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Fixed wrong "top-edge" tiles in data/levels/bonus2/level11.stl ("The long cave")
[supertux.git]
/
src
/
worldmap
/
tux.hpp
diff --git
a/src/worldmap/tux.hpp
b/src/worldmap/tux.hpp
index
7d92b1f
..
6519785
100644
(file)
--- a/
src/worldmap/tux.hpp
+++ b/
src/worldmap/tux.hpp
@@
-59,6
+59,7
@@
public:
Tux(WorldMap* worldmap_);
~Tux();
+ void setup(); /**< called prior to first update */
void draw(DrawingContext& context);
void update(float elapsed_time);