Fixed wrong "top-edge" tiles in data/levels/bonus2/level11.stl ("The long cave")
[supertux.git] / src / worldmap / tux.cpp
index b660149..7f5c50a 100644 (file)
@@ -1,4 +1,4 @@
-//  $Id: worldmap.cpp 3327 2006-04-13 15:02:40Z ravu_al_hemio $
+//  $Id$
 //
 //  SuperTux -  A Jump'n Run
 //  Copyright (C) 2004 Ingo Ruhnke <grumbel@gmx.de>
 #include "video/drawing_context.hpp"
 #include "player_status.hpp"
 #include "worldmap.hpp"
-#include "level.hpp"
+#include "worldmap/level.hpp"
 #include "special_tile.hpp"
 #include "sprite_change.hpp"
 #include "control/joystickkeyboardcontroller.hpp"
+#include "scripting/squirrel_util.hpp"
 #include "main.hpp"
 
 namespace WorldMapNS
@@ -124,7 +125,7 @@ Tux::tryStartWalking()
   if (input_direction == D_NONE)
     return;
 
-  Level* level = worldmap->at_level();
+  LevelTile* level = worldmap->at_level();
 
   // We got a new direction, so lets start walking when possible
   Vector next_tile;
@@ -169,12 +170,12 @@ Tux::tryContinueWalking(float elapsed_time)
   SpriteChange* sprite_change = worldmap->at_sprite_change(tile_pos);
   if(sprite_change != NULL) {
     sprite.reset(new Sprite( *(sprite_change->sprite.get()) ));
-    sprite_change->in_stay_action = false;
+    sprite_change->clear_stay_action();
   }
 
   // if this is a special_tile with passive_message, display it
   SpecialTile* special_tile = worldmap->at_special_tile();
-  if(special_tile && special_tile->passive_message)
+  if(special_tile)
   {  
     // direction and the apply_action_ are opposites, since they "see"
     // directions in a different way
@@ -183,15 +184,30 @@ Tux::tryContinueWalking(float elapsed_time)
                    (direction == D_WEST && special_tile->apply_action_east) ||
                    (direction == D_EAST && special_tile->apply_action_west))
     {
-      worldmap->passive_message = special_tile->map_message;
-      worldmap->passive_message_timer.start(map_message_TIME);
+      if(special_tile->passive_message) {
+        worldmap->passive_message = special_tile->map_message;
+        worldmap->passive_message_timer.start(map_message_TIME);
+      } else if(special_tile->script != "") {
+        try {
+          std::istringstream in(special_tile->script);
+          worldmap->run_script(in, "specialtile");
+        } catch(std::exception& e) {
+          log_warning << "Couldn't execute special tile script: " << e.what()
+                      << std::endl;
+        }
+      }
     }
   }
 
-  // stop if we reached a level, a WORLDMAP_STOP tile or a special tile without a passive_message
+  // check if we are at a Teleporter
+  Teleporter* teleporter = worldmap->at_teleporter(tile_pos);
+
+  // stop if we reached a level, a WORLDMAP_STOP tile, a teleporter or a special tile without a passive_message
   if ((worldmap->at_level())
       || (worldmap->at(tile_pos)->getData() & Tile::WORLDMAP_STOP)
-      || (special_tile && !special_tile->passive_message)) {
+      || (special_tile && !special_tile->passive_message
+                       && special_tile->script == "")
+      || (teleporter)) {
     if(special_tile && !special_tile->map_message.empty()
         && !special_tile->passive_message)
       worldmap->passive_message_timer.start(0);
@@ -243,12 +259,12 @@ Tux::tryContinueWalking(float elapsed_time)
   SpriteChange* next_sprite = worldmap->at_sprite_change(next_tile);
   if(next_sprite != NULL && next_sprite->change_on_touch) {
     sprite.reset(new Sprite( *(next_sprite->sprite.get()) ));
-    next_sprite->in_stay_action = false;
+    next_sprite->clear_stay_action();
   }
   SpriteChange* last_sprite = worldmap->at_sprite_change(tile_pos);
   if(last_sprite != NULL && next_sprite != NULL) {
     log_debug << "Old: " << tile_pos << " New: " << next_tile << std::endl;
-    last_sprite->in_stay_action = true;
+    last_sprite->set_stay_action();
   }
 
   tile_pos = next_tile;
@@ -277,4 +293,15 @@ Tux::update(float elapsed_time)
     tryStartWalking();
 }
 
+void
+Tux::setup()
+{
+  // check if we already touch a SpriteChange object
+  SpriteChange* sprite_change = worldmap->at_sprite_change(tile_pos);
+  if(sprite_change != NULL) {
+    sprite.reset(new Sprite( *(sprite_change->sprite.get()) ));
+    sprite_change->clear_stay_action();
+  }
+}
+
 }