#include "sprite/sprite_manager.hpp"
#include "sprite/sprite.hpp"
#include "video/drawing_context.hpp"
+#include "log.hpp"
+#include "file_system.hpp"
namespace WorldMapNS
{
LevelTile::LevelTile(const std::string& basedir, const lisp::Lisp* lisp)
- : solved(false), auto_path(true)
+ : solved(false), auto_play(false), basedir(basedir), picture_cached(false),
+ picture(0)
{
+ lisp->get("name", name);
lisp->get("x", pos.x);
lisp->get("y", pos.y);
-
+ lisp->get("auto-play", auto_play);
+
std::string spritefile = "images/worldmap/common/leveldot.sprite";
lisp->get("sprite", spritefile);
sprite.reset(sprite_manager->create(spritefile));
lisp->get("extro-script", extro_script);
- lisp->get("name", name);
-
+
if (!PHYSFS_exists((basedir + name).c_str()))
{
- log_warning << "level file '" << name
+ log_warning << "level file '" << name
<< "' does not exist and will not be added to the worldmap" << std::endl;
return;
}
LevelTile::~LevelTile()
{
+ delete picture;
}
void
{
}
+const Surface*
+LevelTile::get_picture()
+{
+ if (picture_cached) return picture;
+ picture_cached = true;
+ std::string fname = FileSystem::strip_extension(basedir + name)+".jpg";
+ if (!PHYSFS_exists(fname.c_str())) {
+ return 0;
+ }
+ picture = new Surface(fname);
+ return picture;
+}
+
}