{
lisp->get("x", pos.x);
lisp->get("y", pos.y);
-
+
std::string spritefile = "";
if (lisp->get("sprite", spritefile)) {
sprite.reset(sprite_manager->create(spritefile));
}
-
+
lisp->get("worldmap", worldmap);
lisp->get("spawnpoint", spawnpoint);
lisp->get("automatic", automatic);
}
}
-