#include <config.h>
#include "tux.hpp"
+#include "sprite/sprite.hpp"
#include "sprite/sprite_manager.hpp"
#include "video/drawing_context.hpp"
#include "player_status.hpp"
#include "sprite_change.hpp"
#include "control/joystickkeyboardcontroller.hpp"
#include "scripting/squirrel_util.hpp"
+#include "tile.hpp"
#include "main.hpp"
namespace WorldMapNS
moving = false;
direction = D_NONE;
input_direction = D_NONE;
+
+ ghost_mode = false;
}
Tux::~Tux()
}
void
+Tux::set_ghost_mode(bool enabled)
+{
+ ghost_mode = enabled;
+}
+
+bool
+Tux::get_ghost_mode()
+{
+ return ghost_mode;
+}
+
+void
Tux::tryStartWalking()
{
if (moving)
moving = true;
direction = input_direction;
back_direction = reverse_dir(direction);
- } else if (input_direction == back_direction) {
+ } else if (ghost_mode || (input_direction == back_direction)) {
moving = true;
direction = input_direction;
tile_pos = worldmap->get_next_tile(tile_pos, direction);
}
bool
-Tux::canWalk(const Tile* tile, Direction dir)
+Tux::canWalk(int tile_data, Direction dir)
{
- return ((tile->getData() & Tile::WORLDMAP_NORTH && dir == D_NORTH) ||
- (tile->getData() & Tile::WORLDMAP_SOUTH && dir == D_SOUTH) ||
- (tile->getData() & Tile::WORLDMAP_EAST && dir == D_EAST) ||
- (tile->getData() & Tile::WORLDMAP_WEST && dir == D_WEST));
+ return ghost_mode ||
+ ((tile_data & Tile::WORLDMAP_NORTH && dir == D_NORTH) ||
+ (tile_data & Tile::WORLDMAP_SOUTH && dir == D_SOUTH) ||
+ (tile_data & Tile::WORLDMAP_EAST && dir == D_EAST) ||
+ (tile_data & Tile::WORLDMAP_WEST && dir == D_WEST));
}
void
// direction and the apply_action_ are opposites, since they "see"
// directions in a different way
if((direction == D_NORTH && special_tile->apply_action_south) ||
- (direction == D_SOUTH && special_tile->apply_action_north) ||
- (direction == D_WEST && special_tile->apply_action_east) ||
- (direction == D_EAST && special_tile->apply_action_west))
+ (direction == D_SOUTH && special_tile->apply_action_north) ||
+ (direction == D_WEST && special_tile->apply_action_east) ||
+ (direction == D_EAST && special_tile->apply_action_west))
{
if(special_tile->passive_message) {
worldmap->passive_message = special_tile->map_message;
// stop if we reached a level, a WORLDMAP_STOP tile, a teleporter or a special tile without a passive_message
if ((worldmap->at_level())
- || (worldmap->at(tile_pos)->getData() & Tile::WORLDMAP_STOP)
+ || (worldmap->tile_data_at(tile_pos) & Tile::WORLDMAP_STOP)
|| (special_tile && !special_tile->passive_message
&& special_tile->script == "")
- || (teleporter)) {
+ || (teleporter) || ghost_mode) {
if(special_tile && !special_tile->map_message.empty()
&& !special_tile->passive_message)
worldmap->passive_message_timer.start(0);
}
// if user wants to change direction, try changing, else guess the direction in which to walk next
- const Tile* tile = worldmap->at(tile_pos);
- if (direction != input_direction) {
- if(canWalk(tile, input_direction)) {
- direction = input_direction;
- back_direction = reverse_dir(direction);
- }
+ const int tile_data = worldmap->tile_data_at(tile_pos);
+ if ((direction != input_direction) && canWalk(tile_data, input_direction)) {
+ direction = input_direction;
+ back_direction = reverse_dir(direction);
} else {
Direction dir = D_NONE;
- if (tile->getData() & Tile::WORLDMAP_NORTH && back_direction != D_NORTH)
+ if (tile_data & Tile::WORLDMAP_NORTH && back_direction != D_NORTH)
dir = D_NORTH;
- else if (tile->getData() & Tile::WORLDMAP_SOUTH && back_direction != D_SOUTH)
+ else if (tile_data & Tile::WORLDMAP_SOUTH && back_direction != D_SOUTH)
dir = D_SOUTH;
- else if (tile->getData() & Tile::WORLDMAP_EAST && back_direction != D_EAST)
+ else if (tile_data & Tile::WORLDMAP_EAST && back_direction != D_EAST)
dir = D_EAST;
- else if (tile->getData() & Tile::WORLDMAP_WEST && back_direction != D_WEST)
+ else if (tile_data & Tile::WORLDMAP_WEST && back_direction != D_WEST)
dir = D_WEST;
if (dir == D_NONE) {
return;
Vector next_tile;
- if (!worldmap->path_ok(direction, tile_pos, &next_tile)) {
- log_warning << "Tilemap data is buggy" << std::endl;
+ if (!ghost_mode && !worldmap->path_ok(direction, tile_pos, &next_tile)) {
+ log_debug << "Tilemap data is buggy" << std::endl;
stop();
return;
}