std::istringstream in(level->extro_script);
run_script(in, "worldmap:extro_script");
} catch(std::exception& e) {
- log_fatal << "Couldn't run level-extro-script: " << e.what() << std::endl;
+ log_warning << "Couldn't run level-extro-script: " << e.what() << std::endl;
}
}
}
if(!in_level) {
Menu* menu = Menu::current();
if(menu != NULL) {
- menu->update();
-
if(menu == worldmap_menu.get()) {
switch (worldmap_menu->check())
{