#include "gettext.hpp"
#include "log.hpp"
#include "mainloop.hpp"
+#include "shrinkfade.hpp"
#include "video/surface.hpp"
-#include "video/screen.hpp"
#include "video/drawing_context.hpp"
#include "sprite/sprite_manager.hpp"
#include "audio/sound_manager.hpp"
#include "sector.hpp"
#include "worldmap.hpp"
#include "resources.hpp"
-#include "misc.hpp"
#include "log.hpp"
#include "world.hpp"
#include "player_status.hpp"
#include "control/joystickkeyboardcontroller.hpp"
#include "object/background.hpp"
#include "object/tilemap.hpp"
-#include "script_manager.hpp"
#include "options_menu.hpp"
#include "scripting/squirrel_error.hpp"
-#include "scripting/wrapper_util.hpp"
+#include "scripting/squirrel_util.hpp"
#include "worldmap/level.hpp"
#include "worldmap/special_tile.hpp"
#include "worldmap/tux.hpp"
//---------------------------------------------------------------------------
-WorldMap::WorldMap()
+WorldMap::WorldMap(const std::string& filename)
: tux(0), solids(0)
{
tile_manager.reset(new TileManager("images/worldmap.strf"));
name = "<no title>";
music = "music/salcon.ogg";
- intro_displayed = false;
total_stats.reset();
worldmap_menu->add_submenu(_("Options"), get_options_menu());
worldmap_menu->add_hl();
worldmap_menu->add_entry(MNID_QUITWORLDMAP, _("Quit World"));
+
+ load(filename);
+
+ // create a new squirrel table for the worldmap
+ using namespace Scripting;
+
+ sq_collectgarbage(global_vm);
+ sq_newtable(global_vm);
+ sq_pushroottable(global_vm);
+ if(SQ_FAILED(sq_setdelegate(global_vm, -2)))
+ throw Scripting::SquirrelError(global_vm, "Couldn't set worldmap_table delegate");
+
+ sq_resetobject(&worldmap_table);
+ if(SQ_FAILED(sq_getstackobj(global_vm, -1, &worldmap_table)))
+ throw Scripting::SquirrelError(global_vm, "Couldn't get table from stack");
+
+ sq_addref(global_vm, &worldmap_table);
+ sq_pop(global_vm, 1);
}
WorldMap::~WorldMap()
{
+ using namespace Scripting;
+
+ for(ScriptList::iterator i = scripts.begin();
+ i != scripts.end(); ++i) {
+ HSQOBJECT& object = *i;
+ sq_release(global_vm, &object);
+ }
+ sq_release(global_vm, &worldmap_table);
+
+ sq_collectgarbage(global_vm);
+
if(current_ == this)
current_ = NULL;
- clear_objects();
+ for(GameObjects::iterator i = game_objects.begin();
+ i != game_objects.end(); ++i) {
+ GameObject* object = *i;
+ object->unref();
+ }
+
for(SpawnPoints::iterator i = spawn_points.begin();
i != spawn_points.end(); ++i) {
delete *i;
solids = tilemap;
}
+ object->ref();
game_objects.push_back(object);
}
void
-WorldMap::clear_objects()
-{
- for(GameObjects::iterator i = game_objects.begin();
- i != game_objects.end(); ++i)
- delete *i;
- game_objects.clear();
- solids = 0;
- tux = new Tux(this);
- add_object(tux);
-}
-
-// Don't forget to set map_filename before calling this
-void
-WorldMap::load_map()
+WorldMap::load(const std::string& filename)
{
+ map_filename = filename;
levels_path = FileSystem::dirname(map_filename);
try {
if(!sector)
throw std::runtime_error("No sector sepcified in worldmap file.");
- clear_objects();
lisp::ListIterator iter(sector);
while(iter.next()) {
if(iter.item() == "tilemap") {
add_object(new Background(*(iter.lisp())));
} else if(iter.item() == "music") {
iter.value()->get(music);
- } else if(iter.item() == "intro-script") {
- iter.value()->get(intro_script);
+ } else if(iter.item() == "init-script") {
+ iter.value()->get(init_script);
} else if(iter.item() == "worldmap-spawnpoint") {
SpawnPoint* sp = new SpawnPoint(iter.lisp());
spawn_points.push_back(sp);
} else if(iter.item() == "level") {
- Level* level = new Level(levels_path, iter.lisp());
+ LevelTile* level = new LevelTile(levels_path, iter.lisp());
levels.push_back(level);
- game_objects.push_back(level);
+ add_object(level);
} else if(iter.item() == "special-tile") {
SpecialTile* special_tile = new SpecialTile(iter.lisp());
special_tiles.push_back(special_tile);
- game_objects.push_back(special_tile);
- } else if(iter.item() == "spritechange") {
+ add_object(special_tile);
+ } else if(iter.item() == "sprite-change") {
SpriteChange* sprite_change = new SpriteChange(iter.lisp());
sprite_changes.push_back(sprite_change);
- game_objects.push_back(sprite_change);
+ add_object(sprite_change);
} else if(iter.item() == "name") {
// skip
} else {
}
void
-WorldMap::get_level_title(Level& level)
+WorldMap::get_level_title(LevelTile& level)
{
/** get special_tile's title */
level.title = "<no title>";
void WorldMap::calculate_total_stats()
{
total_stats.reset();
- for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) {
- Level* level = *i;
+ for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
+ LevelTile* level = *i;
if (level->solved) {
total_stats += level->statistics;
}
}
bool
-WorldMap::path_ok(Direction direction, Vector old_pos, Vector* new_pos)
+WorldMap::path_ok(Direction direction, const Vector& old_pos, Vector* new_pos)
{
*new_pos = get_next_tile(old_pos, direction);
&& at(*new_pos)->getData() & Tile::WORLDMAP_NORTH);
case D_NONE:
- assert(!"path_ok() can't work if direction is NONE");
+ assert(!"path_ok() can't walk if direction is NONE");
}
return false;
}
}
void
-WorldMap::finished_level(const std::string& filename)
+WorldMap::finished_level(Level* gamelevel)
{
- // TODO calculate level from filename?
- (void) filename;
- Level* level = at_level();
+ // TODO use Level* parameter here?
+ LevelTile* level = at_level();
bool old_level_state = level->solved;
level->solved = true;
level->sprite->set_action("solved");
// deal with statistics
- level->statistics.merge(global_stats);
+ level->statistics.merge(gamelevel->stats);
calculate_total_stats();
save_state();
if (level->extro_script != "") {
try {
- HSQUIRRELVM vm = ScriptManager::instance->create_thread();
-
std::istringstream in(level->extro_script);
- Scripting::compile_and_run(vm, in, "worldmap,extro_script");
+ run_script(in, "worldmap:extro_script");
} catch(std::exception& e) {
log_fatal << "Couldn't run level-extro-script: " << e.what() << std::endl;
}
}
// update GameObjects
- for(GameObjects::iterator i = game_objects.begin();
- i != game_objects.end(); ++i) {
- GameObject* object = *i;
+ for(size_t i = 0; i < game_objects.size(); ++i) {
+ GameObject* object = game_objects[i];
object->update(delta);
}
i != game_objects.end(); ) {
GameObject* object = *i;
if(!object->is_valid()) {
- delete object;
+ object->unref();
i = game_objects.erase(i);
} else {
++i;
}
/* Check level action */
- Level* level = at_level();
+ LevelTile* level = at_level();
if (!level) {
log_warning << "No level to enter at: " << tux->get_tile_pos().x << ", " << tux->get_tile_pos().y << std::endl;
return;
}
if (level->pos == tux->get_tile_pos()) {
- // do a shriking fade to the level
- shrink_fade(Vector((level->pos.x*32 + 16 + offset.x),
- (level->pos.y*32 + 16 + offset.y)), 500);
-
try {
- GameSession *session =
- new GameSession(levels_path + level->name,
- ST_GL_LOAD_LEVEL_FILE, &level->statistics);
- main_loop->push_screen(session);
+ Vector shrinkpos = Vector(level->pos.x*32 + 16 - camera_offset.x,
+ level->pos.y*32 + 16 - camera_offset.y);
+ std::string levelfile = levels_path + level->name;
+ main_loop->push_screen(new GameSession(levelfile, &level->statistics),
+ new ShrinkFade(shrinkpos, 0.5));
} catch(std::exception& e) {
log_fatal << "Couldn't load level: " << e.what() << std::endl;
}
return solids->get_tile((int) p.x, (int) p.y);
}
-Level*
+LevelTile*
WorldMap::at_level()
{
- for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) {
- Level* level = *i;
+ for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
+ LevelTile* level = *i;
if (level->pos == tux->get_tile_pos())
return level;
}
}
SpriteChange*
-WorldMap::at_sprite_change()
+WorldMap::at_sprite_change(const Vector& pos)
{
+ for(SpriteChanges::iterator i = sprite_changes.begin();
+ i != sprite_changes.end(); ++i) {
+ SpriteChange* sprite_change = *i;
+ if(sprite_change->pos == pos)
+ return sprite_change;
+ }
+
return NULL;
}
player_status->draw(context);
if (!tux->is_moving()) {
- for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) {
- Level* level = *i;
+ for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
+ LevelTile* level = *i;
if (level->pos == tux->get_tile_pos()) {
if(level->title == "")
current_ = this;
load_state();
+
+ // register worldmap_table as worldmap in scripting
+ using namespace Scripting;
+
+ sq_pushroottable(global_vm);
+ sq_pushstring(global_vm, "worldmap", -1);
+ sq_pushobject(global_vm, worldmap_table);
+ if(SQ_FAILED(sq_createslot(global_vm, -3)))
+ throw SquirrelError(global_vm, "Couldn't set worldmap in roottable");
+ sq_pop(global_vm, 1);
+
+ if(init_script != "") {
+ std::istringstream in(init_script);
+ run_script(in, "WorldMap::init");
+ }
+}
+
+void
+WorldMap::leave()
+{
+ // remove worldmap_table from roottable
+ using namespace Scripting;
+
+ sq_pushroottable(global_vm);
+ sq_pushstring(global_vm, "worldmap", -1);
+ if(SQ_FAILED(sq_deleteslot(global_vm, -2, SQFalse)))
+ throw SquirrelError(global_vm, "Couldn't unset worldmap in roottable");
+ sq_pop(global_vm, 1);
}
static void store_float(HSQUIRRELVM vm, const char* name, float val)
void
WorldMap::save_state()
{
- HSQUIRRELVM vm = ScriptManager::instance->get_vm();
+ using namespace Scripting;
+
+ HSQUIRRELVM vm = global_vm;
int oldtop = sq_gettop(vm);
try {
sq_pushstring(vm, "levels", -1);
sq_newtable(vm);
- for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) {
- Level* level = *i;
+ for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
+ LevelTile* level = *i;
if (level->solved) {
sq_pushstring(vm, level->name.c_str(), -1);
void
WorldMap::load_state()
{
- HSQUIRRELVM vm = ScriptManager::instance->get_vm();
+ using namespace Scripting;
+
+ HSQUIRRELVM vm = global_vm;
int oldtop = sq_gettop(vm);
try {
if(SQ_FAILED(sq_get(vm, -2)))
throw Scripting::SquirrelError(vm, "Couldn't get levels");
- for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) {
- Level* level = *i;
+ for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
+ LevelTile* level = *i;
sq_pushstring(vm, level->name.c_str(), -1);
if(SQ_SUCCEEDED(sq_get(vm, -2))) {
level->solved = read_bool(vm, "solved");
WorldMap::solved_level_count()
{
size_t count = 0;
- for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) {
- Level* level = *i;
+ for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
+ LevelTile* level = *i;
if(level->solved)
count++;
return count;
}
-
-void
-WorldMap::loadmap(const std::string& filename)
+
+HSQUIRRELVM
+WorldMap::run_script(std::istream& in, const std::string& sourcename)
{
- savegame_file = "";
- map_filename = filename;
- load_map();
-}
+ using namespace Scripting;
+
+ // garbage collect thread list
+ for(ScriptList::iterator i = scripts.begin();
+ i != scripts.end(); ) {
+ HSQOBJECT& object = *i;
+ HSQUIRRELVM vm = object_to_vm(object);
+ if(sq_getvmstate(vm) != SQ_VMSTATE_SUSPENDED) {
+ sq_release(global_vm, &object);
+ i = scripts.erase(i);
+ continue;
+ }
+
+ ++i;
+ }
+
+ HSQOBJECT object = create_thread(global_vm);
+ scripts.push_back(object);
+
+ HSQUIRRELVM vm = object_to_vm(object);
+
+ // set worldmap_table as roottable for the thread
+ sq_pushobject(vm, worldmap_table);
+ sq_setroottable(vm);
+
+ compile_and_run(vm, in, sourcename);
+
+ return vm;
+}
+
} // namespace WorldMapNS