worldmap_menu->add_entry(MNID_QUITWORLDMAP, _("Quit World"));
load(filename);
+
+ // create a new squirrel table for the worldmap
+ using namespace Scripting;
+
+ sq_collectgarbage(global_vm);
+ sq_newtable(global_vm);
+ sq_pushroottable(global_vm);
+ if(SQ_FAILED(sq_setdelegate(global_vm, -2)))
+ throw Scripting::SquirrelError(global_vm, "Couldn't set worldmap_table delegate");
+
+ sq_resetobject(&worldmap_table);
+ if(SQ_FAILED(sq_getstackobj(global_vm, -1, &worldmap_table)))
+ throw Scripting::SquirrelError(global_vm, "Couldn't get table from stack");
+
+ sq_addref(global_vm, &worldmap_table);
+ sq_pop(global_vm, 1);
}
WorldMap::~WorldMap()
HSQOBJECT& object = *i;
sq_release(global_vm, &object);
}
+ sq_release(global_vm, &worldmap_table);
+
+ sq_collectgarbage(global_vm);
if(current_ == this)
current_ = NULL;
for(GameObjects::iterator i = game_objects.begin();
- i != game_objects.end(); ++i)
- delete *i;
+ i != game_objects.end(); ++i) {
+ GameObject* object = *i;
+ object->unref();
+ }
for(SpawnPoints::iterator i = spawn_points.begin();
i != spawn_points.end(); ++i) {
solids = tilemap;
}
+ object->ref();
game_objects.push_back(object);
}
add_object(new Background(*(iter.lisp())));
} else if(iter.item() == "music") {
iter.value()->get(music);
+ } else if(iter.item() == "init-script") {
+ iter.value()->get(init_script);
} else if(iter.item() == "worldmap-spawnpoint") {
SpawnPoint* sp = new SpawnPoint(iter.lisp());
spawn_points.push_back(sp);
} else if(iter.item() == "level") {
LevelTile* level = new LevelTile(levels_path, iter.lisp());
levels.push_back(level);
- game_objects.push_back(level);
+ add_object(level);
} else if(iter.item() == "special-tile") {
SpecialTile* special_tile = new SpecialTile(iter.lisp());
special_tiles.push_back(special_tile);
- game_objects.push_back(special_tile);
+ add_object(special_tile);
} else if(iter.item() == "sprite-change") {
SpriteChange* sprite_change = new SpriteChange(iter.lisp());
sprite_changes.push_back(sprite_change);
- game_objects.push_back(sprite_change);
+ add_object(sprite_change);
} else if(iter.item() == "name") {
// skip
} else {
}
// update GameObjects
- for(GameObjects::iterator i = game_objects.begin();
- i != game_objects.end(); ++i) {
- GameObject* object = *i;
+ for(size_t i = 0; i < game_objects.size(); ++i) {
+ GameObject* object = game_objects[i];
object->update(delta);
}
i != game_objects.end(); ) {
GameObject* object = *i;
if(!object->is_valid()) {
- delete object;
+ object->unref();
i = game_objects.erase(i);
} else {
++i;
current_ = this;
load_state();
+
+ // register worldmap_table as worldmap in scripting
+ using namespace Scripting;
+
+ sq_pushroottable(global_vm);
+ sq_pushstring(global_vm, "worldmap", -1);
+ sq_pushobject(global_vm, worldmap_table);
+ if(SQ_FAILED(sq_createslot(global_vm, -3)))
+ throw SquirrelError(global_vm, "Couldn't set worldmap in roottable");
+ sq_pop(global_vm, 1);
+
+ if(init_script != "") {
+ std::istringstream in(init_script);
+ run_script(in, "WorldMap::init");
+ }
+}
+
+void
+WorldMap::leave()
+{
+ // remove worldmap_table from roottable
+ using namespace Scripting;
+
+ sq_pushroottable(global_vm);
+ sq_pushstring(global_vm, "worldmap", -1);
+ if(SQ_FAILED(sq_deleteslot(global_vm, -2, SQFalse)))
+ throw SquirrelError(global_vm, "Couldn't unset worldmap in roottable");
+ sq_pop(global_vm, 1);
}
static void store_float(HSQUIRRELVM vm, const char* name, float val)
HSQUIRRELVM vm = object_to_vm(object);
+ // set worldmap_table as roottable for the thread
+ sq_pushobject(vm, worldmap_table);
+ sq_setroottable(vm);
+
compile_and_run(vm, in, sourcename);
return vm;