// $Id$
-//
+//
// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
-//
+//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
std::string savegame_filename;
/// squirrel table that saves persistent state (about the world)
HSQOBJECT state_table;
+ HSQOBJECT world_thread;
+ static World* current_;
public:
World();
void set_savegame_filename(const std::string& filename);
void load(const std::string& filename);
- void save();
- void load();
-
+ void save_state();
+ void load_state();
+
const std::string& get_level_filename(unsigned int i) const;
unsigned int get_num_levels() const;
const std::string& get_basedir() const;
+ static World* current()
+ {
+ return current_;
+ }
+
void run();
std::string title;
};
#endif
-