Fixed wrong "top-edge" tiles in data/levels/bonus2/level11.stl ("The long cave")
[supertux.git] / src / worldmap / special_tile.cpp
index c855d05..ea2bd20 100644 (file)
@@ -45,8 +45,6 @@ SpecialTile::SpecialTile(const lisp::Lisp* lisp)
   lisp->get("map-message", map_message);
   lisp->get("passive-message", passive_message);
   lisp->get("script", script);
-  lisp->get("teleport-to-x", teleport_dest.x);
-  lisp->get("teleport-to-y", teleport_dest.y);
 
   std::string apply_direction;
   lisp->get("apply-to-direction", apply_direction);