{
private:
typedef std::list<BadGuy*> BadGuys;
- BadGuys bad_guys;
BadGuys bad_guys_to_add;
Level* level;
Player tux;
static World* current_;
public:
+ BadGuys bad_guys;
std::vector<BouncyDistro*> bouncy_distros;
std::vector<BrokenBrick*> broken_bricks;
std::vector<BouncyBrick*> bouncy_bricks;
World(const std::string& filename);
World(const std::string& subset, int level_nr);
- World();
+ World() {};
~World();
Level* get_level() { return level; }