float offset;
bool moving;
+ bool ghost_mode;
+
void stop();
- bool canWalk(const Tile* tile, Direction dir); /**< check if we can leave "tile" in direction "dir" */
+ bool canWalk(int tile_data, Direction dir); /**< check if we can leave a tile (with given "tile_data") in direction "dir" */
void updateInputDirection(); /**< if controller was pressed, update input_direction */
void tryStartWalking(); /**< try starting to walk in input_direction */
void tryContinueWalking(float elapsed_time); /**< try to continue walking in current direction */
void set_direction(Direction dir);
+ void set_ghost_mode(bool enabled);
+ bool get_ghost_mode();
+
bool is_moving() const { return moving; }
Vector get_pos();
Vector get_tile_pos() const { return tile_pos; }