#include <stddef.h>
#include <physfs.h>
-#include "level.hpp"
+#include "worldmap/level.hpp"
#include "sprite/sprite_manager.hpp"
#include "sprite/sprite.hpp"
#include "video/drawing_context.hpp"
namespace WorldMapNS
{
-Level::Level(const std::string& basedir, const lisp::Lisp* lisp)
+LevelTile::LevelTile(const std::string& basedir, const lisp::Lisp* lisp)
: solved(false), auto_path(true)
{
lisp->get("x", pos.x);
}
}
-Level::~Level()
+LevelTile::~LevelTile()
{
}
void
-Level::draw(DrawingContext& context)
+LevelTile::draw(DrawingContext& context)
{
sprite->draw(context, pos*32 + Vector(16, 16), LAYER_OBJECTS - 1);
}
void
-Level::update(float )
+LevelTile::update(float )
{
}