Fixed wrong "top-edge" tiles in data/levels/bonus2/level11.stl ("The long cave")
[supertux.git] / src / worldmap / tux.hpp
index 7d92b1f..6519785 100644 (file)
@@ -59,6 +59,7 @@ public:
   Tux(WorldMap* worldmap_);
   ~Tux();
   
+  void setup(); /**< called prior to first update */
   void draw(DrawingContext& context);
   void update(float elapsed_time);