/** Position (in tiles, not pixels) */
Vector pos;
-
+
/** Sprite to render, or 0 for no sprite */
std::auto_ptr<Sprite> sprite;
/** Spawnpoint to teleport to. Leave empty to use "main" or last one */
std::string spawnpoint;
- /** true if this teleporter needs to be activated */
- bool interactive;
+ /** true if this teleporter does not need to be activated, but teleports Tux as soon as it's touched */
+ bool automatic;
+
+ /** optional map message to display */
+ std::string message;
};
}
#endif
-