-// $Id$
-//
// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include <config.h>
-#include "sprite_change.hpp"
-#include "sprite/sprite_manager.hpp"
#include "sprite/sprite.hpp"
+#include "sprite/sprite_manager.hpp"
#include "video/drawing_context.hpp"
+#include "worldmap/sprite_change.hpp"
-namespace WorldMapNS
-{
+namespace WorldMapNS {
-SpriteChange::SpriteChange(const lisp::Lisp* lisp)
- : change_on_touch(false), in_stay_action(false)
+SpriteChange::SpriteChange(const lisp::Lisp* lisp) :
+ pos(),
+ change_on_touch(false),
+ sprite(),
+ stay_action(),
+ stay_group(),
+ in_stay_action(false)
{
lisp->get("x", pos.x);
lisp->get("y", pos.y);
lisp->get("change-on-touch", change_on_touch);
-
+
std::string spritefile = "";
lisp->get("sprite", spritefile);
- sprite.reset(sprite_manager->create(spritefile));
+ sprite = sprite_manager->create(spritefile);
lisp->get("stay-action", stay_action);
lisp->get("initial-stay-action", in_stay_action);
+
+ lisp->get("stay-group", stay_group);
+
+ all_sprite_changes.push_back(this);
}
SpriteChange::~SpriteChange()
{
+ all_sprite_changes.remove(this);
}
void
{
if(in_stay_action && stay_action != "") {
sprite->set_action(stay_action);
- sprite->draw(context, pos * 32 + Vector(16, 16), LAYER_OBJECTS-1);
+ sprite->draw(context, pos * 32, LAYER_OBJECTS-1);
}
}
{
}
+void
+SpriteChange::set_stay_action()
+{
+ in_stay_action = true;
}
+
+void
+SpriteChange::clear_stay_action()
+{
+ in_stay_action = false;
+
+ // if we are in a stay_group, also clear all stay actions in this group
+ if (stay_group != "") {
+ for (std::list<SpriteChange*>::iterator i = all_sprite_changes.begin(); i != all_sprite_changes.end(); i++) {
+ SpriteChange* sc = *i;
+ if (sc->stay_group != stay_group) continue;
+ sc->in_stay_action = false;
+ }
+ }
+}
+
+std::list<SpriteChange*> SpriteChange::all_sprite_changes;
+
+}
+
+/* EOF */