& e) {
       log_fatal << "Couldn't run level-extro-script: " << e.what() << std::endl;
     }
@@ -496,20 +500,19 @@ WorldMap::update(float delta)
         }
 
       /* Check level action */
-      Level* level = at_level();
+      LevelTile* level = at_level();
       if (!level) {
         log_warning << "No level to enter at: " << tux->get_tile_pos().x << ", " << tux->get_tile_pos().y << std::endl;
         return;
       }
 
       if (level->pos == tux->get_tile_pos()) {
-        // do a shriking fade to the level
-        shrink_fade(Vector((level->pos.x*32 + 16 + camera_offset.x),
-                           (level->pos.y*32 + 16 + camera_offset.y)), 500);
-
         try {
-          main_loop->push_screen(new GameSession(
-                levels_path + level->name, &level->statistics));
+          Vector shrinkpos = Vector(level->pos.x*32 + 16 - camera_offset.x,
+                                    level->pos.y*32 + 16 - camera_offset.y);
+          std::string levelfile = levels_path + level->name;
+          main_loop->push_screen(new GameSession(levelfile, &level->statistics),
+                                 new ShrinkFade(shrinkpos, 0.5));
         } catch(std::exception& e) {
           log_fatal << "Couldn't load level: " << e.what() << std::endl;
         }
@@ -527,11 +530,11 @@ WorldMap::at(Vector p)
   return solids->get_tile((int) p.x, (int) p.y);
 }
 
-Level*
+LevelTile*
 WorldMap::at_level()
 {
-  for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) {
-    Level* level = *i;
+  for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
+    LevelTile* level = *i;
     if (level->pos == tux->get_tile_pos())
       return level;
   }
@@ -590,8 +593,8 @@ WorldMap::draw_status(DrawingContext& context)
   player_status->draw(context);
 
   if (!tux->is_moving()) {
-    for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) {
-      Level* level = *i;
+    for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
+      LevelTile* level = *i;
       
       if (level->pos == tux->get_tile_pos()) {
         if(level->title == "")
@@ -739,7 +742,9 @@ static bool read_bool(HSQUIRRELVM vm, const char* name)
 void
 WorldMap::save_state()
 {
-  HSQUIRRELVM vm = ScriptManager::instance->get_vm();
+  using namespace Scripting;
+  
+  HSQUIRRELVM vm = global_vm;
   int oldtop = sq_gettop(vm);
 
   try {
@@ -784,8 +789,8 @@ WorldMap::save_state()
     sq_pushstring(vm, "levels", -1);
     sq_newtable(vm);
 
-    for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) {
-      Level* level = *i;
+    for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
+      LevelTile* level = *i;
       
       if (level->solved) {
         sq_pushstring(vm, level->name.c_str(), -1);
@@ -813,7 +818,9 @@ WorldMap::save_state()
 void
 WorldMap::load_state()
 {
-  HSQUIRRELVM vm = ScriptManager::instance->get_vm();
+  using namespace Scripting;
+  
+  HSQUIRRELVM vm = global_vm;
   int oldtop = sq_gettop(vm);
  
   try {
@@ -852,8 +859,8 @@ WorldMap::load_state()
     if(SQ_FAILED(sq_get(vm, -2)))
       throw Scripting::SquirrelError(vm, "Couldn't get levels");
 
-    for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) {
-      Level* level = *i;
+    for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
+      LevelTile* level = *i;
       sq_pushstring(vm, level->name.c_str(), -1);
       if(SQ_SUCCEEDED(sq_get(vm, -2))) {
         level->solved = read_bool(vm, "solved");
@@ -880,8 +887,8 @@ size_t
 WorldMap::solved_level_count()
 {
   size_t count = 0;
-  for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) {
-    Level* level = *i;
+  for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
+    LevelTile* level = *i;
     
     if(level->solved)
       count++;
@@ -889,5 +896,35 @@ WorldMap::solved_level_count()
 
   return count;
 }
-    
+
+HSQUIRRELVM
+WorldMap::run_script(std::istream& in, const std::string& sourcename)
+{
+  using namespace Scripting;
+
+  // garbage collect thread list
+  for(ScriptList::iterator i = scripts.begin();
+      i != scripts.end(); ) {
+    HSQOBJECT& object = *i;
+    HSQUIRRELVM vm = object_to_vm(object);
+
+    if(sq_getvmstate(vm) != SQ_VMSTATE_SUSPENDED) {
+      sq_release(global_vm, &object);
+      i = scripts.erase(i);
+      continue;
+    }
+
+    ++i;
+  }
+
+  HSQOBJECT object = create_thread(global_vm);
+  scripts.push_back(object);
+
+  HSQUIRRELVM vm = object_to_vm(object);
+
+  compile_and_run(vm, in, sourcename);
+
+  return vm;
+}
+   
 } // namespace WorldMapNS