lisp->get("x", pos.x);
lisp->get("y", pos.y);
lisp->get("change-on-touch", change_on_touch);
-
+
std::string spritefile = "";
lisp->get("sprite", spritefile);
sprite.reset(sprite_manager->create(spritefile));
{
if(in_stay_action && stay_action != "") {
sprite->set_action(stay_action);
- sprite->draw(context, pos * 32 + Vector(16, 16), LAYER_OBJECTS-1);
+ sprite->draw(context, pos * 32, LAYER_OBJECTS-1);
}
}