virtual void update(float elapsed_time);
Vector pos;
- std::string name;
std::string title;
bool solved;
+ bool auto_play; /**< true if Tux should automatically enter this level if it's unfinished */
std::auto_ptr<Sprite> sprite;
/** Script that is run when the level is successfully finished */
std::string extro_script;
- /** If false, disables the auto walking after finishing a level */
- bool auto_path;
-
/** return Surface of level picture or 0 if no picture is available */
const Surface* get_picture();