std::string stay_action;
/**
- * name of a group in which only one SpriteChange will ever have its stay_action displayed.
- * Leave empty if you don't care.
+ * name of a group in which only one SpriteChange will ever have its stay_action displayed.
+ * Leave empty if you don't care.
*/
- std::string stay_group;
+ std::string stay_group;
virtual void draw(DrawingContext& context);
virtual void update(float elapsed_time);
}
#endif
-