std::vector<Bullet> bullets;
std::vector<ParticleSystem*> particle_systems;
- static World* current_;
+ int distro_counter;
+ bool counting_distros;
+ static World* current_;
public:
static World* current() { return current_; }
static void set_current(World* w) { current_ = w; }
void set_defaults();
void draw();
- void action();
+ void action(double frame_ratio);
/** Checks for all possible collisions. And calls the
collision_handlers, which the collision_objects provide for this
#endif /*SUPERTUX_WORLD_H*/
+/* Local Variables: */
+/* mode:c++ */
+/* End */
+