-// $Id$
-//
// SuperTux
// Copyright (C) 2004 Ingo Ruhnke <grumbel@gmx.de>
// Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-#ifndef __WORLDMAP_SPECIAL_TILE_HPP__
-#define __WORLDMAP_SPECIAL_TILE_HPP__
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+#ifndef HEADER_SUPERTUX_WORLDMAP_SPECIAL_TILE_HPP
+#define HEADER_SUPERTUX_WORLDMAP_SPECIAL_TILE_HPP
#include <memory>
#include <string>
-#include "game_object.hpp"
-#include "math/vector.hpp"
+
#include "lisp/lisp.hpp"
+#include "math/vector.hpp"
+#include "supertux/game_object.hpp"
class Sprite;
-namespace WorldMapNS
-{
+namespace WorldMapNS {
class SpecialTile : public GameObject
{
virtual void draw(DrawingContext& context);
virtual void update(float elapsed_time);
+public:
Vector pos;
-
+
/** Sprite to render instead of guessing what image to draw */
std::auto_ptr<Sprite> sprite;
bool apply_action_west;
};
-}
+} // namespace WorldMapNS
#endif
+/* EOF */