virtual void draw(DrawingContext& context);
virtual void update(float elapsed_time);
+ /** return Surface of level picture or 0 if no picture is available */
+ const Surface* get_picture();
+
+public:
Vector pos;
std::string title;
bool solved;
/** Script that is run when the level is successfully finished */
std::string extro_script;
- /** return Surface of level picture or 0 if no picture is available */
- const Surface* get_picture();
-
private:
std::string basedir;
bool picture_cached;