{
LevelTile::LevelTile(const std::string& basedir, const lisp::Lisp* lisp)
- : solved(false), auto_play(false), auto_path(true), basedir(basedir), picture_cached(false),
+ : solved(false), auto_play(false), basedir(basedir), picture_cached(false),
picture(0)
{
lisp->get("name", name);